Harvest.java 5.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.handler.ISkillHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.actor.L2Attackable;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  25. import com.l2jserver.gameserver.model.skills.L2Skill;
  26. import com.l2jserver.gameserver.model.skills.L2SkillType;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  29. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. import com.l2jserver.util.Rnd;
  32. /**
  33. * @author l3x
  34. */
  35. public class Harvest implements ISkillHandler
  36. {
  37. private static Logger _log = Logger.getLogger(Harvest.class.getName());
  38. private static final L2SkillType[] SKILL_IDS =
  39. {
  40. L2SkillType.HARVEST
  41. };
  42. @Override
  43. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  44. {
  45. if (!(activeChar instanceof L2PcInstance))
  46. return;
  47. final L2Object[] targetList = skill.getTargetList(activeChar);
  48. if (targetList == null || targetList.length == 0)
  49. return;
  50. if (Config.DEBUG)
  51. _log.info("Casting harvest");
  52. L2MonsterInstance target;
  53. InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
  54. for (L2Object tgt: targetList)
  55. {
  56. if (!(tgt instanceof L2MonsterInstance))
  57. continue;
  58. target = (L2MonsterInstance) tgt;
  59. if (activeChar.getObjectId() != target.getSeederId())
  60. {
  61. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
  62. activeChar.sendPacket(sm);
  63. continue;
  64. }
  65. boolean send = false;
  66. int total = 0;
  67. int cropId = 0;
  68. // TODO: check items and amount of items player harvest
  69. if (target.isSeeded())
  70. {
  71. if (calcSuccess(activeChar, target))
  72. {
  73. L2Attackable.RewardItem[] items = target.takeHarvest();
  74. if (items != null && items.length > 0)
  75. {
  76. for (L2Attackable.RewardItem ritem : items)
  77. {
  78. cropId = ritem.getItemId(); // always got 1 type of crop as reward
  79. if (activeChar.isInParty())
  80. activeChar.getParty().distributeItem((L2PcInstance)activeChar, ritem, true, target);
  81. else
  82. {
  83. L2ItemInstance item = activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), (L2PcInstance)activeChar, target);
  84. if (iu != null)
  85. iu.addItem(item);
  86. send = true;
  87. total += ritem.getCount();
  88. }
  89. }
  90. if (send)
  91. {
  92. SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
  93. smsg.addNumber(total);
  94. smsg.addItemName(cropId);
  95. activeChar.sendPacket(smsg);
  96. if (activeChar.getParty() != null)
  97. {
  98. smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
  99. smsg.addString(activeChar.getName());
  100. smsg.addNumber(total);
  101. smsg.addItemName(cropId);
  102. activeChar.getParty().broadcastToPartyMembers((L2PcInstance)activeChar, smsg);
  103. }
  104. if (iu != null)
  105. activeChar.sendPacket(iu);
  106. else
  107. activeChar.sendPacket(new ItemList((L2PcInstance)activeChar, false));
  108. }
  109. }
  110. }
  111. else
  112. activeChar.sendPacket(SystemMessageId.THE_HARVEST_HAS_FAILED);
  113. }
  114. else
  115. activeChar.sendPacket(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN);
  116. }
  117. }
  118. /**
  119. *
  120. * @param activeChar
  121. * @param target
  122. * @return
  123. */
  124. private boolean calcSuccess(L2Character activeChar, L2Character target)
  125. {
  126. int basicSuccess = 100;
  127. final int levelPlayer = activeChar.getLevel();
  128. final int levelTarget = target.getLevel();
  129. int diff = (levelPlayer - levelTarget);
  130. if (diff < 0)
  131. diff = -diff;
  132. // apply penalty, target <=> player levels
  133. // 5% penalty for each level
  134. if (diff > 5)
  135. basicSuccess -= (diff - 5) * 5;
  136. // success rate cant be less than 1%
  137. if (basicSuccess < 1)
  138. basicSuccess = 1;
  139. return Rnd.nextInt(99) < basicSuccess;
  140. }
  141. @Override
  142. public L2SkillType[] getSkillIds()
  143. {
  144. return SKILL_IDS;
  145. }
  146. }