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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Some parts taken from EffectWarp, which cannot be used for this case.
- * @author Didldak
- */
- public class InstantJump implements ISkillHandler
- {
-
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.INSTANT_JUMP
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- L2Character target = (L2Character) targets[0];
-
- if (Formulas.calcPhysicalSkillEvasion(target, skill))
- {
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DODGES_ATTACK);
- sm.addString(target.getName());
- activeChar.getActingPlayer().sendPacket(sm);
- }
- if (target.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVOIDED_C1_ATTACK);
- sm.addString(activeChar.getName());
- target.getActingPlayer().sendPacket(sm);
- }
- return;
- }
-
- int x = 0, y = 0, z = 0;
-
- int px = target.getX();
- int py = target.getY();
- double ph = Util.convertHeadingToDegree(target.getHeading());
-
- ph += 180;
-
- if (ph > 360)
- {
- ph -= 360;
- }
-
- ph = (Math.PI * ph) / 180;
-
- x = (int) (px + (25 * Math.cos(ph)));
- y = (int) (py + (25 * Math.sin(ph)));
- z = target.getZ();
-
- Location loc = new Location(x, y, z);
-
- if (Config.GEODATA > 0)
- {
- loc = GeoData.getInstance().moveCheck(activeChar.getX(), activeChar.getY(), activeChar.getZ(), x, y, z, activeChar.getInstanceId());
- }
-
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- activeChar.broadcastPacket(new FlyToLocation(activeChar, loc.getX(), loc.getY(), loc.getZ(), FlyType.DUMMY));
- activeChar.abortAttack();
- activeChar.abortCast();
-
- activeChar.setXYZ(loc.getX(), loc.getY(), loc.getZ());
- activeChar.broadcastPacket(new ValidateLocation(activeChar));
-
- if (skill.hasEffects())
- {
- if (Formulas.calcSkillReflect(target, skill) == Formulas.SKILL_REFLECT_SUCCEED)
- {
- activeChar.stopSkillEffects(skill.getId());
- skill.getEffects(target, activeChar);
-
- // SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- // sm.addSkillName(skill);
- // activeChar.sendPacket(sm);
- }
- else
- {
- // activate attacked effects, if any
- target.stopSkillEffects(skill.getId());
- skill.getEffects(activeChar, target);
- }
- }
-
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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