SelMahumSquad.java 12 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package ai.group_template;
  20. import ai.npc.AbstractNpcAI;
  21. import com.l2jserver.gameserver.GameTimeController;
  22. import com.l2jserver.gameserver.ai.CtrlIntention;
  23. import com.l2jserver.gameserver.datatables.SkillData;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.Location;
  26. import com.l2jserver.gameserver.model.actor.L2Npc;
  27. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  28. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  29. import com.l2jserver.gameserver.model.skills.Skill;
  30. import com.l2jserver.gameserver.network.NpcStringId;
  31. import com.l2jserver.gameserver.network.clientpackets.Say2;
  32. import com.l2jserver.gameserver.util.Util;
  33. /**
  34. * Sel Mahum Training Ground AI for squads and chefs.
  35. * @author GKR
  36. */
  37. public final class SelMahumSquad extends AbstractNpcAI
  38. {
  39. // NPC's
  40. private static final int CHEF = 18908;
  41. private static final int FIRE = 18927;
  42. private static final int STOVE = 18933;
  43. private static final int OHS_Weapon = 15280;
  44. private static final int THS_Weapon = 15281;
  45. // Sel Mahum Squad Leaders
  46. private static final int[] SQUAD_LEADERS =
  47. {
  48. 22786,
  49. 22787,
  50. 22788
  51. };
  52. private static final NpcStringId[] CHEF_FSTRINGS =
  53. {
  54. NpcStringId.I_BROUGHT_THE_FOOD,
  55. NpcStringId.COME_AND_EAT
  56. };
  57. private static final int FIRE_EFFECT_BURN = 1;
  58. private static final int FIRE_EFFECT_NONE = 2;
  59. private static final int MAHUM_EFFECT_EAT = 1;
  60. private static final int MAHUM_EFFECT_SLEEP = 2;
  61. private static final int MAHUM_EFFECT_NONE = 3;
  62. private SelMahumSquad()
  63. {
  64. super(SelMahumSquad.class.getSimpleName(), "ai/group_template");
  65. addAttackId(CHEF);
  66. addAttackId(SQUAD_LEADERS);
  67. addEventReceivedId(CHEF, FIRE, STOVE);
  68. addEventReceivedId(SQUAD_LEADERS);
  69. addFactionCallId(SQUAD_LEADERS);
  70. addKillId(CHEF);
  71. addMoveFinishedId(SQUAD_LEADERS);
  72. addNodeArrivedId(CHEF);
  73. addSkillSeeId(STOVE);
  74. addSpawnId(CHEF, FIRE);
  75. addSpawnId(SQUAD_LEADERS);
  76. addSpellFinishedId(CHEF);
  77. }
  78. @Override
  79. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  80. {
  81. switch (event)
  82. {
  83. case "chef_disable_reward":
  84. {
  85. npc.getVariables().set("REWARD_TIME_GONE", 1);
  86. break;
  87. }
  88. case "chef_heal_player":
  89. {
  90. healPlayer(npc, player);
  91. break;
  92. }
  93. case "chef_remove_invul":
  94. {
  95. if (npc.isMonster())
  96. {
  97. npc.setIsInvul(false);
  98. npc.getVariables().remove("INVUL_REMOVE_TIMER_STARTED");
  99. if ((player != null) && !player.isDead() && npc.getKnownList().knowsThePlayer(player))
  100. {
  101. addAttackPlayerDesire(npc, player);
  102. }
  103. }
  104. break;
  105. }
  106. case "chef_set_invul":
  107. {
  108. if (!npc.isDead())
  109. {
  110. npc.setIsInvul(true);
  111. }
  112. break;
  113. }
  114. case "fire":
  115. {
  116. startQuestTimer("fire", 30000 + getRandom(5000), npc, null);
  117. npc.setDisplayEffect(FIRE_EFFECT_NONE);
  118. if (getRandom(GameTimeController.getInstance().isNight() ? 2 : 4) < 1)
  119. {
  120. npc.setDisplayEffect(FIRE_EFFECT_BURN); // fire burns
  121. npc.broadcastEvent("SCE_CAMPFIRE_START", 600, null);
  122. }
  123. else
  124. {
  125. npc.setDisplayEffect(FIRE_EFFECT_NONE); // fire goes out
  126. npc.broadcastEvent("SCE_CAMPFIRE_END", 600, null);
  127. }
  128. break;
  129. }
  130. case "fire_arrived":
  131. {
  132. // myself.i_quest0 = 1;
  133. npc.setIsRunning(false);
  134. npc.setTarget(npc);
  135. if (npc.isNoRndWalk())
  136. {
  137. npc.doCast(SkillData.getInstance().getSkill(6331, 1));
  138. npc.setDisplayEffect(MAHUM_EFFECT_SLEEP);
  139. }
  140. if (npc.getVariables().getInt("BUSY_STATE") == 1) // Eating
  141. {
  142. npc.doCast(SkillData.getInstance().getSkill(6332, 1));
  143. npc.setDisplayEffect(MAHUM_EFFECT_EAT);
  144. }
  145. startQuestTimer("remove_effects", 300000, npc, null);
  146. break;
  147. }
  148. case "notify_dinner":
  149. {
