SignetMDam.java 5.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. /**
  16. * @author Forsaiken
  17. */
  18. package handlers.effecthandlers;
  19. import javolution.util.FastList;
  20. import com.l2jserver.gameserver.ai.CtrlEvent;
  21. import com.l2jserver.gameserver.datatables.NpcTable;
  22. import com.l2jserver.gameserver.idfactory.IdFactory;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  27. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  28. import com.l2jserver.gameserver.model.effects.L2Effect;
  29. import com.l2jserver.gameserver.model.effects.L2EffectType;
  30. import com.l2jserver.gameserver.model.skills.l2skills.L2SkillSignetCasttime;
  31. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  32. import com.l2jserver.gameserver.model.stats.Env;
  33. import com.l2jserver.gameserver.model.stats.Formulas;
  34. import com.l2jserver.gameserver.network.SystemMessageId;
  35. import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
  36. import com.l2jserver.gameserver.util.Point3D;
  37. public class SignetMDam extends L2Effect
  38. {
  39. private L2EffectPointInstance _actor;
  40. public SignetMDam(Env env, EffectTemplate template)
  41. {
  42. super(env, template);
  43. }
  44. @Override
  45. public L2EffectType getEffectType()
  46. {
  47. return L2EffectType.SIGNET_GROUND;
  48. }
  49. @Override
  50. public boolean onStart()
  51. {
  52. L2NpcTemplate template;
  53. if (getSkill() instanceof L2SkillSignetCasttime)
  54. template = NpcTable.getInstance().getTemplate(((L2SkillSignetCasttime) getSkill())._effectNpcId);
  55. else
  56. return false;
  57. L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(), template, getEffector());
  58. effectPoint.setCurrentHp(effectPoint.getMaxHp());
  59. effectPoint.setCurrentMp(effectPoint.getMaxMp());
  60. //L2World.getInstance().storeObject(effectPoint);
  61. int x = getEffector().getX();
  62. int y = getEffector().getY();
  63. int z = getEffector().getZ();
  64. if (getEffector().isPlayer() && getSkill().getTargetType() == L2TargetType.TARGET_GROUND)
  65. {
  66. Point3D wordPosition = getEffector().getActingPlayer().getCurrentSkillWorldPosition();
  67. if (wordPosition != null)
  68. {
  69. x = wordPosition.getX();
  70. y = wordPosition.getY();
  71. z = wordPosition.getZ();
  72. }
  73. }
  74. effectPoint.setIsInvul(true);
  75. effectPoint.spawnMe(x, y, z);
  76. _actor = effectPoint;
  77. return true;
  78. }
  79. @Override
  80. public boolean onActionTime()
  81. {
  82. if (getCount() >= getTotalCount() - 2)
  83. return true; // do nothing first 2 times
  84. int mpConsume = getSkill().getMpConsume();
  85. L2PcInstance caster = getEffector().getActingPlayer();
  86. boolean sps = caster.isSpiritshotCharged(getSkill());
  87. boolean bss = caster.isBlessedSpiritshotCharged(getSkill());
  88. FastList<L2Character> targets = new FastList<>();
  89. for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  90. {
  91. if (cha == null || cha == caster)
  92. continue;
  93. if (cha.isL2Attackable() || cha.isPlayable())
  94. {
  95. if (cha.isAlikeDead())
  96. continue;
  97. if (mpConsume > caster.getCurrentMp())
  98. {
  99. caster.sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  100. return false;
  101. }
  102. caster.reduceCurrentMp(mpConsume);
  103. if (cha.isPlayable())
  104. {
  105. if (caster.canAttackCharacter(cha))
  106. {
  107. targets.add(cha);
  108. caster.updatePvPStatus(cha);
  109. }
  110. }
  111. else
  112. targets.add(cha);
  113. }
  114. }
  115. if (!targets.isEmpty())
  116. {
  117. caster.broadcastPacket(new MagicSkillLaunched(caster, getSkill().getId(), getSkill().getLevel(), targets.toArray(new L2Character[targets.size()])));
  118. for (L2Character target : targets)
  119. {
  120. boolean mcrit = Formulas.calcMCrit(caster.getMCriticalHit(target, getSkill()));
  121. byte shld = Formulas.calcShldUse(caster, target, getSkill());
  122. int mdam = (int) Formulas.calcMagicDam(caster, target, getSkill(), shld, sps, bss, mcrit);
  123. if (target.isSummon())
  124. target.broadcastStatusUpdate();
  125. if (mdam > 0)
  126. {
  127. if (!target.isRaid()
  128. && Formulas.calcAtkBreak(target, mdam))
  129. {
  130. target.breakAttack();
  131. target.breakCast();
  132. }
  133. caster.sendDamageMessage(target, mdam, mcrit, false, false);
  134. target.reduceCurrentHp(mdam, caster, getSkill());
  135. }
  136. target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, caster);
  137. }
  138. }
  139. return true;
  140. }
  141. @Override
  142. public void onExit()
  143. {
  144. if (_actor != null)
  145. _actor.deleteMe();
  146. }
  147. }