castle_siege_guards.sql 258 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800
  1. -- ---------------------------
  2. -- Table structure for castle_siege_guards
  3. -- ---------------------------
  4. CREATE TABLE IF NOT EXISTS castle_siege_guards (
  5. castleId INT NOT NULL default 0,
  6. id int(11) NOT NULL auto_increment,
  7. npcId INT NOT NULL default 0,
  8. x INT NOT NULL default 0,
  9. y INT NOT NULL default 0,
  10. z INT NOT NULL default 0,
  11. heading INT NOT NULL default 0,
  12. respawnDelay INT NOT NULL default 0,
  13. isHired INT NOT NULL default 1,
  14. PRIMARY KEY (id),
  15. KEY id (castleId)
  16. );
  17. -- Aden
  18. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147290, 8527, -470, 16389, 10800, 0);
  19. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147356, 8527, -470, 16389, 10800, 0);
  20. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147423, 8527, -470, 16389, 10800, 0);
  21. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147490, 8527, -470, 16389, 10800, 0);
  22. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147556, 8527, -470, 16389, 10800, 0);
  23. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147290, 8547, -470, 16389, 10800, 0);
  24. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147323, 8547, -470, 16389, 10800, 0);
  25. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147356, 8547, -470, 16389, 10800, 0);
  26. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147390, 8547, -470, 16389, 10800, 0);
  27. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147423, 8547, -470, 16389, 10800, 0);
  28. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147456, 8547, -470, 16389, 10800, 0);
  29. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147490, 8547, -470, 16389, 10800, 0);
  30. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147523, 8547, -470, 16389, 10800, 0);
  31. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147556, 8547, -470, 16389, 10800, 0);
  32. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147590, 8547, -470, 16389, 10800, 0);
  33. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147290, 8567, -470, 16389, 10800, 0);
  34. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147323, 8567, -470, 16389, 10800, 0);
  35. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147356, 8567, -470, 16389, 10800, 0);
  36. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147390, 8567, -470, 16389, 10800, 0);
  37. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147423, 8567, -470, 16389, 10800, 0);
  38. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147456, 8567, -470, 16389, 10800, 0);
  39. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147490, 8567, -470, 16389, 10800, 0);
  40. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147523, 8567, -470, 16389, 10800, 0);
  41. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147556, 8567, -470, 16389, 10800, 0);
  42. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147590, 8567, -470, 16389, 10800, 0);
  43. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147290, 8587, -470, 16389, 10800, 0);
  44. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147323, 8587, -470, 16389, 10800, 0);
  45. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147356, 8587, -470, 16389, 10800, 0);
  46. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147390, 8587, -470, 16389, 10800, 0);
  47. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147423, 8587, -470, 16389, 10800, 0);
  48. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12278, 147456, 8587, -470, 16389, 10800, 0);
  49. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147490, 8587, -470, 16389, 10800, 0);
  50. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147523, 8587, -470, 16389, 10800, 0);
  51. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147556, 8587, -470, 16389, 10800, 0);
  52. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147590, 8587, -470, 16389, 10800, 0);
  53. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8527, -212, 32768, 10800, 0);
  54. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8567, -212, 32768, 10800, 0);
  55. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8608, -212, 32768, 10800, 0);
  56. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8649, -212, 32768, 10800, 0);
  57. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8689, -212, 32768, 10800, 0);
  58. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8730, -212, 32768, 10800, 0);
  59. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8771, -212, 32768, 10800, 0);
  60. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8811, -212, 32768, 10800, 0);
  61. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8852, -212, 32768, 10800, 0);
  62. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8893, -212, 32768, 10800, 0);
  63. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8933, -212, 32768, 10800, 0);
  64. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8974, -212, 32768, 10800, 0);
  65. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9015, -212, 32768, 10800, 0);
  66. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9055, -212, 32768, 10800, 0);
  67. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9096, -212, 32768, 10800, 0);
  68. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9137, -212, 32768, 10800, 0);
  69. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9177, -212, 32768, 10800, 0);
  70. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9218, -212, 32768, 10800, 0);
  71. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9259, -212, 32768, 10800, 0);
  72. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9300, -212, 32768, 10800, 0);
  73. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8724, -212, 32768, 10800, 0);
  74. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8839, -212, 32768, 10800, 0);
  75. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8954, -212, 32768, 10800, 0);
  76. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 9069, -212, 32768, 10800, 0);
  77. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8954, -212, 32768, 10800, 0);
  78. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 9069, -212, 32768, 10800, 0);
  79. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8621, -212, 32768, 10800, 0);
  80. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8757, -212, 32768, 10800, 0);
  81. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8894, -212, 32768, 10800, 0);
  82. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 9030, -212, 32768, 10800, 0);
  83. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 9167, -212, 32768, 10800, 0);
