SilentMove.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.network.SystemMessageId;
  19. import com.l2jserver.gameserver.skills.Env;
  20. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  22. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  23. public class SilentMove extends L2Effect
  24. {
  25. public SilentMove(Env env, EffectTemplate template)
  26. {
  27. super(env, template);
  28. }
  29. // Special constructor to steal this effect
  30. public SilentMove(Env env, L2Effect effect)
  31. {
  32. super(env, effect);
  33. }
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen()
  37. */
  38. @Override
  39. protected boolean effectCanBeStolen()
  40. {
  41. return true;
  42. }
  43. /**
  44. *
  45. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  46. */
  47. @Override
  48. public boolean onStart()
  49. {
  50. super.onStart();
  51. return true;
  52. }
  53. /**
  54. *
  55. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  56. */
  57. @Override
  58. public void onExit()
  59. {
  60. super.onExit();
  61. }
  62. /**
  63. *
  64. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  65. */
  66. @Override
  67. public L2EffectType getEffectType()
  68. {
  69. return L2EffectType.SILENT_MOVE;
  70. }
  71. /**
  72. *
  73. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  74. */
  75. @Override
  76. public boolean onActionTime()
  77. {
  78. // Only cont skills shouldn't end
  79. if (getSkill().getSkillType() != L2SkillType.CONT)
  80. return false;
  81. if (getEffected().isDead())
  82. return false;
  83. double manaDam = calc();
  84. if (manaDam > getEffected().getCurrentMp())
  85. {
  86. getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  87. return false;
  88. }
  89. getEffected().reduceCurrentMp(manaDam);
  90. return true;
  91. }
  92. /* (non-Javadoc)
  93. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  94. */
  95. @Override
  96. public int getEffectFlags()
  97. {
  98. return CharEffectList.EFFECT_FLAG_SILENT_MOVE;
  99. }
  100. }