DeluxeKey.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.gameserver.handler.ISkillHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  23. /**
  24. *
  25. * @author Julian
  26. */
  27. public class DeluxeKey implements ISkillHandler
  28. {
  29. private static Logger _log = Logger.getLogger(DeluxeKey.class.getName());
  30. private static final L2SkillType[] SKILL_IDS =
  31. {
  32. L2SkillType.DELUXE_KEY_UNLOCK
  33. };
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  37. */
  38. @Override
  39. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  40. {
  41. if (!(activeChar instanceof L2PcInstance))
  42. return;
  43. L2Object[] targetList = skill.getTargetList(activeChar);
  44. if (targetList == null)
  45. {
  46. return;
  47. }
  48. _log.fine("Delux key casting succeded.");
  49. // This is just a dummy skill handler for the golden food and crystal food skills,
  50. // since the AI responce onSkillUse handles the rest.
  51. }
  52. /**
  53. *
  54. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  55. */
  56. @Override
  57. public L2SkillType[] getSkillIds()
  58. {
  59. return SKILL_IDS;
  60. }
  61. }