  84. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147984, 8486, -212, 16389, 10800, 0);
  85. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147955, 8486, -212, 16389, 10800, 0);
  86. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147927, 8486, -212, 16389, 10800, 0);
  87. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147896, 8485, -212, 16389, 10800, 0);
  88. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147865, 8485, -212, 16389, 10800, 0);
  89. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147835, 8485, -212, 16389, 10800, 0);
  90. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147983, 8467, -212, 16389, 10800, 0);
  91. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147954, 8467, -212, 16389, 10800, 0);
  92. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147925, 8467, -212, 16389, 10800, 0);
  93. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147895, 8466, -212, 16389, 10800, 0);
  94. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147864, 8466, -212, 16389, 10800, 0);
  95. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147833, 8466, -212, 16389, 10800, 0);
  96. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147064, 8489, -212, 16389, 10800, 0);
  97. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147035, 8489, -212, 16389, 10800, 0);
  98. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147007, 8489, -212, 16389, 10800, 0);
  99. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146976, 8488, -212, 16389, 10800, 0);
  100. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146945, 8488, -212, 16389, 10800, 0);
  101. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146915, 8488, -212, 16389, 10800, 0);
  102. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147065, 8466, -212, 16389, 10800, 0);
  103. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147036, 8466, -212, 16389, 10800, 0);
  104. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147007, 8466, -212, 16389, 10800, 0);
  105. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146977, 8465, -212, 16389, 10800, 0);
  106. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146946, 8465, -212, 16389, 10800, 0);
  107. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146915, 8465, -212, 16389, 10800, 0);
  108. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149105, 6657, -470, 16389, 10800, 0);
  109. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149142, 6657, -470, 16389, 10800, 0);
  110. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149180, 6657, -470, 16389, 10800, 0);
  111. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149217, 6657, -470, 16389, 10800, 0);
  112. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149255, 6657, -470, 16389, 10800, 0);
  113. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149292, 6657, -470, 16389, 10800, 0);
  114. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149330, 6657, -470, 16389, 10800, 0);
  115. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149105, 6637, -470, 16389, 10800, 0);
  116. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149142, 6637, -470, 16389, 10800, 0);
  117. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149180, 6637, -470, 16389, 10800, 0);
  118. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149217, 6637, -470, 16389, 10800, 0);
  119. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149255, 6637, -470, 16389, 10800, 0);
  120. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149292, 6637, -470, 16389, 10800, 0);
  121. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149330, 6637, -470, 16389, 10800, 0);
  122. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149105, 6617, -470, 16389, 10800, 0);
  123. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 149142, 6617, -470, 16389, 10800, 0);
  124. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149180, 6617, -470, 16389, 10800, 0);
  125. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 149217, 6617, -470, 16389, 10800, 0);
  126. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149255, 6617, -470, 16389, 10800, 0);
  127. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 149292, 6617, -470, 16389, 10800, 0);
  128. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149330, 6617, -470, 16389, 10800, 0);
  129. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145569, 6657, -470, 16389, 10800, 0);
  130. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145606, 6657, -470, 16389, 10800, 0);
  131. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145644, 6657, -470, 16389, 10800, 0);
  132. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145682, 6657, -470, 16389, 10800, 0);
  133. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145719, 6657, -470, 16389, 10800, 0);
  134. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145757, 6657, -470, 16389, 10800, 0);
  135. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145795, 6657, -470, 16389, 10800, 0);
  136. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145569, 6637, -470, 16389, 10800, 0);
  137. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145606, 6637, -470, 16389, 10800, 0);
  138. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145644, 6637, -470, 16389, 10800, 0);
  139. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145682, 6637, -470, 16389, 10800, 0);
  140. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145719, 6637, -470, 16389, 10800, 0);
  141. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145757, 6637, -470, 16389, 10800, 0);
  142. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145795, 6637, -470, 16389, 10800, 0);
  143. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145569, 6617, -470, 16389, 10800, 0);
  144. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145606, 6617, -470, 16389, 10800, 0);
  145. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145644, 6617, -470, 16389, 10800, 0);
  146. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145682, 6617, -470, 16389, 10800, 0);
  147. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145719, 6617, -470, 16389, 10800, 0);
  148. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145757, 6617, -470, 16389, 10800, 0);
  149. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145795, 6617, -470, 16389, 10800, 0);
  150. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 145762, 7588, -470, 16389, 10800, 0);
  151. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 146067, 7588, -470, 16389, 10800, 0);
  152. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 146372, 7588, -470, 16389, 10800, 0);
