Rabbits.java 7.8 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package custom.events.Rabbits;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import java.util.Set;
  23. import java.util.concurrent.ConcurrentHashMap;
  24. import com.l2jserver.Config;
  25. import com.l2jserver.gameserver.model.L2Object;
  26. import com.l2jserver.gameserver.model.actor.L2Npc;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.model.holders.SkillHolder;
  29. import com.l2jserver.gameserver.model.quest.Event;
  30. import com.l2jserver.gameserver.model.skills.Skill;
  31. import com.l2jserver.gameserver.util.Broadcast;
  32. import com.l2jserver.gameserver.util.Util;
  33. /**
  34. * Rabbits event.<br>
  35. * Chests are hidden at Fantasy Isle and players must use the Rabbit transformation's skills to find and open them.
  36. * @author Gnacik, Zoey76
  37. */
  38. public final class Rabbits extends Event
  39. {
  40. // NPCs
  41. private static final int NPC_MANAGER = 900101;
  42. private static final int CHEST = 900102;
  43. // Skills
  44. private static final SkillHolder RABBIT_MAGIC_EYE = new SkillHolder(629, 1);
  45. private static final SkillHolder RABBIT_TORNADO = new SkillHolder(630, 1);
  46. private static final SkillHolder RABBIT_TRANSFORMATION = new SkillHolder(2428, 1);
  47. private static final SkillHolder RAID_CURSE = new SkillHolder(4515, 1);
  48. // Misc
  49. private static final int EVENT_TIME = 10;
  50. private static final int TOTAL_CHEST_COUNT = 75;
  51. private static final int TRANSFORMATION_ID = 105;
  52. private final Set<L2Npc> _npcs = ConcurrentHashMap.newKeySet(TOTAL_CHEST_COUNT + 1);
  53. private final List<L2PcInstance> _players = new ArrayList<>();
  54. private boolean _isActive = false;
  55. /**
  56. * Drop data:<br>
  57. * Higher the chance harder the item.<br>
  58. * ItemId, chance in percent, min amount, max amount
  59. */
  60. // @formatter:off
  61. private static final int[][] DROPLIST =
  62. {
  63. { 1540, 80, 10, 15 }, // Quick Healing Potion
  64. { 1538, 60, 5, 10 }, // Blessed Scroll of Escape
  65. { 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
  66. { 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
  67. { 22025, 15, 5, 10 }, // Powerful Healing Potion
  68. { 6622, 10, 1, 1 }, // Giant's Codex
  69. { 20034, 5, 1, 1 }, // Revita Pop
  70. { 20004, 1, 1, 1 }, // Energy Ginseng
  71. { 20004, 0, 1, 1 } // Energy Ginseng
  72. };
  73. // @formatter:on
  74. private Rabbits()
  75. {
  76. super(Rabbits.class.getSimpleName(), "custom/events");
  77. addFirstTalkId(NPC_MANAGER, CHEST);
  78. addTalkId(NPC_MANAGER);
  79. addStartNpc(NPC_MANAGER);
  80. addSkillSeeId(CHEST);
  81. addAttackId(CHEST);
  82. }
  83. @Override
  84. public boolean eventStart(L2PcInstance eventMaker)
  85. {
  86. // Don't start event if its active
  87. if (_isActive)
  88. {
  89. eventMaker.sendMessage("Event " + getName() + " is already started!");
  90. return false;
  91. }
  92. // Check starting conditions
  93. if (!Config.CUSTOM_NPC_DATA)
  94. {
  95. _log.info(getName() + ": Event can't be started, because custom NPCs are disabled!");
  96. eventMaker.sendMessage("Event " + getName() + " can't be started because custom NPCs are disabled!");
  97. return false;
  98. }
  99. // Set Event active
  100. _isActive = true;
  101. // Spawn Manager
  102. recordSpawn(_npcs, NPC_MANAGER, -59227, -56939, -2039, 64106, false, 0);
  103. // Spawn Chests
  104. for (int i = 0; i <= TOTAL_CHEST_COUNT; i++)
  105. {
  106. recordSpawn(_npcs, CHEST, getRandom(-60653, -58772), getRandom(-55830, -58146), -2030, 0, false, EVENT_TIME * 60000);
  107. }
  108. // Announce event start
  109. Broadcast.toAllOnlinePlayers("Rabbits Event: Chests spawned!");
  110. Broadcast.toAllOnlinePlayers("Rabbits Event: Go to Fantasy Isle and grab some rewards!");
