Spoil.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.ai.CtrlEvent;
  17. import com.l2jserver.gameserver.handler.ISkillHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. import com.l2jserver.gameserver.skills.Formulas;
  26. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  27. /**
  28. * @author _drunk_
  29. */
  30. public class Spoil implements ISkillHandler
  31. {
  32. private static final L2SkillType[] SKILL_IDS =
  33. {
  34. L2SkillType.SPOIL
  35. };
  36. @Override
  37. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  38. {
  39. if (!(activeChar instanceof L2PcInstance))
  40. return;
  41. if (targets == null)
  42. return;
  43. for (L2Object tgt: targets)
  44. {
  45. if (!(tgt instanceof L2MonsterInstance))
  46. continue;
  47. L2MonsterInstance target = (L2MonsterInstance) tgt;
  48. if (target.isSpoil())
  49. {
  50. activeChar.sendPacket(SystemMessageId.ALREADY_SPOILED);
  51. continue;
  52. }
  53. // SPOIL SYSTEM by Lbaldi
  54. boolean spoil = false;
  55. if (target.isDead() == false)
  56. {
  57. spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill);
  58. if (spoil)
  59. {
  60. target.setSpoil(true);
  61. target.setIsSpoiledBy(activeChar.getObjectId());
  62. activeChar.sendPacket(SystemMessageId.SPOIL_SUCCESS);
  63. }
  64. else
  65. {
  66. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  67. sm.addCharName(target);
  68. sm.addSkillName(skill);
  69. activeChar.sendPacket(sm);
  70. }
  71. target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
  72. }
  73. }
  74. }
  75. @Override
  76. public L2SkillType[] getSkillIds()
  77. {
  78. return SKILL_IDS;
  79. }
  80. }