L2NpcActionShift.java 16 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.actionhandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.datatables.ItemTable;
  22. import com.l2jserver.gameserver.handler.IActionHandler;
  23. import com.l2jserver.gameserver.instancemanager.WalkingManager;
  24. import com.l2jserver.gameserver.model.Elementals;
  25. import com.l2jserver.gameserver.model.L2DropCategory;
  26. import com.l2jserver.gameserver.model.L2DropData;
  27. import com.l2jserver.gameserver.model.L2Object;
  28. import com.l2jserver.gameserver.model.L2Object.InstanceType;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.L2Npc;
  32. import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  34. import com.l2jserver.gameserver.model.items.L2Item;
  35. import com.l2jserver.gameserver.model.stats.BaseStats;
  36. import com.l2jserver.gameserver.model.stats.Stats;
  37. import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
  38. import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
  39. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  40. import com.l2jserver.util.StringUtil;
  41. public class L2NpcActionShift implements IActionHandler
  42. {
  43. /**
  44. * Manage and Display the GM console to modify the L2NpcInstance (GM only).<BR>
  45. * <BR>
  46. * <B><U> Actions (If the L2PcInstance is a GM only)</U> :</B><BR>
  47. * <BR>
  48. * <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>If L2NpcInstance is autoAttackable, send a Server->Client packet StatusUpdate to the
  49. * L2PcInstance in order to update L2NpcInstance HP bar</li> <li>Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance</li><BR>
  50. * <BR>
  51. * <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid that client wait an other packet</B></FONT><BR>
  52. * <BR>
  53. * <B><U> Example of use </U> :</B><BR>
  54. * <BR>
  55. * <li>Client packet : Action</li><BR>
  56. * <BR>
  57. */
  58. @Override
  59. public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
  60. {
  61. // Check if the L2PcInstance is a GM
  62. if (activeChar.getAccessLevel().isGm())
  63. {
  64. // Set the target of the L2PcInstance activeChar
  65. activeChar.setTarget(target);
  66. // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
  67. // The activeChar.getLevel() - getLevel() permit to display the correct color in the select window
  68. MyTargetSelected my = new MyTargetSelected(target.getObjectId(), activeChar.getLevel() - ((L2Character) target).getLevel());
  69. activeChar.sendPacket(my);
  70. // Check if the activeChar is attackable (without a forced attack)
  71. if (target.isAutoAttackable(activeChar))
  72. {
  73. // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
  74. StatusUpdate su = new StatusUpdate(target);
  75. su.addAttribute(StatusUpdate.CUR_HP, (int) ((L2Character) target).getCurrentHp());
  76. su.addAttribute(StatusUpdate.MAX_HP, ((L2Character) target).getMaxHp());
  77. activeChar.sendPacket(su);
  78. }
  79. NpcHtmlMessage html = new NpcHtmlMessage(0);
  80. html.setFile(activeChar.getHtmlPrefix(), "data/html/admin/npcinfo.htm");
  81. html.replace("%objid%", String.valueOf(target.getObjectId()));
  82. html.replace("%class%", target.getClass().getSimpleName());
  83. html.replace("%id%", String.valueOf(((L2Npc) target).getTemplate().getNpcId()));
  84. html.replace("%lvl%", String.valueOf(((L2Npc) target).getTemplate().getLevel()));
  85. html.replace("%name%", String.valueOf(((L2Npc) target).getTemplate().getName()));
  86. html.replace("%tmplid%", String.valueOf(((L2Npc) target).getTemplate().getNpcId()));
  87. html.replace("%aggro%", String.valueOf((target instanceof L2Attackable) ? ((L2Attackable) target).getAggroRange() : 0));
  88. html.replace("%hp%", String.valueOf((int) ((L2Character) target).getCurrentHp()));
