ShiftTarget.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Attackable;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  22. public class ShiftTarget implements ISkillHandler
  23. {
  24. private static final L2SkillType[] SKILL_IDS =
  25. {
  26. L2SkillType.SHIFT_TARGET
  27. };
  28. /**
  29. *
  30. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  31. */
  32. @Override
  33. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  34. {
  35. if (targets == null)
  36. return;
  37. L2Character target = (L2Character) targets[0];
  38. if (activeChar.isAlikeDead() || target == null)
  39. return;
  40. for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius()))
  41. {
  42. if (!(obj instanceof L2Attackable) || obj.isDead())
  43. continue;
  44. L2Attackable hater = ((L2Attackable) obj);
  45. if (hater.getHating(activeChar) == 0)
  46. continue;
  47. hater.addDamageHate(target, 0, hater.getHating(activeChar));
  48. }
  49. }
  50. /**
  51. *
  52. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  53. */
  54. @Override
  55. public L2SkillType[] getSkillIds()
  56. {
  57. return SKILL_IDS;
  58. }
  59. }