CorpseMob.java 2.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.L2Attackable;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. /**
  30. * Corpse Mob target handler.
  31. * @author UnAfraid, Zoey76
  32. */
  33. public class CorpseMob implements ITargetTypeHandler
  34. {
  35. @Override
  36. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  37. {
  38. if ((target == null) || !target.isAttackable() || !target.isDead())
  39. {
  40. activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  41. return EMPTY_TARGET_LIST;
  42. }
  43. if (skill.hasEffectType(L2EffectType.SUMMON) && target.isServitor() && (target.getActingPlayer() != null) && (target.getActingPlayer().getObjectId() == activeChar.getObjectId()))
  44. {
  45. return EMPTY_TARGET_LIST;
  46. }
  47. if (skill.hasEffectType(L2EffectType.HP_DRAIN) && ((L2Attackable) target).isOldCorpse(activeChar.getActingPlayer(), Config.CORPSE_CONSUME_SKILL_ALLOWED_TIME_BEFORE_DECAY, true))
  48. {
  49. return EMPTY_TARGET_LIST;
  50. }
  51. return new L2Character[]
  52. {
  53. target
  54. };
  55. }
  56. @Override
  57. public Enum<L2TargetType> getTargetType()
  58. {
  59. return L2TargetType.CORPSE_MOB;
  60. }
  61. }