  89. html.replace("%hpmax%", String.valueOf(((L2Character) target).getMaxHp()));
  90. html.replace("%mp%", String.valueOf((int) ((L2Character) target).getCurrentMp()));
  91. html.replace("%mpmax%", String.valueOf(((L2Character) target).getMaxMp()));
  92. html.replace("%patk%", String.valueOf(((L2Character) target).getPAtk(null)));
  93. html.replace("%matk%", String.valueOf(((L2Character) target).getMAtk(null, null)));
  94. html.replace("%pdef%", String.valueOf(((L2Character) target).getPDef(null)));
  95. html.replace("%mdef%", String.valueOf(((L2Character) target).getMDef(null, null)));
  96. html.replace("%accu%", String.valueOf(((L2Character) target).getAccuracy()));
  97. html.replace("%evas%", String.valueOf(((L2Character) target).getEvasionRate(null)));
  98. html.replace("%crit%", String.valueOf(((L2Character) target).getCriticalHit(null, null)));
  99. html.replace("%rspd%", String.valueOf(((L2Character) target).getRunSpeed()));
  100. html.replace("%aspd%", String.valueOf(((L2Character) target).getPAtkSpd()));
  101. html.replace("%cspd%", String.valueOf(((L2Character) target).getMAtkSpd()));
  102. html.replace("%str%", String.valueOf(((L2Character) target).getSTR()));
  103. html.replace("%dex%", String.valueOf(((L2Character) target).getDEX()));
  104. html.replace("%con%", String.valueOf(((L2Character) target).getCON()));
  105. html.replace("%int%", String.valueOf(((L2Character) target).getINT()));
  106. html.replace("%wit%", String.valueOf(((L2Character) target).getWIT()));
  107. html.replace("%men%", String.valueOf(((L2Character) target).getMEN()));
  108. html.replace("%loc%", String.valueOf(target.getX() + " " + target.getY() + " " + target.getZ()));
  109. html.replace("%heading%", String.valueOf(((L2Character) target).getHeading()));
  110. html.replace("%collision_radius%", String.valueOf(((L2Character) target).getTemplate().getfCollisionRadius()));
  111. html.replace("%collision_height%", String.valueOf(((L2Character) target).getTemplate().getfCollisionHeight()));
  112. html.replace("%dist%", String.valueOf((int) Math.sqrt(activeChar.getDistanceSq(target))));
  113. byte attackAttribute = ((L2Character) target).getAttackElement();
  114. html.replace("%ele_atk%", Elementals.getElementName(attackAttribute));
  115. html.replace("%ele_atk_value%", String.valueOf(((L2Character) target).getAttackElementValue(attackAttribute)));
  116. html.replace("%ele_dfire%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.FIRE)));
  117. html.replace("%ele_dwater%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.WATER)));
  118. html.replace("%ele_dwind%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.WIND)));
  119. html.replace("%ele_dearth%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.EARTH)));
  120. html.replace("%ele_dholy%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.HOLY)));
  121. html.replace("%ele_ddark%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.DARK)));
  122. if (((L2Npc) target).getSpawn() != null)
  123. {
  124. html.replace("%spawn%", ((L2Npc) target).getSpawn().getLocx() + " " + ((L2Npc) target).getSpawn().getLocy() + " " + ((L2Npc) target).getSpawn().getLocz());
  125. html.replace("%loc2d%", String.valueOf((int) Math.sqrt(((L2Character) target).getPlanDistanceSq(((L2Npc) target).getSpawn().getLocx(), ((L2Npc) target).getSpawn().getLocy()))));
  126. html.replace("%loc3d%", String.valueOf((int) Math.sqrt(((L2Character) target).getDistanceSq(((L2Npc) target).getSpawn().getLocx(), ((L2Npc) target).getSpawn().getLocy(), ((L2Npc) target).getSpawn().getLocz()))));
  127. if (((L2Npc) target).getSpawn().getRespawnMinDelay() == 0)
  128. {
  129. html.replace("%resp%", "None");
  130. }
  131. else if (((L2Npc) target).getSpawn().hasRespawnRandom())
  132. {
