FrontArea.java 3.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.model.zone.ZoneId;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.util.Util;
  31. /**
  32. * @author UnAfraid
  33. */
  34. public class FrontArea implements ITargetTypeHandler
  35. {
  36. @Override
  37. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  38. {
  39. List<L2Character> targetList = new ArrayList<>();
  40. if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
  41. {
  42. activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  43. return EMPTY_TARGET_LIST;
  44. }
  45. final L2Character origin;
  46. final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
  47. if (skill.getCastRange() >= 0)
  48. {
  49. if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena))
  50. {
  51. return EMPTY_TARGET_LIST;
  52. }
  53. if (onlyFirst)
  54. {
  55. return new L2Character[]
  56. {
  57. target
  58. };
  59. }
  60. origin = target;
  61. targetList.add(origin); // Add target to target list
  62. }
  63. else
  64. {
  65. origin = activeChar;
  66. }
  67. final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
  68. int maxTargets = skill.getAffectLimit();
  69. for (L2Character obj : objs)
  70. {
  71. if (!(obj.isAttackable() || obj.isPlayable()))
  72. {
  73. continue;
  74. }
  75. if (obj == origin)
  76. {
  77. continue;
  78. }
  79. if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true))
  80. {
  81. if (!obj.isInFrontOf(activeChar))
  82. {
  83. continue;
  84. }
  85. if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  86. {
  87. continue;
  88. }
  89. if ((maxTargets > 0) && (targetList.size() >= maxTargets))
  90. {
  91. break;
  92. }
  93. targetList.add(obj);
  94. }
  95. }
  96. if (targetList.isEmpty())
  97. {
  98. return EMPTY_TARGET_LIST;
  99. }
  100. return targetList.toArray(new L2Character[targetList.size()]);
  101. }
  102. @Override
  103. public Enum<L2TargetType> getTargetType()
  104. {
  105. return L2TargetType.FRONT_AREA;
  106. }
  107. }