Sweep.java 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Attackable;
  20. import com.l2jserver.gameserver.model.actor.L2Attackable.RewardItem;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  25. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  26. import com.l2jserver.gameserver.skills.l2skills.L2SkillSweeper;
  27. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  28. /**
  29. * @author _drunk_, Zoey76
  30. */
  31. public class Sweep implements ISkillHandler
  32. {
  33. private static final L2SkillType[] SKILL_IDS = { L2SkillType.SWEEP };
  34. private static final int maxSweepTime = 15000;
  35. @Override
  36. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  37. {
  38. if (!(activeChar instanceof L2PcInstance))
  39. {
  40. return;
  41. }
  42. final L2PcInstance player = activeChar.getActingPlayer();
  43. RewardItem[] items = null;
  44. L2Attackable target;
  45. L2SkillSweeper sweep;
  46. SystemMessage sm;
  47. boolean canSweep = true;
  48. for (L2Object tgt : targets)
  49. {
  50. if (!(tgt instanceof L2Attackable))
  51. {
  52. continue;
  53. }
  54. target = (L2Attackable) tgt;
  55. canSweep &= target.checkSpoilOwner(player, true);
  56. canSweep &= target.checkCorpseTime(player, maxSweepTime, true);
  57. canSweep &= player.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, false);
  58. if (canSweep)
  59. {
  60. boolean isSweeping = false;
  61. synchronized (target)
  62. {
  63. if (target.isSweepActive())
  64. {
  65. items = target.takeSweep();
  66. isSweeping = true;
  67. }
  68. }
  69. if (isSweeping)
  70. {
  71. if ((items == null) || (items.length == 0))
  72. {
  73. continue;
  74. }
  75. for (RewardItem ritem : items)
  76. {
  77. if (player.isInParty())
  78. {
  79. player.getParty().distributeItem(player, ritem, true, target);
  80. }
  81. else
  82. {
  83. player.addItem("Sweep", ritem.getItemId(), ritem.getCount(), player, true);
  84. }
  85. }
  86. }
  87. }
  88. target.endDecayTask();
  89. sweep = (L2SkillSweeper) skill;
  90. if (sweep.getAbsorbAbs() != -1)
  91. {
  92. int restored = 0;
  93. double absorb = 0;
  94. final StatusUpdate su = new StatusUpdate(activeChar);
  95. final int abs = sweep.getAbsorbAbs();
  96. if (sweep.isAbsorbHp())
  97. {
  98. absorb = ((activeChar.getCurrentHp() + abs) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + abs));
  99. restored = (int) (absorb - activeChar.getCurrentHp());
  100. activeChar.setCurrentHp(absorb);
  101. su.addAttribute(StatusUpdate.CUR_HP, (int) absorb);
  102. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
  103. }
  104. else
  105. {
  106. absorb = ((activeChar.getCurrentMp() + abs) > activeChar.getMaxMp() ? activeChar.getMaxMp() : (activeChar.getCurrentMp() + abs));
  107. restored = (int) (absorb - activeChar.getCurrentMp());
  108. activeChar.setCurrentMp(absorb);
  109. su.addAttribute(StatusUpdate.CUR_MP, (int) absorb);
  110. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
  111. }
  112. activeChar.sendPacket(su);
  113. sm.addNumber(restored);
  114. activeChar.sendPacket(sm);
  115. }
  116. }
  117. }
  118. @Override
  119. public L2SkillType[] getSkillIds()
  120. {
  121. return SKILL_IDS;
  122. }
  123. }