  133. html.replace("%resp%", String.valueOf(((L2Npc) target).getSpawn().getRespawnMinDelay() / 1000) + "-" + String.valueOf((((L2Npc) target).getSpawn().getRespawnMaxDelay() / 1000) + " sec"));
  134. }
  135. else
  136. {
  137. html.replace("%resp%", String.valueOf(((L2Npc) target).getSpawn().getRespawnMinDelay() / 1000) + " sec");
  138. }
  139. }
  140. else
  141. {
  142. html.replace("%spawn%", "<font color=FF0000>null</font>");
  143. html.replace("%loc2d%", "<font color=FF0000>--</font>");
  144. html.replace("%loc3d%", "<font color=FF0000>--</font>");
  145. html.replace("%resp%", "<font color=FF0000>--</font>");
  146. }
  147. if (((L2Npc) target).hasAI())
  148. {
  149. html.replace("%ai_intention%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>Intention:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getAI().getIntention().name()) + "</td></tr></table></td></tr>");
  150. html.replace("%ai%", "<tr><td><table width=270 border=0><tr><td width=100><font color=FFAA00>AI</font></td><td align=right width=170>" + ((L2Npc) target).getAI().getClass().getSimpleName() + "</td></tr></table></td></tr>");
  151. html.replace("%ai_type%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>AIType</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getAiType()) + "</td></tr></table></td></tr>");
  152. html.replace("%ai_clan%", "<tr><td><table width=270 border=0><tr><td width=100><font color=FFAA00>Clan & Range:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getClan()) + " " + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getClanRange()) + "</td></tr></table></td></tr>");
  153. html.replace("%ai_enemy_clan%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>Enemy & Range:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getEnemyClan()) + " " + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getEnemyRange()) + "</td></tr></table></td></tr>");
  154. }
  155. else
  156. {
  157. html.replace("%ai_intention%", "");
  158. html.replace("%ai%", "");
  159. html.replace("%ai_type%", "");
  160. html.replace("%ai_clan%", "");
  161. html.replace("%ai_enemy_clan%", "");
  162. }
  163. final String routeName = WalkingManager.getInstance().getRouteName((L2Npc) target);
  164. if (!routeName.isEmpty())
  165. {
  166. html.replace("%route%", "<tr><td><table width=270 border=0><tr><td width=100><font color=LEVEL>Route:</font></td><td align=right width=170>" + routeName + "</td></tr></table></td></tr>");
  167. }
  168. else
  169. {
  170. html.replace("%route%", "");
  171. }
  172. if (target instanceof L2MerchantInstance)
  173. {
  174. html.replace("%butt%", "<button value=\"Shop\" action=\"bypass -h admin_showShop " + String.valueOf(((L2Npc) target).getTemplate().getNpcId()) + "\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");
  175. }
  176. else
  177. {
  178. html.replace("%butt%", "");
  179. }
  180. activeChar.sendPacket(html);
  181. }
  182. else if (Config.ALT_GAME_VIEWNPC)
  183. {
  184. // Set the target of the L2PcInstance activeChar
  185. activeChar.setTarget(target);
  186. // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
  187. // The activeChar.getLevel() - getLevel() permit to display the correct color in the select window
  188. MyTargetSelected my = new MyTargetSelected(target.getObjectId(), activeChar.getLevel() - ((L2Character) target).getLevel());
  189. activeChar.sendPacket(my);
  190. // Check if the activeChar is attackable (without a forced attack)
  191. if (target.isAutoAttackable(activeChar))
  192. {
  193. // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
  194. StatusUpdate su = new StatusUpdate(target);
  195. su.addAttribute(StatusUpdate.CUR_HP, (int) ((L2Character) target).getCurrentHp());
  196. su.addAttribute(StatusUpdate.MAX_HP, ((L2Character) target).getMaxHp());
  197. activeChar.sendPacket(su);
