Spoil.java 2.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.ai.CtrlEvent;
  17. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.model.effects.L2Effect;
  21. import com.l2jserver.gameserver.model.effects.L2EffectType;
  22. import com.l2jserver.gameserver.model.stats.Env;
  23. import com.l2jserver.gameserver.model.stats.Formulas;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. /**
  26. * This is the Effect support for spoil.<br>
  27. * This was originally done by _drunk_
  28. * @author Ahmed
  29. */
  30. public class Spoil extends L2Effect
  31. {
  32. public Spoil(Env env, EffectTemplate template)
  33. {
  34. super(env, template);
  35. }
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.SPOIL;
  40. }
  41. @Override
  42. public boolean onStart()
  43. {
  44. if (!(getEffector() instanceof L2PcInstance))
  45. return false;
  46. if (!(getEffected() instanceof L2MonsterInstance))
  47. return false;
  48. L2MonsterInstance target = (L2MonsterInstance) getEffected();
  49. if (target == null)
  50. return false;
  51. if (target.isSpoil())
  52. {
  53. getEffector().sendPacket(SystemMessageId.ALREADY_SPOILED);
  54. return false;
  55. }
  56. // SPOIL SYSTEM by Lbaldi
  57. boolean spoil = false;
  58. if (target.isDead() == false)
  59. {
  60. spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill());
  61. if (spoil)
  62. {
  63. target.setSpoil(true);
  64. target.setIsSpoiledBy(getEffector().getObjectId());
  65. getEffector().sendPacket(SystemMessageId.SPOIL_SUCCESS);
  66. }
  67. target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
  68. }
  69. return true;
  70. }
  71. @Override
  72. public boolean onActionTime()
  73. {
  74. return false;
  75. }
  76. }