BehindAura.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.model.zone.ZoneId;
  29. /**
  30. * @author UnAfraid
  31. */
  32. public class BehindAura implements ITargetTypeHandler
  33. {
  34. @Override
  35. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  36. {
  37. List<L2Character> targetList = new ArrayList<>();
  38. final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
  39. final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
  40. int maxTargets = skill.getAffectLimit();
  41. for (L2Character obj : objs)
  42. {
  43. if (obj.isAttackable() || obj.isPlayable())
  44. {
  45. if (!obj.isBehind(activeChar))
  46. {
  47. continue;
  48. }
  49. if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  50. {
  51. continue;
  52. }
  53. if (onlyFirst)
  54. {
  55. return new L2Character[]
  56. {
  57. obj
  58. };
  59. }
  60. if ((maxTargets > 0) && (targetList.size() >= maxTargets))
  61. {
  62. break;
  63. }
  64. targetList.add(obj);
  65. }
  66. }
  67. return targetList.toArray(new L2Character[targetList.size()]);
  68. }
  69. @Override
  70. public Enum<L2TargetType> getTargetType()
  71. {
  72. return L2TargetType.BEHIND_AURA;
  73. }
  74. }