TakeCastle.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.instancemanager.CastleManager;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.entity.Castle;
  23. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  24. /**
  25. * @author _drunk_
  26. *
  27. */
  28. public class TakeCastle implements ISkillHandler
  29. {
  30. private static final L2SkillType[] SKILL_IDS =
  31. {
  32. L2SkillType.TAKECASTLE
  33. };
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  37. */
  38. @Override
  39. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  40. {
  41. if (!(activeChar instanceof L2PcInstance))
  42. return;
  43. L2PcInstance player = (L2PcInstance) activeChar;
  44. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  45. return;
  46. Castle castle = CastleManager.getInstance().getCastle(player);
  47. if (castle == null || !player.checkIfOkToCastSealOfRule(castle, true, skill))
  48. return;
  49. try
  50. {
  51. castle.engrave(player.getClan(), targets[0]);
  52. }
  53. catch (Exception e)
  54. {
  55. e.printStackTrace();
  56. }
  57. }
  58. /**
  59. *
  60. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  61. */
  62. @Override
  63. public L2SkillType[] getSkillIds()
  64. {
  65. return SKILL_IDS;
  66. }
  67. public static void main(String[] args)
  68. {
  69. new TakeCastle();
  70. }
  71. }