MagicalAttackMp.java 3.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.model.stats.Formulas;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  30. /**
  31. * Magical Attack MP effect.
  32. * @author Adry_85
  33. */
  34. public final class MagicalAttackMp extends AbstractEffect
  35. {
  36. public MagicalAttackMp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  37. {
  38. super(attachCond, applyCond, set, params);
  39. }
  40. @Override
  41. public boolean calcSuccess(BuffInfo info)
  42. {
  43. if (info.getEffected().isInvul() || !Formulas.calcMagicAffected(info.getEffector(), info.getEffected(), info.getSkill()))
  44. {
  45. info.getEffector().sendPacket(SystemMessageId.MISSED_TARGET);
  46. return false;
  47. }
  48. return true;
  49. }
  50. @Override
  51. public L2EffectType getEffectType()
  52. {
  53. return L2EffectType.MAGICAL_ATTACK;
  54. }
  55. @Override
  56. public boolean isInstant()
  57. {
  58. return true;
  59. }
  60. @Override
  61. public void onStart(BuffInfo info)
  62. {
  63. L2Character target = info.getEffected();
  64. L2Character activeChar = info.getEffector();
  65. if (activeChar.isAlikeDead())
  66. {
  67. return;
  68. }
  69. boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
  70. boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
  71. final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
  72. final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
  73. double damage = Formulas.calcManaDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
  74. double mp = (damage > target.getCurrentMp() ? target.getCurrentMp() : damage);
  75. if (damage > 0)
  76. {
  77. target.stopEffectsOnDamage(true);
  78. target.setCurrentMp(target.getCurrentMp() - mp);
  79. }
  80. if (target.isPlayer())
  81. {
  82. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_HAS_BEEN_DRAINED_BY_C1);
  83. sm.addCharName(activeChar);
  84. sm.addInt((int) mp);
  85. target.sendPacket(sm);
  86. }
  87. if (activeChar.isPlayer())
  88. {
  89. SystemMessage sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOUR_OPPONENTS_MP_WAS_REDUCED_BY_S1);
  90. sm2.addInt((int) mp);
  91. activeChar.sendPacket(sm2);
  92. }
  93. }
  94. }