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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.npc.CastleCourtMagician;
- import handlers.effecthandlers.CallPc;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.model.ClanPrivilege;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.network.clientpackets.RequestAcquireSkill;
- /**
- * Castle Court Magician AI.
- * @author St3eT
- */
- public final class CastleCourtMagician extends AbstractNpcAI
- {
- // NPCs
- private static final int[] COURT_MAGICIAN =
- {
- 35648, // Gludio
- 35649, // Dion
- 35650, // Giran
- 35651, // Oren
- 35652, // Aden
- 35653, // Innadril
- 35654, // Goddard
- 35655, // Rune
- 35656, // Schuttgard
- };
- // Skills
- private static final int CLAN_GATE = 3632; // Clan Gate
- private static final SkillHolder DISPLAY_CLAN_GATE = new SkillHolder(5109, 1); // Production - Clan Gate
- // Items
- private static final int EPAULETTE = 9912; // Knight's Epaulette
- private static final int RED_MEDITATION = 9931; // Red Talisman of Meditation
- private static final int BLUE_DIV_PROTECTION = 9932; // Blue Talisman - Divine Protection
- private static final int BLUE_EXPLOSION = 10416; // Blue Talisman - Explosion
- private static final int BLUE_M_EXPLOSION = 10417; // Blue Talisman - Magic Explosion
- private static final int RED_MIN_CLARITY = 9917; // Red Talisman of Minimum Clarity
- private static final int RED_MAX_CLARITY = 9918; // Red Talisman of Maximum Clarity
- private static final int RED_MENTAL_REG = 9928; // Red Talisman of Mental Regeneration
- private static final int BLUE_PROTECTION = 9929; // Blue Talisman of Protection
- private static final int BLUE_INVIS = 9920; // Blue Talisman of Invisibility
- private static final int BLUE_DEFENSE = 9916; // Blue Talisman of Defense
- private static final int BLACK_ESCAPE = 9923; // Black Talisman - Escape
- private static final int BLUE_HEALING = 9924; // Blue Talisman of Healing
- private static final int RED_RECOVERY = 9925; // Red Talisman of Recovery
- private static final int BLUE_DEFENSE2 = 9926; // Blue Talisman of Defense
- private static final int BLUE_M_DEFENSE = 9927; // Blue Talisman of Magic Defense
- private static final int RED_LIFE_FORCE = 10518; // Red Talisman - Life Force
- private static final int BLUE_GREAT_HEAL = 10424; // Blue Talisman - Greater Healing
- private static final int WHITE_FIRE = 10421; // White Talisman - Fire
- private static final int[] COMMON_TALISMANS =
- {
- 9914, // Blue Talisman of Power
- 9915, // Blue Talisman of Wild Magic
- 9920, // Blue Talisman of Invisibility
- 9921, // Blue Talisman - Shield Protection
- 9922, // Black Talisman - Mending
- 9933, // Yellow Talisman of Power
- 9934, // Yellow Talisman of Violent Haste
- 9935, // Yellow Talisman of Arcane Defense
- 9936, // Yellow Talisman of Arcane Power
- 9937, // Yellow Talisman of Arcane Haste
- 9938, // Yellow Talisman of Accuracy
- 9939, // Yellow Talisman of Defense
- 9940, // Yellow Talisman of Alacrity
- 9941, // Yellow Talisman of Speed
- 9942, // Yellow Talisman of Critical Reduction
- 9943, // Yellow Talisman of Critical Damage
- 9944, // Yellow Talisman of Critical Dodging
- 9945, // Yellow Talisman of Evasion
- 9946, // Yellow Talisman of Healing
- 9947, // Yellow Talisman of CP Regeneration
- 9948, // Yellow Talisman of Physical Regeneration
- 9949, // Yellow Talisman of Mental Regeneration
- 9950, // Grey Talisman of Weight Training
- 9952, // Orange Talisman - Hot Springs CP Potion
- 9953, // Orange Talisman - Elixir of Life
- 9954, // Orange Talisman - Elixir of Mental Strength
- 9955, // Black Talisman - Vocalization
- 9956, // Black Talisman - Arcane Freedom
- 9957, // Black Talisman - Physical Freedom
- 9958, // Black Talisman - Rescue
- 9959, // Black Talisman - Free Speech
- 9960, // White Talisman of Bravery
