Aura.java 2.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.model.zone.ZoneId;
  29. /**
  30. * @author UnAfraid
  31. */
  32. public class Aura implements ITargetTypeHandler
  33. {
  34. @Override
  35. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  36. {
  37. List<L2Character> targetList = new ArrayList<>();
  38. final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
  39. final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
  40. for (L2Character obj : objs)
  41. {
  42. if (obj.isAttackable() || obj.isPlayable())
  43. {
  44. if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  45. {
  46. continue;
  47. }
  48. if (onlyFirst)
  49. {
  50. return new L2Character[]
  51. {
  52. obj
  53. };
  54. }
  55. targetList.add(obj);
  56. }
  57. }
  58. return targetList.toArray(new L2Character[targetList.size()]);
  59. }
  60. @Override
  61. public Enum<L2TargetType> getTargetType()
  62. {
  63. return L2TargetType.AURA;
  64. }
  65. }