Fear.java 3.8 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.GeoData;
  21. import com.l2jserver.gameserver.ai.CtrlEvent;
  22. import com.l2jserver.gameserver.ai.CtrlIntention;
  23. import com.l2jserver.gameserver.enums.Race;
  24. import com.l2jserver.gameserver.model.Location;
  25. import com.l2jserver.gameserver.model.StatsSet;
  26. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  28. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  29. import com.l2jserver.gameserver.model.conditions.Condition;
  30. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  31. import com.l2jserver.gameserver.model.effects.EffectFlag;
  32. import com.l2jserver.gameserver.model.effects.L2EffectType;
  33. import com.l2jserver.gameserver.model.skills.BuffInfo;
  34. import com.l2jserver.gameserver.util.Util;
  35. /**
  36. * Fear effect implementation.
  37. * @author littlecrow
  38. */
  39. public final class Fear extends AbstractEffect
  40. {
  41. public static final int FEAR_RANGE = 500;
  42. public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  43. {
  44. super(attachCond, applyCond, set, params);
  45. }
  46. @Override
  47. public boolean canStart(BuffInfo info)
  48. {
  49. return info.getEffected().isPlayer() || info.getEffected().isSummon() || (info.getEffected().isAttackable() && //
  50. !((info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || //
  51. (info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON)));
  52. }
  53. @Override
  54. public int getEffectFlags()
  55. {
  56. return EffectFlag.FEAR.getMask();
  57. }
  58. @Override
  59. public L2EffectType getEffectType()
  60. {
  61. return L2EffectType.FEAR;
  62. }
  63. @Override
  64. public int getTicks()
  65. {
  66. return 5;
  67. }
  68. @Override
  69. public boolean onActionTime(BuffInfo info)
  70. {
  71. fearAction(info, false);
  72. return false;
  73. }
  74. @Override
  75. public void onStart(BuffInfo info)
  76. {
  77. if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
  78. {
  79. info.getEffected().abortCast();
  80. }
  81. info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
  82. fearAction(info, true);
  83. }
  84. private void fearAction(BuffInfo info, boolean start)
  85. {
  86. double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
  87. int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
  88. int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
  89. int posZ = info.getEffected().getZ();
  90. if (!info.getEffected().isPet())
  91. {
  92. info.getEffected().setRunning();
  93. }
  94. final Location destination = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
  95. info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
  96. }
  97. }