L2TrapAction.java 1.9 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.actionhandlers;
  20. import com.l2jserver.gameserver.handler.IActionHandler;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.L2Object.InstanceType;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
  27. public class L2TrapAction implements IActionHandler
  28. {
  29. @Override
  30. public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
  31. {
  32. // Aggression target lock effect
  33. if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
  34. {
  35. activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
  36. return false;
  37. }
  38. activeChar.setTarget(target);
  39. MyTargetSelected my = new MyTargetSelected(target.getObjectId(), activeChar.getLevel() - ((L2Character) target).getLevel());
  40. activeChar.sendPacket(my);
  41. return true;
  42. }
  43. @Override
  44. public InstanceType getInstanceType()
  45. {
  46. return InstanceType.L2Trap;
  47. }
  48. }