Harvesting.java 5.2 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.StatsSet;
  23. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.conditions.Condition;
  26. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  27. import com.l2jserver.gameserver.model.holders.ItemHolder;
  28. import com.l2jserver.gameserver.model.skills.BuffInfo;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  31. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  32. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  33. import com.l2jserver.util.Rnd;
  34. /**
  35. * Harvesting effect implementation.
  36. * @author l3x, Zoey76
  37. */
  38. public final class Harvesting extends AbstractEffect
  39. {
  40. public Harvesting(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  41. {
  42. super(attachCond, applyCond, set, params);
  43. }
  44. private boolean calcSuccess(L2PcInstance activeChar, L2MonsterInstance target)
  45. {
  46. int basicSuccess = 100;
  47. final int levelPlayer = activeChar.getLevel();
  48. final int levelTarget = target.getLevel();
  49. int diff = (levelPlayer - levelTarget);
  50. if (diff < 0)
  51. {
  52. diff = -diff;
  53. }
  54. // apply penalty, target <=> player levels
  55. // 5% penalty for each level
  56. if (diff > 5)
  57. {
  58. basicSuccess -= (diff - 5) * 5;
  59. }
  60. // success rate can't be less than 1%
  61. if (basicSuccess < 1)
  62. {
  63. basicSuccess = 1;
  64. }
  65. return Rnd.nextInt(99) < basicSuccess;
  66. }
  67. @Override
  68. public boolean isInstant()
  69. {
  70. return true;
  71. }
  72. @Override
  73. public void onStart(BuffInfo info)
  74. {
  75. if ((info.getEffector() == null) || (info.getEffected() == null) || !info.getEffector().isPlayer() || !info.getEffected().isNpc() || !info.getEffected().isDead())
  76. {
  77. return;
  78. }
  79. final L2PcInstance player = info.getEffector().getActingPlayer();
  80. final L2Object[] targets = info.getSkill().getTargetList(player, false, info.getEffected());
  81. if ((targets == null) || (targets.length == 0))
  82. {
  83. return;
  84. }
  85. L2MonsterInstance monster;
  86. final InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
  87. for (L2Object target : targets)
  88. {
  89. if ((target == null) || !target.isMonster())
  90. {
  91. continue;
  92. }
  93. monster = (L2MonsterInstance) target;
  94. if (player.getObjectId() != monster.getSeederId())
  95. {
  96. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
  97. player.sendPacket(sm);
  98. continue;
  99. }
  100. boolean send = false;
  101. int total = 0;
  102. int cropId = 0;
  103. if (monster.isSeeded())
  104. {
  105. if (calcSuccess(player, monster))
  106. {
  107. final ItemHolder[] items = monster.takeHarvest();
  108. if ((items != null) && (items.length > 0))
  109. {
  110. for (ItemHolder reward : items)
  111. {
  112. cropId = reward.getId(); // always got 1 type of crop as reward
  113. if (player.isInParty())
  114. {
  115. player.getParty().distributeItem(player, reward, true, monster);
  116. }
  117. else
  118. {
  119. if (iu != null)
  120. {
  121. iu.addItem(player.getInventory().addItem("Harvesting", reward.getId(), reward.getCount(), player, monster));
  122. }
  123. send = true;
  124. total += reward.getCount();
  125. }
  126. }
  127. if (send)
  128. {
  129. SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
  130. smsg.addNumber(total);
  131. smsg.addItemName(cropId);
  132. player.sendPacket(smsg);
  133. if (player.isInParty())
  134. {
  135. smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
  136. smsg.addString(player.getName());
  137. smsg.addNumber(total);
  138. smsg.addItemName(cropId);
  139. player.getParty().broadcastToPartyMembers(player, smsg);
  140. }
  141. if (iu != null)
  142. {
  143. player.sendPacket(iu);
  144. }
  145. else
  146. {
  147. player.sendPacket(new ItemList(player, false));
  148. }
  149. }
  150. }
  151. }
  152. else
  153. {
  154. player.sendPacket(SystemMessageId.THE_HARVEST_HAS_FAILED);
  155. }
  156. }
  157. else
  158. {
  159. player.sendPacket(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN);
  160. }
  161. }
  162. }
  163. }