  150. npc.broadcastEvent("SCE_DINNER_EAT", 600, null);
  151. break;
  152. }
  153. case "remove_effects":
  154. {
  155. // myself.i_quest0 = 0;
  156. npc.setIsRunning(true);
  157. npc.setDisplayEffect(MAHUM_EFFECT_NONE);
  158. break;
  159. }
  160. case "reset_full_bottle_prize":
  161. {
  162. npc.getVariables().remove("FULL_BARREL_REWARDING_PLAYER");
  163. break;
  164. }
  165. case "return_from_fire":
  166. {
  167. if (npc.isMonster() && !npc.isDead())
  168. {
  169. ((L2MonsterInstance) npc).returnHome();
  170. }
  171. break;
  172. }
  173. }
  174. return super.onAdvEvent(event, npc, player);
  175. }
  176. @Override
  177. public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
  178. {
  179. if ((npc.getId() == CHEF) && (npc.getVariables().getInt("BUSY_STATE") == 0))
  180. {
  181. if (npc.getVariables().getInt("INVUL_REMOVE_TIMER_STARTED") == 0)
  182. {
  183. startQuestTimer("chef_remove_invul", 180000, npc, attacker);
  184. startQuestTimer("chef_disable_reward", 60000, npc, null);
  185. npc.getVariables().set("INVUL_REMOVE_TIMER_STARTED", 1);
  186. }
  187. startQuestTimer("chef_heal_player", 1000, npc, attacker);
  188. startQuestTimer("chef_set_invul", 60000, npc, null);
  189. npc.getVariables().set("BUSY_STATE", 1);
  190. }
  191. else if (Util.contains(SQUAD_LEADERS, npc.getId()))
  192. {
  193. handlePreAttackMotion(npc);
  194. }
  195. return super.onAttack(npc, attacker, damage, isSummon, skill);
  196. }
  197. @Override
  198. public String onFactionCall(L2Npc npc, L2Npc caller, L2PcInstance attacker, boolean isSummon)
  199. {
  200. handlePreAttackMotion(npc);
  201. return super.onFactionCall(npc, caller, attacker, isSummon);
  202. }
  203. @Override
  204. public String onEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference)
  205. {
  206. switch (eventName)
  207. {
  208. case "SCE_DINNER_CHECK":
  209. {
  210. if (receiver.getId() == FIRE)
  211. {
  212. receiver.setDisplayEffect(FIRE_EFFECT_BURN);
  213. final L2Npc stove = addSpawn(STOVE, receiver.getX(), receiver.getY(), receiver.getZ() + 100, 0, false, 0);
  214. stove.setSummoner(receiver);
  215. startQuestTimer("notify_dinner", 2000, receiver, null); // @SCE_DINNER_EAT
  216. broadcastNpcSay(sender, Say2.NPC_ALL, CHEF_FSTRINGS[getRandom(2)], 1250);
  217. }
  218. break;
  219. }
  220. case "SCE_CAMPFIRE_START":
  221. {
  222. if (!receiver.isNoRndWalk() && !receiver.isDead() && (receiver.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK) && Util.contains(SQUAD_LEADERS, receiver.getId()))
  223. {
  224. receiver.setIsNoRndWalk(true); // Moving to fire - i_ai0 = 1
  225. receiver.setIsRunning(true);
  226. final Location loc = sender.getPointInRange(100, 200);
  227. loc.setHeading(receiver.getHeading());
  228. receiver.stopMove(null);
  229. receiver.getVariables().set("DESTINATION_X", loc.getX());
  230. receiver.getVariables().set("DESTINATION_Y", loc.getY());
  231. receiver.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, loc);
  232. }
  233. break;
  234. }
  235. case "SCE_CAMPFIRE_END":
  236. {
  237. if ((receiver.getId() == STOVE) && (receiver.getSummoner() == sender))
  238. {
  239. receiver.deleteMe();
  240. }
  241. else if ((receiver.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK) && Util.contains(SQUAD_LEADERS, receiver.getId()))
  242. {
  243. receiver.setIsNoRndWalk(false);
  244. receiver.getVariables().remove("BUSY_STATE");
  245. receiver.setRHandId(THS_Weapon);
  246. startQuestTimer("return_from_fire", 3000, receiver, null);
  247. }
  248. break;
  249. }
  250. case "SCE_DINNER_EAT":
  251. {
  252. if (!receiver.isDead() && (receiver.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK) && (receiver.getVariables().getInt("BUSY_STATE", 0) == 0) && Util.contains(SQUAD_LEADERS, receiver.getId()))
  253. {
  254. if (receiver.isNoRndWalk()) // i_ai0 == 1
  255. {
  256. receiver.setRHandId(THS_Weapon);
  257. }
  258. receiver.setIsNoRndWalk(true); // Moving to fire - i_ai0 = 1
  259. receiver.getVariables().set("BUSY_STATE", 1); // Eating - i_ai3 = 1
  260. receiver.setIsRunning(true);
  261. broadcastNpcSay(receiver, Say2.NPC_ALL, (getRandom(3) < 1) ? NpcStringId.LOOKS_DELICIOUS : NpcStringId.LETS_GO_EAT);