  198. }
  199. NpcHtmlMessage html = new NpcHtmlMessage(0);
  200. int hpMul = Math.round((float) (((L2Character) target).getStat().calcStat(Stats.MAX_HP, 1, (L2Character) target, null) / BaseStats.CON.calcBonus((L2Character) target)));
  201. if (hpMul == 0)
  202. {
  203. hpMul = 1;
  204. }
  205. final StringBuilder html1 = StringUtil.startAppend(1000, "<html><body>" + "<br><center><font color=\"LEVEL\">[Combat Stats]</font></center>" + "<table border=0 width=\"100%\">" + "<tr><td>Max.HP</td><td>", String.valueOf(((L2Character) target).getMaxHp() / hpMul), "*", String.valueOf(hpMul), "</td><td>Max.MP</td><td>", String.valueOf(((L2Character) target).getMaxMp()), "</td></tr>" + "<tr><td>P.Atk.</td><td>", String.valueOf(((L2Character) target).getPAtk(null)), "</td><td>M.Atk.</td><td>", String.valueOf(((L2Character) target).getMAtk(null, null)), "</td></tr>" + "<tr><td>P.Def.</td><td>", String.valueOf(((L2Character) target).getPDef(null)), "</td><td>M.Def.</td><td>", String.valueOf(((L2Character) target).getMDef(null, null)), "</td></tr>" + "<tr><td>Accuracy</td><td>", String.valueOf(((L2Character) target).getAccuracy()), "</td><td>Evasion</td><td>", String.valueOf(((L2Character) target).getEvasionRate(null)), "</td></tr>" + "<tr><td>Critical</td><td>", String.valueOf(((L2Character) target).getCriticalHit(null, null)), "</td><td>Speed</td><td>", String.valueOf(((L2Character) target).getRunSpeed()), "</td></tr>" + "<tr><td>Atk.Speed</td><td>", String.valueOf(((L2Character) target).getPAtkSpd()), "</td><td>Cast.Speed</td><td>", String.valueOf(((L2Character) target).getMAtkSpd()), "</td></tr>" + "<tr><td>Race</td><td>", ((L2Npc) target).getTemplate().getRace().toString(), "</td><td></td><td></td></tr>" + "</table>" + "<br><center><font color=\"LEVEL\">[Basic Stats]</font></center>" + "<table border=0 width=\"100%\">" + "<tr><td>STR</td><td>", String.valueOf(((L2Character) target).getSTR()), "</td><td>DEX</td><td>", String.valueOf(((L2Character) target).getDEX()), "</td><td>CON</td><td>", String.valueOf(((L2Character) target).getCON()), "</td></tr>" + "<tr><td>INT</td><td>", String.valueOf(((L2Character) target).getINT()), "</td><td>WIT</td><td>", String.valueOf(((L2Character) target).getWIT()), "</td><td>MEN</td><td>", String.valueOf(((L2Character) target).getMEN()), "</td></tr>" + "</table>");
  206. if (!((L2Npc) target).getTemplate().getDropData().isEmpty())
  207. {
  208. StringUtil.append(html1, "<br><center><font color=\"LEVEL\">[Drop Info]</font></center>" + "<br>Rates legend: <font color=\"ff9999\">50%+</font> <font color=\"00ff00\">30%+</font> <font color=\"0066ff\">less than 30%</font>" + "<table border=0 width=\"100%\">");
  209. for (L2DropCategory cat : ((L2Npc) target).getTemplate().getDropData())
  210. {
  211. for (L2DropData drop : cat.getAllDrops())
  212. {
  213. final L2Item item = ItemTable.getInstance().getTemplate(drop.getItemId());
  214. if (item == null)
  215. {
  216. continue;
  217. }
  218. final String color;
  219. if (drop.getChance() >= 500000)
  220. {
  221. color = "ff9999";
  222. }
  223. else if (drop.getChance() >= 300000)
  224. {
  225. color = "00ff00";
  226. }
  227. else
  228. {
  229. color = "0066ff";
  230. }
  231. StringUtil.append(html1, "<tr>", "<td><img src=\"" + item.getIcon() + "\" height=32 width=32></td>" + "<td><font color=\"", color, "\">", item.getName(), "</font></td>", "<td>", (drop.isQuestDrop() ? "Quest" : (cat.isSweep() ? "Sweep" : "Drop")), "</td>", "</tr>");
  232. }
  233. }
  234. html1.append("</table>");
  235. }
  236. html1.append("</body></html>");
  237. html.setHtml(html1.toString());
  238. activeChar.sendPacket(html);
  239. }
  240. return true;
  241. }
  242. @Override
  243. public InstanceType getInstanceType()
  244. {
  245. return InstanceType.L2Npc;
  246. }
  247. }