ChannelDelete.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  17. import com.l2jserver.gameserver.model.L2CommandChannel;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.SystemMessageId;
  20. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  21. /**
  22. *
  23. * @author Chris
  24. */
  25. public class ChannelDelete implements IUserCommandHandler
  26. {
  27. private static final int[] COMMAND_IDS =
  28. {
  29. 93
  30. };
  31. /**
  32. *
  33. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
  34. */
  35. @Override
  36. public boolean useUserCommand(int id, L2PcInstance activeChar)
  37. {
  38. if (id != COMMAND_IDS[0])
  39. return false;
  40. if (activeChar.isInParty())
  41. {
  42. if (activeChar.getParty().isLeader(activeChar) && activeChar.getParty().isInCommandChannel() && activeChar.getParty().getCommandChannel().getChannelLeader().equals(activeChar))
  43. {
  44. L2CommandChannel channel = activeChar.getParty().getCommandChannel();
  45. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.COMMAND_CHANNEL_DISBANDED);
  46. channel.broadcastToChannelMembers(sm);
  47. channel.disbandChannel();
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. /**
  54. *
  55. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
  56. */
  57. @Override
  58. public int[] getUserCommandList()
  59. {
  60. return COMMAND_IDS;
  61. }
  62. }