SummonAgathion.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.skills.BuffInfo;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. /**
  27. * Summon Agathion effect implementation.
  28. * @author Zoey76
  29. */
  30. public final class SummonAgathion extends AbstractEffect
  31. {
  32. private final int _npcId;
  33. public SummonAgathion(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  34. {
  35. super(attachCond, applyCond, set, params);
  36. if (params != null)
  37. {
  38. _npcId = params.getInt("npcId", 0);
  39. }
  40. else
  41. {
  42. _npcId = 0;
  43. _log.warning(getClass().getSimpleName() + ": must have parameters.");
  44. }
  45. }
  46. @Override
  47. public boolean isInstant()
  48. {
  49. return true;
  50. }
  51. @Override
  52. public void onStart(BuffInfo info)
  53. {
  54. if ((info.getEffected() == null) || !info.getEffected().isPlayer())
  55. {
  56. return;
  57. }
  58. final L2PcInstance player = info.getEffected().getActingPlayer();
  59. if (player.isInOlympiadMode())
  60. {
  61. player.sendPacket(SystemMessageId.THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
  62. return;
  63. }
  64. player.setAgathionId(_npcId);
  65. player.broadcastUserInfo();
  66. }
  67. }