  153. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 146678, 7588, -470, 16389, 10800, 0);
  154. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 146983, 7588, -470, 16389, 10800, 0);
  155. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147288, 7588, -470, 16389, 10800, 0);
  156. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 147594, 7588, -470, 16389, 10800, 0);
  157. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 147899, 7588, -470, 16389, 10800, 0);
  158. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 148204, 7588, -470, 16389, 10800, 0);
  159. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 148510, 7588, -470, 16389, 10800, 0);
  160. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 148815, 7588, -470, 16389, 10800, 0);
  161. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 149121, 7588, -470, 16389, 10800, 0);
  162. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 149083, 4965, -20, 0, 10800, 0);
  163. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149082, 4926, -20, 0, 10800, 0);
  164. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149081, 4886, -20, 0, 10800, 0);
  165. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149081, 4843, -20, 0, 10800, 0);
  166. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149057, 4810, -20, 0, 10800, 0);
  167. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149034, 4790, -20, 0, 10800, 0);
  168. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149008, 4773, -20, 0, 10800, 0);
  169. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148980, 4766, -20, 0, 10800, 0);
  170. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148951, 4766, -20, 0, 10800, 0);
  171. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148921, 4766, -20, 0, 10800, 0);
  172. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 149006, 4835, -20, 0, 10800, 0);
  173. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 149056, 4219, -20, 0, 10800, 0);
  174. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149080, 4252, -20, 0, 10800, 0);
  175. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149080, 4295, -20, 0, 10800, 0);
  176. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149081, 4335, -20, 0, 10800, 0);
  177. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149082, 4374, -20, 0, 10800, 0);
  178. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149038, 4416, -20, 0, 10800, 0);
  179. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149011, 4439, -20, 0, 10800, 0);
  180. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148984, 4449, -20, 0, 10800, 0);
  181. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148955, 4450, -20, 0, 10800, 0);
  182. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148922, 4451, -20, 0, 10800, 0);
  183. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 149006, 4362, -20, 0, 10800, 0);
  184. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 145831, 4252, -20, 32768, 10800, 0);
  185. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145909, 4440, -20, 32768, 10800, 0);
  186. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145883, 4421, -20, 32768, 10800, 0);
  187. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145833, 4374, -20, 32768, 10800, 0);
  188. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145833, 4335, -20, 32768, 10800, 0);
  189. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145832, 4295, -20, 32768, 10800, 0);
  190. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145852, 4404, -20, 32768, 10800, 0);
  191. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145936, 4450, -20, 32768, 10800, 0);
  192. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145966, 4450, -20, 32768, 10800, 0);
  193. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145995, 4449, -20, 32768, 10800, 0);
  194. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 145926, 4377, -20, 32768, 10800, 0);
  195. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 145836, 4968, -20, 32768, 10800, 0);
  196. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145836, 4929, -20, 32768, 10800, 0);
  197. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145835, 4889, -20, 32768, 10800, 0);
  198. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145834, 4846, -20, 32768, 10800, 0);
  199. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145853, 4815, -20, 32768, 10800, 0);
  200. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145874, 4797, -20, 32768, 10800, 0);
  201. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145901, 4774, -20, 32768, 10800, 0);
  202. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145989, 4766, -20, 32768, 10800, 0);
  203. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145958, 4767, -20, 32768, 10800, 0);
  204. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145928, 4767, -20, 32768, 10800, 0);
  205. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 145921, 4829, -20, 32768, 10800, 0);
  206. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147146, 5459, -340, 16389, 10800, 0);
  207. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147196, 5459, -340, 16389, 10800, 0);
  208. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147247, 5459, -340, 16389, 10800, 0);
  209. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147298, 5459, -340, 16389, 10800, 0);
  210. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147349, 5459, -340, 16389, 10800, 0);
  211. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147400, 5459, -340, 16389, 10800, 0);
  212. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147451, 5459, -340, 16389, 10800, 0);
  213. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147501, 5459, -340, 16389, 10800, 0);
  214. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147552, 5459, -340, 16389, 10800, 0);
  215. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147603, 5459, -340, 16389, 10800, 0);
  216. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147654, 5459, -340, 16389, 10800, 0);
  217. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147705, 5459, -340, 16389, 10800, 0);
  218. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147756, 5459, -340, 16389, 10800, 0);
  219. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147554, 5354, -340, 16389, 10800, 0);
  220. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147352, 5354, -340, 32768, 10800, 0);
  221. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147560, 5754, -340, 32768, 10800, 0);
  222. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147356, 5754, -340, 32768, 10800, 0);
