SignetAntiSummon.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.ai.CtrlEvent;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.actor.L2Character;
  19. import com.l2jserver.gameserver.model.actor.L2Playable;
  20. import com.l2jserver.gameserver.model.actor.L2Summon;
  21. import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. import com.l2jserver.gameserver.skills.Env;
  25. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  26. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  27. /**
  28. * @author Forsaiken
  29. */
  30. public class SignetAntiSummon extends L2Effect
  31. {
  32. private L2EffectPointInstance _actor;
  33. public SignetAntiSummon(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. /**
  38. *
  39. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  40. */
  41. @Override
  42. public L2EffectType getEffectType()
  43. {
  44. return L2EffectType.SIGNET_GROUND;
  45. }
  46. /**
  47. *
  48. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  49. */
  50. @Override
  51. public boolean onStart()
  52. {
  53. _actor = (L2EffectPointInstance) getEffected();
  54. return true;
  55. }
  56. /**
  57. *
  58. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  59. */
  60. @Override
  61. public boolean onActionTime()
  62. {
  63. if (getCount() == getTotalCount() - 1)
  64. return true; // do nothing first time
  65. int mpConsume = getSkill().getMpConsume();
  66. L2PcInstance caster = (L2PcInstance) getEffector();
  67. for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  68. {
  69. if (cha == null)
  70. continue;
  71. if (cha instanceof L2Playable)
  72. {
  73. if (caster.canAttackCharacter(cha))
  74. {
  75. L2PcInstance owner = null;
  76. if (cha instanceof L2Summon)
  77. owner = ((L2Summon) cha).getOwner();
  78. else
  79. owner = (L2PcInstance) cha;
  80. if (owner != null && owner.getPet() != null)
  81. {
  82. if (mpConsume > getEffector().getCurrentMp())
  83. {
  84. getEffector().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  85. return false;
  86. }
  87. getEffector().reduceCurrentMp(mpConsume);
  88. owner.getPet().unSummon(owner);
  89. owner.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
  90. }
  91. }
  92. }
  93. }
  94. return true;
  95. }
  96. /**
  97. *
  98. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  99. */
  100. @Override
  101. public void onExit()
  102. {
  103. if (_actor != null)
  104. _actor.deleteMe();
  105. }
  106. }