Fear.java 4.0 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.GeoData;
  22. import com.l2jserver.gameserver.ai.CtrlEvent;
  23. import com.l2jserver.gameserver.ai.CtrlIntention;
  24. import com.l2jserver.gameserver.model.Location;
  25. import com.l2jserver.gameserver.model.StatsSet;
  26. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  28. import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
  29. import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  31. import com.l2jserver.gameserver.model.conditions.Condition;
  32. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  33. import com.l2jserver.gameserver.model.effects.EffectFlag;
  34. import com.l2jserver.gameserver.model.effects.L2EffectType;
  35. import com.l2jserver.gameserver.model.skills.BuffInfo;
  36. import com.l2jserver.gameserver.util.Util;
  37. /**
  38. * Fear effect implementation.
  39. * @author littlecrow
  40. */
  41. public final class Fear extends AbstractEffect
  42. {
  43. public static final int FEAR_RANGE = 500;
  44. public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  45. {
  46. super(attachCond, applyCond, set, params);
  47. }
  48. @Override
  49. public boolean canStart(BuffInfo info)
  50. {
  51. if ((info.getEffected() instanceof L2NpcInstance) || (info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || (info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected() instanceof L2ServitorInstance))
  52. {
  53. return false;
  54. }
  55. return true;
  56. }
  57. @Override
  58. public int getEffectFlags()
  59. {
  60. return EffectFlag.FEAR.getMask();
  61. }
  62. @Override
  63. public L2EffectType getEffectType()
  64. {
  65. return L2EffectType.FEAR;
  66. }
  67. @Override
  68. public int getTicks()
  69. {
  70. return 5;
  71. }
  72. @Override
  73. public boolean onActionTime(BuffInfo info)
  74. {
  75. fearAction(info, false);
  76. return false;
  77. }
  78. @Override
  79. public void onStart(BuffInfo info)
  80. {
  81. if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
  82. {
  83. info.getEffected().abortCast();
  84. }
  85. info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
  86. fearAction(info, true);
  87. }
  88. private void fearAction(BuffInfo info, boolean start)
  89. {
  90. double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
  91. int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
  92. int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
  93. int posZ = info.getEffected().getZ();
  94. if (Config.GEODATA > 0)
  95. {
  96. Location destiny = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
  97. posX = destiny.getX();
  98. posY = destiny.getY();
  99. }
  100. if (!info.getEffected().isPet())
  101. {
  102. info.getEffected().setRunning();
  103. }
  104. info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, posZ));
  105. }
  106. }