GiveVitality.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import com.l2jserver.gameserver.handler.ISkillHandler;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.skills.L2Skill;
  24. import com.l2jserver.gameserver.model.skills.L2SkillType;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  27. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  28. public class GiveVitality implements ISkillHandler
  29. {
  30. private static final L2SkillType[] SKILL_IDS =
  31. {
  32. L2SkillType.GIVE_VITALITY
  33. };
  34. @Override
  35. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  36. {
  37. for (L2Object target : targets)
  38. {
  39. if (target.isPlayer())
  40. {
  41. if (skill.hasEffects())
  42. {
  43. target.getActingPlayer().stopSkillEffects(skill.getId());
  44. skill.getEffects(activeChar, target.getActingPlayer());
  45. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
  46. sm.addSkillName(skill);
  47. target.sendPacket(sm);
  48. }
  49. target.getActingPlayer().updateVitalityPoints((float) skill.getPower(), false, false);
  50. target.getActingPlayer().sendPacket(new UserInfo(target.getActingPlayer()));
  51. }
  52. }
  53. }
  54. @Override
  55. public L2SkillType[] getSkillIds()
  56. {
  57. return SKILL_IDS;
  58. }
  59. }