AdminQuest.java 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.admincommandhandlers;
  16. import java.io.File;
  17. import javax.script.ScriptException;
  18. import com.l2jserver.gameserver.handler.IAdminCommandHandler;
  19. import com.l2jserver.gameserver.instancemanager.QuestManager;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
  22. public class AdminQuest implements IAdminCommandHandler
  23. {
  24. private static final String[] ADMIN_COMMANDS =
  25. {
  26. "admin_quest_reload",
  27. "admin_script_load"
  28. };
  29. @Override
  30. public boolean useAdminCommand(String command, L2PcInstance activeChar)
  31. {
  32. if (activeChar == null)
  33. return false;
  34. // syntax will either be:
  35. // //quest_reload <id>
  36. // //quest_reload <questName>
  37. // The questName MUST start with a non-numeric character for this to work,
  38. // regardless which of the two formats is used.
  39. // Example: //quest_reload orc_occupation_change_1
  40. // Example: //quest_reload chests
  41. // Example: //quest_reload SagasSuperclass
  42. // Example: //quest_reload 12
  43. if (command.startsWith("admin_quest_reload"))
  44. {
  45. String[] parts = command.split(" ");
  46. if (parts.length < 2)
  47. {
  48. activeChar.sendMessage("Syntax: //quest_reload <questFolder>.<questSubFolders...>.questName> or //quest_reload <id>");
  49. }
  50. else
  51. {
  52. // try the first param as id
  53. try
  54. {
  55. int questId = Integer.parseInt(parts[1]);
  56. if (QuestManager.getInstance().reload(questId))
  57. {
  58. activeChar.sendMessage("Quest Reloaded Successfully.");
  59. }
  60. else
  61. {
  62. activeChar.sendMessage("Quest Reloaded Failed");
  63. }
  64. }
  65. catch (NumberFormatException e)
  66. {
  67. if (QuestManager.getInstance().reload(parts[1]))
  68. {
  69. activeChar.sendMessage("Quest Reloaded Successfully.");
  70. }
  71. else
  72. {
  73. activeChar.sendMessage("Quest Reloaded Failed");
  74. }
  75. }
  76. }
  77. }
  78. // script load should NOT be used in place of reload. If a script is already loaded
  79. // successfully, quest_reload ought to be used. The script_load command should only
  80. // be used for scripts that failed to load altogether (eg. due to errors) or that
  81. // did not at all exist during server boot. Using script_load to re-load a previously
  82. // loaded script may cause unpredictable script flow, minor loss of data, and more.
  83. // This provides a way to load new scripts without having to reboot the server.
  84. else if (command.startsWith("admin_script_load"))
  85. {
  86. String[] parts = command.split(" ");
  87. if (parts.length < 2)
  88. {
  89. //activeChar.sendMessage("Example: //script_load <questFolder>/<questSubFolders...>/<filename>.<ext> ");
  90. activeChar.sendMessage("Example: //script_load quests/SagasSuperclass/__init__.py");
  91. }
  92. else
  93. {
  94. File file = new File(L2ScriptEngineManager.SCRIPT_FOLDER, parts[1]);
  95. if (file.isFile())
  96. {
  97. try
  98. {
  99. L2ScriptEngineManager.getInstance().executeScript(file);
  100. // This part should be called only when the script is successfuly loaded.
  101. activeChar.sendMessage("Script Successfully Loaded.");
  102. }
  103. catch (ScriptException e)
  104. {
  105. activeChar.sendMessage("Failed loading: " + parts[1]);
  106. L2ScriptEngineManager.getInstance().reportScriptFileError(file, e);
  107. }
  108. catch (Exception e)
  109. {
  110. activeChar.sendMessage("Failed loading: " + parts[1]);
  111. }
  112. }
  113. else
  114. {
  115. activeChar.sendMessage("File Not Found: " + parts[1]);
  116. }
  117. }
  118. }
  119. return true;
  120. }
  121. @Override
  122. public String[] getAdminCommandList()
  123. {
  124. return ADMIN_COMMANDS;
  125. }
  126. }