Signet.java 3.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import javolution.util.FastList;
  17. import com.l2jserver.gameserver.datatables.SkillTable;
  18. import com.l2jserver.gameserver.model.L2Effect;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  24. import com.l2jserver.gameserver.skills.Env;
  25. import com.l2jserver.gameserver.skills.l2skills.L2SkillSignet;
  26. import com.l2jserver.gameserver.skills.l2skills.L2SkillSignetCasttime;
  27. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  28. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  29. /**
  30. * @authors Forsaiken, Sami
  31. */
  32. public class Signet extends L2Effect
  33. {
  34. private L2Skill _skill;
  35. private L2EffectPointInstance _actor;
  36. private boolean _srcInArena;
  37. public Signet(Env env, EffectTemplate template)
  38. {
  39. super(env, template);
  40. }
  41. /**
  42. *
  43. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  44. */
  45. @Override
  46. public L2EffectType getEffectType()
  47. {
  48. return L2EffectType.SIGNET_EFFECT;
  49. }
  50. /**
  51. *
  52. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  53. */
  54. @Override
  55. public boolean onStart()
  56. {
  57. if (getSkill() instanceof L2SkillSignet)
  58. _skill = SkillTable.getInstance().getInfo(((L2SkillSignet) getSkill()).effectId, getLevel());
  59. else if (getSkill() instanceof L2SkillSignetCasttime)
  60. _skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime) getSkill()).effectId, getLevel());
  61. _actor = (L2EffectPointInstance) getEffected();
  62. _srcInArena = (getEffector().isInsideZone(L2Character.ZONE_PVP) && !getEffector().isInsideZone(L2Character.ZONE_SIEGE));
  63. return true;
  64. }
  65. /**
  66. *
  67. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  68. */
  69. @Override
  70. public boolean onActionTime()
  71. {
  72. if (_skill == null)
  73. return true;
  74. int mpConsume = _skill.getMpConsume();
  75. if (mpConsume > getEffector().getCurrentMp())
  76. {
  77. getEffector().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  78. return false;
  79. }
  80. getEffector().reduceCurrentMp(mpConsume);
  81. FastList<L2Character> targets = FastList.newInstance();
  82. for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  83. {
  84. if (cha == null)
  85. continue;
  86. if (_skill.isOffensive() && !L2Skill.checkForAreaOffensiveSkills(getEffector(), cha, _skill, _srcInArena))
  87. continue;
  88. // there doesn't seem to be a visible effect with MagicSkillLaunched packet...
  89. _actor.broadcastPacket(new MagicSkillUse(_actor, cha, _skill.getId(), _skill.getLevel(), 0, 0));
  90. targets.add(cha);
  91. }
  92. if (!targets.isEmpty())
  93. getEffector().callSkill(_skill, targets.toArray(new L2Character[targets.size()]));
  94. FastList.recycle(targets);
  95. return true;
  96. }
  97. /**
  98. *
  99. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  100. */
  101. @Override
  102. public void onExit()
  103. {
  104. if (_actor != null)
  105. _actor.deleteMe();
  106. }
  107. }