  223. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147457, 5754, -340, 32768, 10800, 0);
  224. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147556, 5857, -400, 16389, 10800, 0);
  225. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147522, 5857, -400, 16389, 10800, 0);
  226. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147488, 5857, -400, 16389, 10800, 0);
  227. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147455, 5857, -400, 16389, 10800, 0);
  228. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147421, 5857, -400, 16389, 10800, 0);
  229. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147387, 5857, -400, 16389, 10800, 0);
  230. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147353, 5857, -400, 16389, 10800, 0);
  231. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147320, 5857, -400, 16389, 10800, 0);
  232. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147455, 3221, -400, 16389, 10800, 0);
  233. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147334, 5827, -400, 16389, 10800, 0);
  234. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147367, 5827, -400, 16389, 10800, 0);
  235. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147401, 5827, -400, 16389, 10800, 0);
  236. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147435, 5827, -400, 16389, 10800, 0);
  237. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147468, 5827, -400, 16389, 10800, 0);
  238. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147502, 5827, -400, 16389, 10800, 0);
  239. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147536, 5827, -400, 16389, 10800, 0);
  240. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147570, 5827, -400, 16389, 10800, 0);
  241. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147590, 5857, -400, 16389, 10800, 0);
  242. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1600, -150, 16389, 10800, 0);
  243. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1600, -150, 16389, 10800, 0);
  244. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1620, -150, 16389, 10800, 0);
  245. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1620, -150, 16389, 10800, 0);
  246. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1640, -150, 16389, 10800, 0);
  247. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1640, -150, 16389, 10800, 0);
  248. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1660, -150, 16389, 10800, 0);
  249. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1660, -150, 16389, 10800, 0);
  250. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1680, -150, 16389, 10800, 0);
  251. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1680, -150, 16389, 10800, 0);
  252. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148161, 1700, -150, 16389, 10800, 0);
  253. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148199, 1700, -150, 16389, 10800, 0);
  254. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148161, 1720, -150, 16389, 10800, 0);
  255. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148199, 1720, -150, 16389, 10800, 0);
  256. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1600, -150, 16389, 10800, 0);
  257. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1600, -150, 16389, 10800, 0);
  258. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1620, -150, 16389, 10800, 0);
  259. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1620, -150, 16389, 10800, 0);
  260. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1640, -150, 16389, 10800, 0);
  261. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1640, -150, 16389, 10800, 0);
  262. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1660, -150, 16389, 10800, 0);
  263. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1660, -150, 16389, 10800, 0);
  264. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1680, -150, 16389, 10800, 0);
  265. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1680, -150, 16389, 10800, 0);
  266. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146750, 1700, -150, 16389, 10800, 0);
  267. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146707, 1700, -150, 16389, 10800, 0);
  268. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146750, 1720, -150, 16389, 10800, 0);
  269. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146707, 1720, -150, 16389, 10800, 0);
  270. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146818, 1300, -150, 16389, 10800, 0);
  271. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146861, 1300, -150, 16389, 10800, 0);
  272. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146905, 1300, -150, 16389, 10800, 0);
  273. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146949, 1300, -150, 16389, 10800, 0);
  274. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146993, 1300, -150, 16389, 10800, 0);
  275. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147037, 1300, -150, 16389, 10800, 0);
  276. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147351, 1300, -150, 16389, 10800, 0);
  277. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147393, 1300, -150, 16389, 10800, 0);
  278. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147435, 1300, -150, 16389, 10800, 0);
  279. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147477, 1300, -150, 16389, 10800, 0);
  280. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147519, 1300, -150, 16389, 10800, 0);
  281. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147561, 1300, -150, 16389, 10800, 0);
  282. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147461, 1245, -150, 16391, 10800, 0);
  283. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146933, 1245, -150, 16392, 10800, 0);
  284. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147441, 1245, -150, 16391, 10800, 0);
  285. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146953, 1245, -150, 16392, 10800, 0);
  286. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12254, 147468, 1671, -338, 16389, 200, 0);
  287. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147428, 1671, -338, 16389, 200, 0);
  288. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147508, 1671, -338, 16389, 200, 0);
  289. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147482, 1933, -468, 16389, 200, 0);
  290. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147449, 1933, -468, 16389, 200, 0);
  291. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147740, 2020, -450, 16389, 200, 0);
  292. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147690, 2020, -450, 16389, 200, 0);
  293. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147592, 2020, -450, 16389, 200, 0);
