Escape.java 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import java.util.logging.Level;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.GameTimeController;
  19. import com.l2jserver.gameserver.ThreadPoolManager;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.datatables.SkillTable;
  22. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  23. import com.l2jserver.gameserver.instancemanager.GrandBossManager;
  24. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  25. import com.l2jserver.gameserver.model.L2Skill;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.entity.TvTEvent;
  28. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  29. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  30. import com.l2jserver.gameserver.network.serverpackets.SetupGauge;
  31. import com.l2jserver.gameserver.util.Broadcast;
  32. /**
  33. *
  34. *
  35. */
  36. public class Escape implements IUserCommandHandler
  37. {
  38. private static final int[] COMMAND_IDS =
  39. {
  40. 52
  41. };
  42. /**
  43. *
  44. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
  45. */
  46. @Override
  47. public boolean useUserCommand(int id, L2PcInstance activeChar)
  48. {
  49. // Thanks nbd
  50. if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
  51. {
  52. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  53. return false;
  54. }
  55. int unstuckTimer = (activeChar.getAccessLevel().isGm() ? 1000 : Config.UNSTUCK_INTERVAL * 1000);
  56. // Check to see if the player is in a festival.
  57. if (activeChar.isFestivalParticipant())
  58. {
  59. activeChar.sendMessage("You may not use an escape command in a festival.");
  60. return false;
  61. }
  62. // Check to see if player is in jail
  63. if (activeChar.isInJail())
  64. {
  65. activeChar.sendMessage("You can not escape from jail.");
  66. return false;
  67. }
  68. if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.isGM())
  69. {
  70. activeChar.sendMessage("You may not use an escape command in a Boss Zone.");
  71. return false;
  72. }
  73. if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted()
  74. || activeChar.isAlikeDead() || activeChar.isInOlympiadMode() || activeChar.inObserverMode() || activeChar.isCombatFlagEquipped())
  75. return false;
  76. activeChar.forceIsCasting(GameTimeController.getGameTicks() + unstuckTimer / GameTimeController.MILLIS_IN_TICK);
  77. L2Skill escape = SkillTable.getInstance().getInfo(2099, 1); // 5 minutes escape
  78. L2Skill GM_escape = SkillTable.getInstance().getInfo(2100, 1); // 1 second escape
  79. if (activeChar.getAccessLevel().isGm())
  80. {
  81. if (GM_escape != null)
  82. {
  83. activeChar.doCast(GM_escape);
  84. return true;
  85. }
  86. activeChar.sendMessage("You use Escape: 1 second.");
  87. }
  88. else if (Config.UNSTUCK_INTERVAL == 300 && escape != null)
  89. {
  90. activeChar.doCast(escape);
  91. return true;
  92. }
  93. else
  94. {
  95. if (Config.UNSTUCK_INTERVAL > 100)
  96. {
  97. activeChar.sendMessage("You use Escape: " + unstuckTimer / 60000 + " minutes.");
  98. }
  99. else
  100. activeChar.sendMessage("You use Escape: " + unstuckTimer / 1000 + " seconds.");
  101. }
  102. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  103. //SoE Animation section
  104. activeChar.setTarget(activeChar);
  105. activeChar.disableAllSkills();
  106. MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
  107. Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/*900*/);
  108. SetupGauge sg = new SetupGauge(0, unstuckTimer);
  109. activeChar.sendPacket(sg);
  110. //End SoE Animation section
  111. EscapeFinalizer ef = new EscapeFinalizer(activeChar);
  112. // continue execution later
  113. activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
  114. return true;
  115. }
  116. static class EscapeFinalizer implements Runnable
  117. {
  118. private L2PcInstance _activeChar;
  119. EscapeFinalizer(L2PcInstance activeChar)
  120. {
  121. _activeChar = activeChar;
  122. }
  123. @Override
  124. public void run()
  125. {
  126. if (_activeChar.isDead())
  127. return;
  128. _activeChar.setIsIn7sDungeon(false);
  129. _activeChar.enableAllSkills();
  130. _activeChar.setIsCastingNow(false);
  131. _activeChar.setInstanceId(0);
  132. try
  133. {
  134. _activeChar.teleToLocation(MapRegionManager.TeleportWhereType.Town);
  135. }
  136. catch (Exception e)
  137. {
  138. _log.log(Level.SEVERE, "", e);
  139. }
  140. }
  141. }
  142. /**
  143. *
  144. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
  145. */
  146. @Override
  147. public int[] getUserCommandList()
  148. {
  149. return COMMAND_IDS;
  150. }
  151. }