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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.itemhandlers;
- import java.util.logging.Level;
- import com.l2jserver.gameserver.enums.ShotType;
- import com.l2jserver.gameserver.handler.IItemHandler;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
- import com.l2jserver.gameserver.util.Broadcast;
- /**
- * Beast SoulShot Handler
- * @author Tempy
- */
- public class BeastSoulShot implements IItemHandler
- {
- @Override
- public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
- {
- if (!playable.isPlayer())
- {
- playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
- return false;
- }
-
- final L2PcInstance activeOwner = playable.getActingPlayer();
- if (!activeOwner.hasSummon())
- {
- activeOwner.sendPacket(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME);
- return false;
- }
-
- if (activeOwner.getSummon().isDead())
- {
- activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET);
- return false;
- }
-
- final int itemId = item.getId();
- final short shotConsumption = activeOwner.getSummon().getSoulShotsPerHit();
- final long shotCount = item.getCount();
- final SkillHolder[] skills = item.getItem().getSkills();
-
- if (skills == null)
- {
- _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
- return false;
- }
-
- if (shotCount < shotConsumption)
- {
- // Not enough Soulshots to use.
- if (!activeOwner.disableAutoShot(itemId))
- {
- activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET);
- }
- return false;
- }
-
- if (activeOwner.getSummon().isChargedShot(ShotType.SOULSHOTS))
- {
- // SoulShots are already active.
- return false;
- }
-
- // If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
- if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
- {
- if (!activeOwner.disableAutoShot(itemId))
- {
- activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET);
- }
- return false;
- }
-
- // Pet uses the power of spirit.
- activeOwner.sendPacket(SystemMessageId.PET_USE_SPIRITSHOT);
- activeOwner.getSummon().setChargedShot(ShotType.SOULSHOTS, true);
-
- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activeOwner.getSummon(), activeOwner.getSummon(), skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
- return true;
- }
- }
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