GetPlayer.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
  22. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  23. import com.l2jserver.util.Rnd;
  24. /*
  25. * Mobs can teleport players to them
  26. */
  27. public class GetPlayer implements ISkillHandler
  28. {
  29. private static final L2SkillType[] SKILL_IDS =
  30. {
  31. L2SkillType.GET_PLAYER
  32. };
  33. /**
  34. *
  35. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  36. */
  37. @Override
  38. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  39. {
  40. if (activeChar.isAlikeDead())
  41. return;
  42. for (L2Object target : targets)
  43. {
  44. if (target instanceof L2PcInstance)
  45. {
  46. L2PcInstance trg = (L2PcInstance) target;
  47. if (trg.isAlikeDead())
  48. continue;
  49. //trg.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), true);
  50. trg.setXYZ(activeChar.getX() + Rnd.get(-10, 10), activeChar.getY() + Rnd.get(-10, 10), activeChar.getZ());
  51. trg.sendPacket(new ValidateLocation(trg));
  52. }
  53. }
  54. }
  55. /**
  56. *
  57. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  58. */
  59. @Override
  60. public L2SkillType[] getSkillIds()
  61. {
  62. return SKILL_IDS;
  63. }
  64. }