DamOverTimePercent.java 2.6 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.conditions.Condition;
  22. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.skills.BuffInfo;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. /**
  27. * Damage Over Time Percent effect implementation.
  28. * @author Adry_85
  29. */
  30. public final class DamOverTimePercent extends AbstractEffect
  31. {
  32. private final boolean _canKill;
  33. public DamOverTimePercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  34. {
  35. super(attachCond, applyCond, set, params);
  36. _canKill = (params != null) && params.getBoolean("canKill", false);
  37. }
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.DMG_OVER_TIME_PERCENT;
  42. }
  43. @Override
  44. public boolean onActionTime(BuffInfo info)
  45. {
  46. if (info.getEffected().isDead())
  47. {
  48. return false;
  49. }
  50. double damage = info.getEffected().getCurrentHp() * getValue() * getTicksMultiplier();
  51. if (damage >= (info.getEffected().getCurrentHp() - 1))
  52. {
  53. if (info.getSkill().isToggle())
  54. {
  55. info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP);
  56. return false;
  57. }
  58. // For DOT skills that will not kill effected player.
  59. if (!_canKill)
  60. {
  61. // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them
  62. if (info.getEffected().getCurrentHp() <= 1)
  63. {
  64. return info.getSkill().isToggle();
  65. }
  66. damage = info.getEffected().getCurrentHp() - 1;
  67. }
  68. }
  69. info.getEffected().reduceCurrentHpByDOT(damage, info.getEffector(), info.getSkill());
  70. info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, true);
  71. return info.getSkill().isToggle();
  72. }
  73. }