FlagPole.java 1.5 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.skills.Skill;
  24. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  25. /**
  26. * @author UnAfraid
  27. */
  28. public class FlagPole implements ITargetTypeHandler
  29. {
  30. @Override
  31. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  32. {
  33. if (!activeChar.isPlayer())
  34. {
  35. return EMPTY_TARGET_LIST;
  36. }
  37. return new L2Object[]
  38. {
  39. target
  40. };
  41. }
  42. @Override
  43. public Enum<L2TargetType> getTargetType()
  44. {
  45. return L2TargetType.FLAGPOLE;
  46. }
  47. }