Detection.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  23. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  24. /**
  25. * @author ZaKax
  26. */
  27. public class Detection implements ISkillHandler
  28. {
  29. private static final L2SkillType[] SKILL_IDS =
  30. {
  31. L2SkillType.DETECTION
  32. };
  33. @Override
  34. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  35. {
  36. final boolean hasParty;
  37. final boolean hasClan;
  38. final boolean hasAlly;
  39. final L2PcInstance player = activeChar.getActingPlayer();
  40. if (player != null)
  41. {
  42. hasParty = player.isInParty();
  43. hasClan = player.getClanId() > 0;
  44. hasAlly = player.getAllyId() > 0;
  45. }
  46. else
  47. {
  48. hasParty = false;
  49. hasClan = false;
  50. hasAlly = false;
  51. }
  52. for (L2PcInstance target : activeChar.getKnownList().getKnownPlayersInRadius(skill.getSkillRadius()))
  53. {
  54. if (target != null && target.getAppearance().getInvisible())
  55. {
  56. if (hasParty && target.getParty() != null && player.getParty().getPartyLeaderOID() == target.getParty().getPartyLeaderOID())
  57. continue;
  58. if (hasClan && player.getClanId() == target.getClanId())
  59. continue;
  60. if (hasAlly && player.getAllyId() == target.getAllyId())
  61. continue;
  62. L2Effect eHide = target.getFirstEffect(L2EffectType.HIDE);
  63. if (eHide != null)
  64. eHide.exit();
  65. }
  66. }
  67. }
  68. @Override
  69. public L2SkillType[] getSkillIds()
  70. {
  71. return SKILL_IDS;
  72. }
  73. }