  262. final Location loc = sender.getPointInRange(100, 200);
  263. loc.setHeading(receiver.getHeading());
  264. receiver.stopMove(null);
  265. receiver.getVariables().set("DESTINATION_X", loc.getX());
  266. receiver.getVariables().set("DESTINATION_Y", loc.getY());
  267. receiver.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, loc);
  268. }
  269. break;
  270. }
  271. case "SCE_SOUP_FAILURE":
  272. {
  273. if (Util.contains(SQUAD_LEADERS, receiver.getId()))
  274. {
  275. receiver.getVariables().set("FULL_BARREL_REWARDING_PLAYER", reference.getObjectId()); // TODO: Use it in 289 quest
  276. startQuestTimer("reset_full_bottle_prize", 180000, receiver, null);
  277. }
  278. break;
  279. }
  280. }
  281. return super.onEventReceived(eventName, sender, receiver, reference);
  282. }
  283. @Override
  284. public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
  285. {
  286. if (npc.isMonster() && (npc.getVariables().getInt("REWARD_TIME_GONE") == 0))
  287. {
  288. ((L2MonsterInstance) npc).dropItem(killer, 15492, 1);
  289. }
  290. cancelQuestTimer("chef_remove_invul", npc, null);
  291. cancelQuestTimer("chef_disable_reward", npc, null);
  292. cancelQuestTimer("chef_heal_player", npc, null);
  293. cancelQuestTimer("chef_set_invul", npc, null);
  294. return super.onKill(npc, killer, isSummon);
  295. }
  296. @Override
  297. public void onMoveFinished(L2Npc npc)
  298. {
  299. // Npc moves to fire
  300. if (npc.isNoRndWalk() && (npc.getX() == npc.getVariables().getInt("DESTINATION_X")) && (npc.getY() == npc.getVariables().getInt("DESTINATION_Y")))
  301. {
  302. npc.setRHandId(OHS_Weapon);
  303. startQuestTimer("fire_arrived", 3000, npc, null);
  304. }
  305. }
  306. @Override
  307. public void onNodeArrived(L2Npc npc)
  308. {
  309. npc.broadcastEvent("SCE_DINNER_CHECK", 300, null);
  310. }
  311. @Override
  312. public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
  313. {
  314. if ((npc.getId() == STOVE) && (skill.getId() == 9075) && Util.contains(targets, npc))
  315. {
  316. npc.doCast(SkillData.getInstance().getSkill(6688, 1));
  317. npc.broadcastEvent("SCE_SOUP_FAILURE", 600, caster);
  318. }
  319. return super.onSkillSee(npc, caster, skill, targets, isSummon);
  320. }
  321. @Override
  322. public String onSpawn(L2Npc npc)
  323. {
  324. if (npc.getId() == CHEF)
  325. {
  326. npc.setIsInvul(false);
  327. }
  328. else if (npc.getId() == FIRE)
  329. {
  330. startQuestTimer("fire", 1000, npc, null);
  331. }
  332. else if (Util.contains(SQUAD_LEADERS, npc.getId()))
  333. {
  334. npc.setDisplayEffect(3);
  335. npc.setIsNoRndWalk(false);
  336. }
  337. return super.onSpawn(npc);
  338. }
  339. @Override
  340. public String onSpellFinished(L2Npc npc, L2PcInstance player, Skill skill)
  341. {
  342. if ((skill != null) && (skill.getId() == 6330))
  343. {
  344. healPlayer(npc, player);
  345. }
  346. return super.onSpellFinished(npc, player, skill);
  347. }
  348. private void healPlayer(L2Npc npc, L2PcInstance player)
  349. {
  350. if ((player != null) && !player.isDead() && (npc.getVariables().getInt("INVUL_REMOVE_TIMER_STARTED") != 1) && ((npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ATTACK) || (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_CAST)))
  351. {
  352. npc.setTarget(player);
  353. npc.doCast(SkillData.getInstance().getSkill(6330, 1));
  354. }
  355. else
  356. {
  357. cancelQuestTimer("chef_set_invul", npc, null);
  358. npc.getVariables().remove("BUSY_STATE");
  359. npc.getVariables().remove("INVUL_REMOVE_TIMER_STARTED");
  360. npc.setIsRunning(false);
  361. }
  362. }
  363. private void handlePreAttackMotion(L2Npc attacked)
  364. {
  365. cancelQuestTimer("remove_effects", attacked, null);
  366. attacked.getVariables().remove("BUSY_STATE");
  367. attacked.setIsNoRndWalk(false);
  368. attacked.setDisplayEffect(MAHUM_EFFECT_NONE);
  369. if (attacked.getRightHandItem() == OHS_Weapon)
  370. {
  371. attacked.setRHandId(THS_Weapon);
  372. }
  373. // TODO: Check about i_quest0
  374. }
  375. public static void main(String[] args)
  376. {
  377. new SelMahumSquad();
  378. }
  379. }