StaticDamage.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.conditions.Condition;
  22. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.skills.BuffInfo;
  25. /**
  26. * Static Damage effect implementation.
  27. * @author Adry_85
  28. */
  29. public final class StaticDamage extends AbstractEffect
  30. {
  31. private final int _power;
  32. public StaticDamage(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  33. {
  34. super(attachCond, applyCond, set, params);
  35. _power = params != null ? params.getInt("power", 0) : 0;
  36. }
  37. @Override
  38. public L2EffectType getEffectType()
  39. {
  40. return L2EffectType.STATIC_DAMAGE;
  41. }
  42. @Override
  43. public boolean isInstant()
  44. {
  45. return true;
  46. }
  47. @Override
  48. public void onStart(BuffInfo info)
  49. {
  50. if (info.getEffector().isAlikeDead())
  51. {
  52. return;
  53. }
  54. info.getEffected().reduceCurrentHp(_power, info.getEffector(), info.getSkill());
  55. info.getEffected().notifyDamageReceived(_power, info.getEffector(), info.getSkill(), false, false);
  56. if (info.getEffector().isPlayer())
  57. {
  58. info.getEffector().sendDamageMessage(info.getEffected(), _power, false, false, false);
  59. }
  60. }
  61. }