Anakim.java 2.5 KB

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  1. package transformations;
  2. import com.l2jserver.gameserver.datatables.SkillTable;
  3. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  4. import com.l2jserver.gameserver.model.L2Transformation;
  5. public class Anakim extends L2Transformation
  6. {
  7. private static final int[] SKILLS = new int[]{720,721,722,723,724,5491,619};
  8. public Anakim()
  9. {
  10. // id, colRadius, colHeight
  11. super(306, 15.5, 29);
  12. }
  13. @Override
  14. public void onTransform()
  15. {
  16. if (getPlayer().getTransformationId() != 306 || getPlayer().isCursedWeaponEquipped())
  17. return;
  18. transformedSkills();
  19. }
  20. public void transformedSkills()
  21. {
  22. // Anakim Holy Light Burst (up to 2 levels)
  23. getPlayer().addSkill(SkillTable.getInstance().getInfo(720, 2), false);
  24. // Anakim Energy Attack (up to 2 levels)
  25. getPlayer().addSkill(SkillTable.getInstance().getInfo(721, 2), false);
  26. // Anakim Holy Beam (up to 2 levels)
  27. getPlayer().addSkill(SkillTable.getInstance().getInfo(722, 2), false);
  28. // Anakim Sunshine
  29. getPlayer().addSkill(SkillTable.getInstance().getInfo(723, 1), false);
  30. // Anakim Cleanse
  31. getPlayer().addSkill(SkillTable.getInstance().getInfo(724, 1), false);
  32. // Decrease Bow/Crossbow Attack Speed
  33. getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  34. // Transform Dispel
  35. getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);
  36. getPlayer().setTransformAllowedSkills(SKILLS);
  37. }
  38. @Override
  39. public void onUntransform()
  40. {
  41. removeSkills();
  42. }
  43. public void removeSkills()
  44. {
  45. // Anakim Holy Light Burst (up to 2 levels)
  46. getPlayer().removeSkill(SkillTable.getInstance().getInfo(720, 2), false);
  47. // Anakim Energy Attack (up to 2 levels)
  48. getPlayer().removeSkill(SkillTable.getInstance().getInfo(721, 2), false);
  49. // Anakim Holy Beam (up to 2 levels)
  50. getPlayer().removeSkill(SkillTable.getInstance().getInfo(722, 2), false);
  51. // Anakim Sunshine
  52. getPlayer().removeSkill(SkillTable.getInstance().getInfo(723, 1), false);
  53. // Anakim Cleanse
  54. getPlayer().removeSkill(SkillTable.getInstance().getInfo(724, 1), false);
  55. // Decrease Bow/Crossbow Attack Speed
  56. getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  57. // Transform Dispel
  58. getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);
  59. getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
  60. }
  61. public static void main(String[] args)
  62. {
  63. TransformationManager.getInstance().registerTransformation(new Anakim());
  64. }
  65. }