ChannelLeave.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  17. import com.l2jserver.gameserver.model.L2CommandChannel;
  18. import com.l2jserver.gameserver.model.L2Party;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  22. /**
  23. *
  24. * @author Chris
  25. */
  26. public class ChannelLeave implements IUserCommandHandler
  27. {
  28. private static final int[] COMMAND_IDS =
  29. {
  30. 96
  31. };
  32. /**
  33. *
  34. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
  35. */
  36. @Override
  37. public boolean useUserCommand(int id, L2PcInstance activeChar)
  38. {
  39. if (id != COMMAND_IDS[0])
  40. return false;
  41. if (activeChar.isInParty())
  42. {
  43. if (activeChar.getParty().isLeader(activeChar) && activeChar.getParty().isInCommandChannel())
  44. {
  45. L2CommandChannel channel = activeChar.getParty().getCommandChannel();
  46. L2Party party = activeChar.getParty();
  47. channel.removeParty(party);
  48. party.getLeader().sendPacket(SystemMessageId.LEFT_COMMAND_CHANNEL);
  49. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_LEFT_COMMAND_CHANNEL);
  50. sm.addString(party.getLeader().getName());
  51. channel.broadcastToChannelMembers(sm);
  52. return true;
  53. }
  54. }
  55. return false;
  56. }
  57. /**
  58. *
  59. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
  60. */
  61. @Override
  62. public int[] getUserCommandList()
  63. {
  64. return COMMAND_IDS;
  65. }
  66. }