  111. Broadcast.toAllOnlinePlayers("Rabbits Event: You have " + EVENT_TIME + " minuntes!");
  112. Broadcast.toAllOnlinePlayers("Rabbits Event: After that time all chests will disappear...");
  113. // Schedule event end
  114. startQuestTimer("END_RABBITS_EVENT", EVENT_TIME * 60000, null, eventMaker);
  115. return true;
  116. }
  117. @Override
  118. public boolean eventStop()
  119. {
  120. // Don't stop inactive event
  121. if (!_isActive)
  122. {
  123. return false;
  124. }
  125. // Set inactive
  126. _isActive = false;
  127. // Cancel timer
  128. cancelQuestTimers("END_RABBITS_EVENT");
  129. // Despawn NPCs
  130. for (L2Npc npc : _npcs)
  131. {
  132. npc.deleteMe();
  133. }
  134. _npcs.clear();
  135. for (L2PcInstance player : _players)
  136. {
  137. if (player.getTransformationId() == TRANSFORMATION_ID)
  138. {
  139. player.untransform();
  140. }
  141. }
  142. _players.clear();
  143. // Announce event end
  144. Broadcast.toAllOnlinePlayers("Rabbits Event: Event has finished.");
  145. return true;
  146. }
  147. @Override
  148. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  149. {
  150. String htmltext = null;
  151. switch (event)
  152. {
  153. case "900101-1.htm":
  154. {
  155. htmltext = "900101-1.htm";
  156. break;
  157. }
  158. case "transform":
  159. {
  160. if (player.isTransformed() || player.isInStance())
  161. {
  162. player.untransform();
  163. }
  164. RABBIT_TRANSFORMATION.getSkill().applyEffects(npc, player);
  165. _players.add(player);
  166. break;
  167. }
  168. case "END_RABBITS_EVENT":
  169. {
  170. Broadcast.toAllOnlinePlayers("Rabbits Event: Time up!");
  171. eventStop();
  172. break;
  173. }
  174. }
  175. return htmltext;
  176. }
  177. @Override
  178. public String onFirstTalk(L2Npc npc, L2PcInstance player)
  179. {
  180. return npc.getId() + ".htm";
  181. }
  182. @Override
  183. public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
  184. {
  185. if (skill.getId() == RABBIT_TORNADO.getSkillId())
  186. {
  187. if (!npc.isInvisible() && Util.contains(targets, npc))
  188. {
  189. dropItem(npc, caster, DROPLIST);
  190. npc.deleteMe();
  191. _npcs.remove(npc);
  192. if (_npcs.isEmpty())
  193. {
  194. Broadcast.toAllOnlinePlayers("Rabbits Event: No more chests...");
  195. eventStop();
  196. }
  197. }
  198. }
  199. else if (skill.getId() == RABBIT_MAGIC_EYE.getSkillId())
  200. {
  201. if (npc.isInvisible() && npc.isInsideRadius(caster, skill.getAffectRange(), false, false))
  202. {
  203. npc.setInvisible(false);
  204. }
  205. }
  206. return super.onSkillSee(npc, caster, skill, targets, isSummon);
  207. }
  208. @Override
  209. public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
  210. {
  211. if (_isActive && ((skill == null) || (skill.getId() != RABBIT_TORNADO.getSkillId())))
  212. {
  213. RAID_CURSE.getSkill().applyEffects(npc, attacker);
  214. }
  215. return super.onAttack(npc, attacker, damage, isSummon);
  216. }
  217. private static void dropItem(L2Npc npc, L2PcInstance player, int[][] droplist)
  218. {
  219. final int chance = getRandom(100);
  220. for (int[] drop : droplist)
  221. {
  222. if (chance > drop[1])
  223. {
  224. npc.dropItem(player, drop[0], getRandom(drop[2], drop[3]));
  225. return;
  226. }
  227. }
  228. }
  229. private static void recordSpawn(Set<L2Npc> npcs, int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
  230. {
  231. final L2Npc npc = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
  232. if (npc.getId() == CHEST)
  233. {
  234. npc.setIsImmobilized(true);
  235. npc.disableCoreAI(true);
  236. npc.setInvisible(true);
  237. }
  238. npcs.add(npc);
  239. }
  240. @Override
  241. public boolean eventBypass(L2PcInstance activeChar, String bypass)
  242. {
  243. return false;
  244. }
  245. public static void main(String[] args)
  246. {
  247. new Rabbits();
  248. }
  249. }