HealPercent.java 6.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.handler.SkillHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  23. import com.l2jserver.gameserver.model.skills.L2Skill;
  24. import com.l2jserver.gameserver.model.skills.L2SkillType;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. public class HealPercent implements ISkillHandler
  29. {
  30. private static final L2SkillType[] SKILL_IDS =
  31. {
  32. L2SkillType.HEAL_PERCENT,
  33. L2SkillType.MANAHEAL_PERCENT,
  34. L2SkillType.CPHEAL_PERCENT,
  35. L2SkillType.HPMPHEAL_PERCENT,
  36. L2SkillType.HPMPCPHEAL_PERCENT,
  37. L2SkillType.HPCPHEAL_PERCENT
  38. };
  39. @Override
  40. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  41. {
  42. //check for other effects
  43. ISkillHandler handler = SkillHandler.getInstance().getHandler(L2SkillType.BUFF);
  44. if (handler != null)
  45. handler.useSkill(activeChar, skill, targets);
  46. boolean cp = false;
  47. boolean hp = false;
  48. boolean mp = false;
  49. switch (skill.getSkillType())
  50. {
  51. case CPHEAL_PERCENT:
  52. cp = true;
  53. break;
  54. case HEAL_PERCENT:
  55. hp = true;
  56. break;
  57. case MANAHEAL_PERCENT:
  58. mp = true;
  59. break;
  60. case HPMPHEAL_PERCENT:
  61. mp = true;
  62. hp = true;
  63. break;
  64. case HPMPCPHEAL_PERCENT:
  65. cp = true;
  66. hp = true;
  67. mp = true;
  68. break;
  69. case HPCPHEAL_PERCENT:
  70. hp = true;
  71. cp = true;
  72. }
  73. StatusUpdate su = null;
  74. SystemMessage sm;
  75. double amount = 0;
  76. boolean full = skill.getPower() == 100.0;
  77. boolean targetPlayer = false;
  78. for (L2Character target: (L2Character[]) targets)
  79. {
  80. //1505 - sublime self sacrifice
  81. if ((target == null || target.isDead() || target.isInvul()) && skill.getId() != 1505)
  82. continue;
  83. targetPlayer = target instanceof L2PcInstance;
  84. // Cursed weapon owner can't heal or be healed
  85. if (target != activeChar)
  86. {
  87. if (activeChar instanceof L2PcInstance && ((L2PcInstance)activeChar).isCursedWeaponEquipped())
  88. continue;
  89. if (targetPlayer && ((L2PcInstance)target).isCursedWeaponEquipped())
  90. continue;
  91. }
  92. // Doors and flags can't be healed in any way
  93. if (hp && (target instanceof L2DoorInstance || target instanceof L2SiegeFlagInstance))
  94. continue;
  95. if (targetPlayer)
  96. su = new StatusUpdate(target);
  97. // Only players have CP
  98. if (cp && targetPlayer)
  99. {
  100. if (full)
  101. amount = target.getMaxCp();
  102. else
  103. amount = target.getMaxCp() * skill.getPower() / 100.0;
  104. amount = Math.min(amount, target.getMaxRecoverableCp() - target.getCurrentCp());
  105. // Prevent negative amounts
  106. if (amount < 0)
  107. amount = 0;
  108. // To prevent -value heals, set the value only if current cp is less than max recoverable.
  109. if (target.getCurrentCp() < target.getMaxRecoverableCp())
  110. target.setCurrentCp(amount + target.getCurrentCp());
  111. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
  112. sm.addNumber((int)amount);
  113. target.sendPacket(sm);
  114. su.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
  115. }
  116. if (hp)
  117. {
  118. if (full)
  119. amount = target.getMaxHp();
  120. else
  121. amount = target.getMaxHp() * skill.getPower() / 100.0;
  122. amount = Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp());
  123. // Prevent negative amounts
  124. if (amount < 0)
  125. amount = 0;
  126. // To prevent -value heals, set the value only if current hp is less than max recoverable.
  127. if (target.getCurrentHp() < target.getMaxRecoverableHp())
  128. target.setCurrentHp(amount + target.getCurrentHp());
  129. if (targetPlayer)
  130. {
  131. if (activeChar != target)
  132. {
  133. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1);
  134. sm.addCharName(activeChar);
  135. }
  136. else
  137. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
  138. sm.addNumber((int)amount);
  139. target.sendPacket(sm);
  140. su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp());
  141. }
  142. }
  143. if (mp)
  144. {
  145. if (full)
  146. amount = target.getMaxMp();
  147. else
  148. amount = target.getMaxMp() * skill.getPower() / 100.0;
  149. amount = Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp());
  150. // Prevent negative amounts
  151. if (amount < 0)
  152. amount = 0;
  153. // To prevent -value heals, set the value only if current mp is less than max recoverable.
  154. if (target.getCurrentMp() < target.getMaxRecoverableMp())
  155. target.setCurrentMp(amount + target.getCurrentMp());
  156. if (targetPlayer)
  157. {
  158. if (activeChar != target)
  159. {
  160. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_C1);
  161. sm.addCharName(activeChar);
  162. }
  163. else
  164. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
  165. sm.addNumber((int)amount);
  166. target.sendPacket(sm);
  167. su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
  168. }
  169. }
  170. if (targetPlayer)
  171. target.sendPacket(su);
  172. }
  173. }
  174. @Override
  175. public L2SkillType[] getSkillIds()
  176. {
  177. return SKILL_IDS;
  178. }
  179. }