GiveReco.java 2.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
  23. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  24. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  25. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  26. /**
  27. * @author Gnacik
  28. */
  29. public class GiveReco implements ISkillHandler
  30. {
  31. private static final L2SkillType[] SKILL_IDS =
  32. {
  33. L2SkillType.GIVE_RECO
  34. };
  35. /**
  36. *
  37. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  38. */
  39. @Override
  40. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  41. {
  42. for (L2Object obj : targets)
  43. {
  44. if (obj instanceof L2PcInstance)
  45. {
  46. L2PcInstance target = (L2PcInstance) obj;
  47. int power = (int)skill.getPower();
  48. int reco = target.getRecomHave();
  49. if(reco + power >= 255)
  50. power = 255-reco;
  51. if(power > 0)
  52. {
  53. target.setRecomHave(reco+power);
  54. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_OBTAINED_S1_RECOMMENDATIONS);
  55. sm.addNumber(power);
  56. target.sendPacket(sm);
  57. target.sendPacket(new UserInfo(target));
  58. target.sendPacket(new ExVoteSystemInfo(target));
  59. }
  60. else
  61. target.sendPacket(SystemMessageId.NOTHING_HAPPENED);
  62. }
  63. }
  64. }
  65. /**
  66. *
  67. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  68. */
  69. @Override
  70. public L2SkillType[] getSkillIds()
  71. {
  72. return SKILL_IDS;
  73. }
  74. }