123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170 |
- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.npc;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.MinionHolder;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.network.NpcStringId;
- import com.l2jserver.gameserver.network.serverpackets.NpcSay;
- import com.l2jserver.gameserver.network.serverpackets.SocialAction;
- import com.l2jserver.gameserver.util.Broadcast;
- /**
- * Abstract NPC AI class for datapack based AIs.
- * @author UnAfraid, Zoey76
- */
- public abstract class AbstractNpcAI extends Quest
- {
- public AbstractNpcAI(String name, String descr)
- {
- super(-1, name, descr);
- }
-
- /**
- * Simple on first talk event handler.
- */
- @Override
- public String onFirstTalk(L2Npc npc, L2PcInstance player)
- {
- return npc.getId() + ".html";
- }
-
- /**
- * Registers the following events to the current script:<br>
- * <ul>
- * <li>ON_ATTACK</li>
- * <li>ON_KILL</li>
- * <li>ON_SPAWN</li>
- * <li>ON_SPELL_FINISHED</li>
- * <li>ON_SKILL_SEE</li>
- * <li>ON_FACTION_CALL</li>
- * <li>ON_AGGR_RANGE_ENTER</li>
- * </ul>
- * @param mobs
- */
- public void registerMobs(int... mobs)
- {
- addAttackId(mobs);
- addKillId(mobs);
- addSpawnId(mobs);
- addSpellFinishedId(mobs);
- addSkillSeeId(mobs);
- addAggroRangeEnterId(mobs);
- addFactionCallId(mobs);
- }
-
- /**
- * Broadcasts NpcSay packet to all known players with custom string.
- * @param npc
- * @param type
- * @param text
- */
- protected void broadcastNpcSay(L2Npc npc, int type, String text)
- {
- Broadcast.toKnownPlayers(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), text));
- }
-
- /**
- * Broadcasts NpcSay packet to all known players with npc string id.
- * @param npc
- * @param type
- * @param stringId
- */
- protected void broadcastNpcSay(L2Npc npc, int type, NpcStringId stringId)
- {
- Broadcast.toKnownPlayers(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId));
- }
-
- /**
- * Broadcasts NpcSay packet to all known players with npc string id.
- * @param npc
- * @param type
- * @param stringId
- * @param parameters
- */
- protected void broadcastNpcSay(L2Npc npc, int type, NpcStringId stringId, String... parameters)
- {
- final NpcSay say = new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId);
- if (parameters != null)
- {
- for (String parameter : parameters)
- {
- say.addStringParameter(parameter);
- }
- }
- Broadcast.toKnownPlayers(npc, say);
- }
-
- /**
- * Broadcasts NpcSay packet to all known players with custom string in specific radius.
- * @param npc
- * @param type
- * @param text
- * @param radius
- */
- protected void broadcastNpcSay(L2Npc npc, int type, String text, int radius)
- {
- Broadcast.toKnownPlayersInRadius(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), text), radius);
- }
-
- /**
- * Broadcasts NpcSay packet to all known players with npc string id in specific radius.
- * @param npc
- * @param type
- * @param stringId
- * @param radius
- */
- protected void broadcastNpcSay(L2Npc npc, int type, NpcStringId stringId, int radius)
- {
- Broadcast.toKnownPlayersInRadius(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId), radius);
- }
-
- /**
- * Broadcasts SocialAction packet to self and known players.
- * @param character
- * @param actionId
- */
- protected void broadcastSocialAction(L2Character character, int actionId)
- {
- Broadcast.toSelfAndKnownPlayers(character, new SocialAction(character.getObjectId(), actionId));
- }
-
- /**
- * Broadcasts SocialAction packet to self and known players in specific radius.
- * @param character
- * @param actionId
- * @param radius
- */
- protected void broadcastSocialAction(L2Character character, int actionId, int radius)
- {
- Broadcast.toSelfAndKnownPlayersInRadius(character, new SocialAction(character.getObjectId(), actionId), radius);
- }
-
- public void spawnMinions(final L2Npc npc, final String spawnName)
- {
- for (MinionHolder is : npc.getTemplate().getParameters().getMinionList(spawnName))
- {
- addMinion((L2MonsterInstance) npc, is.getId());
- }
- }
- }
|