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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- /**
- *
- * @author nBd
- */
- public class Soul implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.CHARGESOUL
- };
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
- */
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance) || activeChar.isAlikeDead())
- return;
-
- L2PcInstance player = (L2PcInstance) activeChar;
- int level = player.getSkillLevel(467);
- if (level > 0)
- {
- L2Skill soulmastery = SkillTable.getInstance().getInfo(467, level);
-
- if (soulmastery != null)
- {
- if (player.getSouls() < soulmastery.getNumSouls())
- {
- int count = 0;
-
- if (player.getSouls() + skill.getNumSouls() <= soulmastery.getNumSouls())
- count = skill.getNumSouls();
- else
- count = soulmastery.getNumSouls() - player.getSouls();
-
- player.increaseSouls(count);
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
- player.sendPacket(sm);
- return;
- }
- }
- }
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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