ChatBattlefield.java 2.2 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.chathandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.handler.IChatHandler;
  22. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  23. import com.l2jserver.gameserver.model.L2World;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
  27. import com.l2jserver.gameserver.util.Util;
  28. /**
  29. * A chat handler
  30. * @author Gigiikun
  31. */
  32. public class ChatBattlefield implements IChatHandler
  33. {
  34. private static final int[] COMMAND_IDS =
  35. {
  36. 20
  37. };
  38. /**
  39. * Handle chat type 'battlefield'
  40. */
  41. @Override
  42. public void handleChat(int type, L2PcInstance activeChar, String target, String text)
  43. {
  44. if (TerritoryWarManager.getInstance().isTWChannelOpen() && (activeChar.getSiegeSide() > 0))
  45. {
  46. if (activeChar.isChatBanned() && Util.contains(Config.BAN_CHAT_CHANNELS, type))
  47. {
  48. activeChar.sendPacket(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED);
  49. return;
  50. }
  51. final CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
  52. for (L2PcInstance player : L2World.getInstance().getPlayers())
  53. {
  54. if (player.getSiegeSide() == activeChar.getSiegeSide())
  55. {
  56. player.sendPacket(cs);
  57. }
  58. }
  59. }
  60. }
  61. /**
  62. * Returns the chat types registered to this handler.
  63. */
  64. @Override
  65. public int[] getChatTypeList()
  66. {
  67. return COMMAND_IDS;
  68. }
  69. }