- 9961, // White Talisman of Motion
- 9962, // White Talisman of Grounding
- 9963, // White Talisman of Attention
- 9964, // White Talisman of Bandages
- 9965, // White Talisman of Protection
- 10418, // White Talisman - Storm
- 10420, // White Talisman - Water
- 10519, // White Talisman - Earth
- 10422, // White Talisman - Light
- 10423, // Blue Talisman - Self-Destruction
- 10419, // White Talisman - Darkness
- };
-
- private CastleCourtMagician()
- {
- super(CastleCourtMagician.class.getSimpleName(), "ai/npc");
- addStartNpc(COURT_MAGICIAN);
- addTalkId(COURT_MAGICIAN);
- addFirstTalkId(COURT_MAGICIAN);
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- if ((player.getClan() == null) && (player.getClanId() != npc.getCastle().getOwnerId()))
- {
- return "courtmagician-01.html";
- }
-
- String htmltext = null;
- int itemId = 0;
- switch (event)
- {
- case "courtmagician.html":
- case "courtmagician-03.html":
- {
- htmltext = event;
- break;
- }
- case "giveTalisman":
- {
- if (getQuestItemsCount(player, EPAULETTE) < 10)
- {
- htmltext = "courtmagician-06.html";
- break;
- }
-
- final int categoryChance = getRandom(100);
- if (categoryChance <= 5)
- {
- final int chance = getRandom(100);
- if (chance <= 25)
- {
- itemId = RED_MEDITATION;
- }
- else if (chance <= 50)
- {
- itemId = BLUE_DIV_PROTECTION;
- }
- else if (chance <= 75)
- {
- itemId = BLUE_EXPLOSION;
- }
- else
- {
- itemId = BLUE_M_EXPLOSION;
- }
- }
- else if (categoryChance <= 15)
- {
- final int chance = getRandom(100);
- if (chance <= 20)
- {
- itemId = RED_MIN_CLARITY;
- }
- else if (chance <= 40)
- {
- itemId = RED_MAX_CLARITY;
- }
- else if (chance <= 60)
- {
- itemId = RED_MENTAL_REG;
- }
- else if (chance <= 80)
- {
- itemId = BLUE_PROTECTION;
- }
- else
- {
- itemId = BLUE_INVIS;
- }
- }
- else if (categoryChance <= 30)
- {
- final int chance = getRandom(100);
- if (chance <= 12)
- {
- itemId = BLUE_DEFENSE;
- }
- else if (chance <= 25)
- {
- itemId = BLACK_ESCAPE;
- }
- else if (chance <= 37)
- {
- itemId = BLUE_HEALING;
- }
- else if (chance <= 50)
- {
- itemId = RED_RECOVERY;
- }
- else if (chance <= 62)
- {
- itemId = BLUE_DEFENSE2;
- }
- else if (chance <= 75)
- {
- itemId = BLUE_M_DEFENSE;
- }
- else if (chance <= 87)
- {
- itemId = RED_LIFE_FORCE;
- }
- else
- {
- itemId = BLUE_GREAT_HEAL;
- }
- }
- else
- {
- final int chance = getRandom(46);
- if (chance <= 42)
- {
- itemId = COMMON_TALISMANS[chance];
- }
- else
- {
- itemId = WHITE_FIRE;
- }
- }
- takeItems(player, EPAULETTE, 10);
- giveItems(player, itemId, 1);
- htmltext = "courtmagician-04.html";
- break;
- }
- case "squadSkill":
- {
- if (player.isClanLeader() || player.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME))
- {
- RequestAcquireSkill.showSubUnitSkillList(player);
- }
- else
- {
- htmltext = "courtmagician-05.html";
- }
- break;
- }
- case "clanTeleport":
- {
- if (player.getClanId() == npc.getCastle().getOwnerId())
- {
- final L2PcInstance clanLeader = player.getClan().getLeader().getPlayerInstance();
-
- if ((clanLeader != null) && clanLeader.isAffectedBySkill(CLAN_GATE))
- {
- if (CallPc.checkSummonTargetStatus(player, clanLeader)) // TODO: Custom one, retail dont check it but for sure lets check same conditions like when summon player by skill.
- {
- npc.setTarget(player);
- npc.doCast(DISPLAY_CLAN_GATE.getSkill());
- player.teleToLocation(clanLeader.getLocation(), true);
- }
- }
- else
- {
- htmltext = "courtmagician-02.html";
- }
- }
- break;
- }
- }
- return htmltext;
- }
-
- @Override
- public String onFirstTalk(L2Npc npc, L2PcInstance player)
- {
- return ((player.getClan() != null) && (player.getClanId() == npc.getCastle().getOwnerId())) ? "courtmagician.html" : "courtmagician-01.html";
- }
-
- public static void main(String[] args)
- {
- new CastleCourtMagician();
- }
- }
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