Dummy.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
  18. import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager.ArenaParticipantsHolder;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  25. /**
  26. * This class ...
  27. *
  28. * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
  29. */
  30. public class Dummy implements ISkillHandler
  31. {
  32. private static final L2SkillType[] SKILL_IDS =
  33. {
  34. L2SkillType.DUMMY
  35. };
  36. /**
  37. *
  38. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  39. */
  40. @Override
  41. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  42. {
  43. if (!(activeChar instanceof L2PcInstance))
  44. return;
  45. switch(skill.getId())
  46. {
  47. case 5852:
  48. case 5853:
  49. {
  50. final L2Object obj = targets[0];
  51. if(obj != null)
  52. useBlockCheckerSkill((L2PcInstance)activeChar, skill, obj);
  53. break;
  54. }
  55. default:
  56. {
  57. if (skill.hasEffects())
  58. {
  59. for (L2Character cha : (L2Character[]) targets)
  60. {
  61. skill.getEffects(activeChar, cha);
  62. }
  63. }
  64. break;
  65. }
  66. }
  67. }
  68. /**
  69. *
  70. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  71. */
  72. @Override
  73. public L2SkillType[] getSkillIds()
  74. {
  75. return SKILL_IDS;
  76. }
  77. private final void useBlockCheckerSkill(L2PcInstance activeChar, L2Skill skill, L2Object target)
  78. {
  79. if(!(target instanceof L2BlockInstance))
  80. return;
  81. L2BlockInstance block = (L2BlockInstance)target;
  82. final int arena = activeChar.getBlockCheckerArena();
  83. if(arena != -1)
  84. {
  85. final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
  86. if(holder == null) return;
  87. final int team = holder.getPlayerTeam(activeChar);
  88. final int color = block.getColorEffect();
  89. if(team == 0 && color == 0x00)
  90. block.changeColor(activeChar, holder, team);
  91. else if(team == 1 && color == 0x53)
  92. block.changeColor(activeChar, holder, team);
  93. }
  94. }
  95. }