MagicalAttack.java 3.5 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.model.stats.Formulas;
  28. import com.l2jserver.gameserver.model.stats.Stats;
  29. import com.l2jserver.util.Rnd;
  30. /**
  31. * Magical Attack effect implementation.
  32. * @author Adry_85
  33. */
  34. public final class MagicalAttack extends AbstractEffect
  35. {
  36. public MagicalAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  37. {
  38. super(attachCond, applyCond, set, params);
  39. }
  40. @Override
  41. public L2EffectType getEffectType()
  42. {
  43. return L2EffectType.MAGICAL_ATTACK;
  44. }
  45. @Override
  46. public boolean isInstant()
  47. {
  48. return true;
  49. }
  50. @Override
  51. public void onStart(BuffInfo info)
  52. {
  53. L2Character target = info.getEffected();
  54. L2Character activeChar = info.getEffector();
  55. // TODO: Unhardcode Cubic Skill to avoid double damage
  56. if (activeChar.isAlikeDead() || (info.getSkill().getId() == 4049))
  57. {
  58. return;
  59. }
  60. if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
  61. {
  62. target.stopFakeDeath(true);
  63. }
  64. boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
  65. boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
  66. final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
  67. final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
  68. int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
  69. if (damage > 0)
  70. {
  71. // Manage attack or cast break of the target (calculating rate, sending message...)
  72. if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
  73. {
  74. target.breakAttack();
  75. target.breakCast();
  76. }
  77. // Shield Deflect Magic: Reflect all damage on caster.
  78. if (target.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, info.getSkill()) > Rnd.get(100))
  79. {
  80. activeChar.reduceCurrentHp(damage, target, info.getSkill());
  81. activeChar.notifyDamageReceived(damage, target, info.getSkill(), mcrit, false);
  82. }
  83. else
  84. {
  85. target.reduceCurrentHp(damage, activeChar, info.getSkill());
  86. target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
  87. activeChar.sendDamageMessage(target, damage, mcrit, false, false);
  88. }
  89. }
  90. }
  91. }