Harvest.java 5.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.handler.ISkillHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.actor.L2Attackable;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  28. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  29. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  30. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  31. import com.l2jserver.util.Rnd;
  32. /**
  33. * @author l3x
  34. */
  35. public class Harvest implements ISkillHandler
  36. {
  37. private static Logger _log = Logger.getLogger(Harvest.class.getName());
  38. private static final L2SkillType[] SKILL_IDS =
  39. {
  40. L2SkillType.HARVEST
  41. };
  42. /**
  43. *
  44. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  45. */
  46. @Override
  47. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  48. {
  49. if (!(activeChar instanceof L2PcInstance))
  50. return;
  51. final L2Object[] targetList = skill.getTargetList(activeChar);
  52. if (targetList == null || targetList.length == 0)
  53. return;
  54. if (Config.DEBUG)
  55. _log.info("Casting harvest");
  56. L2MonsterInstance target;
  57. InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
  58. for (L2Object tgt: targetList)
  59. {
  60. if (!(tgt instanceof L2MonsterInstance))
  61. continue;
  62. target = (L2MonsterInstance) tgt;
  63. if (activeChar.getObjectId() != target.getSeederId())
  64. {
  65. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
  66. activeChar.sendPacket(sm);
  67. continue;
  68. }
  69. boolean send = false;
  70. int total = 0;
  71. int cropId = 0;
  72. // TODO: check items and amount of items player harvest
  73. if (target.isSeeded())
  74. {
  75. if (calcSuccess(activeChar, target))
  76. {
  77. L2Attackable.RewardItem[] items = target.takeHarvest();
  78. if (items != null && items.length > 0)
  79. {
  80. for (L2Attackable.RewardItem ritem : items)
  81. {
  82. cropId = ritem.getItemId(); // always got 1 type of crop as reward
  83. if (activeChar.isInParty())
  84. activeChar.getParty().distributeItem((L2PcInstance)activeChar, ritem, true, target);
  85. else
  86. {
  87. L2ItemInstance item = activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), (L2PcInstance)activeChar, target);
  88. if (iu != null)
  89. iu.addItem(item);
  90. send = true;
  91. total += ritem.getCount();
  92. }
  93. }
  94. if (send)
  95. {
  96. SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
  97. smsg.addNumber(total);
  98. smsg.addItemName(cropId);
  99. activeChar.sendPacket(smsg);
  100. if (activeChar.getParty() != null)
  101. {
  102. smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
  103. smsg.addString(activeChar.getName());
  104. smsg.addNumber(total);
  105. smsg.addItemName(cropId);
  106. activeChar.getParty().broadcastToPartyMembers((L2PcInstance)activeChar, smsg);
  107. }
  108. if (iu != null)
  109. activeChar.sendPacket(iu);
  110. else
  111. activeChar.sendPacket(new ItemList((L2PcInstance)activeChar, false));
  112. }
  113. }
  114. }
  115. else
  116. activeChar.sendPacket(SystemMessageId.THE_HARVEST_HAS_FAILED);
  117. }
  118. else
  119. activeChar.sendPacket(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN);
  120. }
  121. }
  122. /**
  123. *
  124. * @param activeChar
  125. * @param target
  126. * @return
  127. */
  128. private boolean calcSuccess(L2Character activeChar, L2Character target)
  129. {
  130. int basicSuccess = 100;
  131. final int levelPlayer = activeChar.getLevel();
  132. final int levelTarget = target.getLevel();
  133. int diff = (levelPlayer - levelTarget);
  134. if (diff < 0)
  135. diff = -diff;
  136. // apply penalty, target <=> player levels
  137. // 5% penalty for each level
  138. if (diff > 5)
  139. basicSuccess -= (diff - 5) * 5;
  140. // success rate cant be less than 1%
  141. if (basicSuccess < 1)
  142. basicSuccess = 1;
  143. return Rnd.nextInt(99) < basicSuccess;
  144. }
  145. /**
  146. *
  147. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  148. */
  149. @Override
  150. public L2SkillType[] getSkillIds()
  151. {
  152. return SKILL_IDS;
  153. }
  154. }