L2ArtefactInstanceAction.java 3.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.actionhandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.handler.IActionHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.L2Object.InstanceType;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.L2Npc;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
  28. import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
  29. public class L2ArtefactInstanceAction implements IActionHandler
  30. {
  31. /**
  32. * Manage actions when a player click on the L2ArtefactInstance.<BR>
  33. * <BR>
  34. * <B><U> Actions</U> :</B><BR>
  35. * <BR>
  36. * <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading
  37. * on the client</li><BR>
  38. * <BR>
  39. * <B><U> Example of use </U> :</B><BR>
  40. * <BR>
  41. * <li>Client packet : Action, AttackRequest</li><BR>
  42. * <BR>
  43. */
  44. @Override
  45. public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
  46. {
  47. if (!((L2Npc) target).canTarget(activeChar))
  48. {
  49. return false;
  50. }
  51. if (activeChar.getTarget() != target)
  52. {
  53. // Set the target of the L2PcInstance activeChar
  54. activeChar.setTarget(target);
  55. // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
  56. MyTargetSelected my = new MyTargetSelected(target.getObjectId(), 0);
  57. activeChar.sendPacket(my);
  58. // Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
  59. activeChar.sendPacket(new ValidateLocation((L2Character) target));
  60. }
  61. else if (interact)
  62. {
  63. // Calculate the distance between the L2PcInstance and the L2NpcInstance
  64. if (!((L2Npc) target).canInteract(activeChar))
  65. {
  66. // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
  67. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
  68. }
  69. }
  70. return true;
  71. }
  72. @Override
  73. public InstanceType getInstanceType()
  74. {
  75. return InstanceType.L2ArtefactInstance;
  76. }
  77. }