  294. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147542, 2020, -450, 16389, 200, 0);
  295. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147444, 2020, -450, 16389, 200, 0);
  296. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147395, 2020, -450, 16389, 200, 0);
  297. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147296, 2020, -450, 16389, 200, 0);
  298. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147247, 2020, -450, 16389, 200, 0);
  299. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147740, 2040, -450, 16389, 200, 0);
  300. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147690, 2040, -450, 16389, 200, 0);
  301. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147592, 2040, -450, 16389, 200, 0);
  302. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147542, 2040, -450, 16389, 200, 0);
  303. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147444, 2040, -450, 16389, 200, 0);
  304. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147395, 2040, -450, 16389, 200, 0);
  305. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147296, 2040, -450, 16389, 200, 0);
  306. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147247, 2040, -450, 16389, 200, 0);
  307. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147740, 2060, -450, 16389, 200, 0);
  308. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147690, 2060, -450, 16389, 200, 0);
  309. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147641, 2060, -450, 16389, 200, 0);
  310. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147592, 2060, -450, 16389, 200, 0);
  311. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147542, 2060, -450, 16389, 200, 0);
  312. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147493, 2060, -450, 16389, 200, 0);
  313. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147444, 2060, -450, 16389, 200, 0);
  314. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147395, 2060, -450, 16389, 200, 0);
  315. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147345, 2060, -450, 16389, 200, 0);
  316. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147296, 2060, -450, 16389, 200, 0);
  317. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147247, 2060, -450, 16389, 200, 0);
  318. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147198, 2060, -450, 16389, 200, 0);
  319. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147740, 2080, -450, 16389, 200, 0);
  320. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147690, 2080, -450, 16389, 200, 0);
  321. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147641, 2080, -450, 16389, 200, 0);
  322. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147592, 2080, -450, 16389, 200, 0);
  323. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147542, 2080, -450, 16389, 200, 0);
  324. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147493, 2080, -450, 16389, 200, 0);
  325. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147444, 2080, -450, 16389, 200, 0);
  326. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147395, 2080, -450, 16389, 200, 0);
  327. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147345, 2080, -450, 16389, 200, 0);
  328. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147296, 2080, -450, 16389, 200, 0);
  329. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147247, 2080, -450, 16389, 200, 0);
  330. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147198, 2080, -450, 16389, 200, 0);
  331. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148404, 5289, -21, 0, 120, 0);
  332. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148404, 5309, -21, 0, 120, 0);
  333. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148404, 5328, -21, 0, 120, 0);
  334. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148404, 5348, -21, 0, 120, 0);
  335. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148404, 5368, -21, 0, 120, 0);
  336. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5289, -21, 0, 120, 0);
  337. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5309, -21, 0, 120, 0);
  338. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5328, -21, 0, 120, 0);
  339. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5348, -21, 0, 120, 0);
  340. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5368, -21, 0, 120, 0);
  341. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5289, -21, 0, 120, 0);
  342. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5309, -21, 0, 120, 0);
  343. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5328, -21, 0, 120, 0);
  344. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5348, -21, 0, 120, 0);
  345. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5368, -21, 0, 120, 0);
  346. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5289, -21, 0, 120, 0);
  347. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5309, -21, 0, 120, 0);
  348. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5328, -21, 0, 120, 0);
  349. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5348, -21, 0, 120, 0);
  350. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5368, -21, 0, 120, 0);
  351. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146520, 5289, -21, 32768, 120, 0);
  352. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146520, 5308, -21, 32768, 120, 0);
  353. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146520, 5328, -21, 32768, 120, 0);
  354. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146520, 5348, -21, 32768, 120, 0);
  355. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146520, 5368, -21, 32768, 120, 0);
  356. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5289, -21, 32768, 120, 0);
  357. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5308, -21, 32768, 120, 0);
  358. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5328, -21, 32768, 120, 0);
  359. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5348, -21, 32768, 120, 0);
  360. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5368, -21, 32768, 120, 0);
  361. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5289, -21, 32768, 120, 0);
  362. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5308, -21, 32768, 120, 0);
  363. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5328, -21, 32768, 120, 0);
  364. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5348, -21, 32768, 120, 0);
  365. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5368, -21, 32768, 120, 0);
  366. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5289, -21, 32768, 120, 0);
  367. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5308, -21, 32768, 120, 0);
  368. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5328, -21, 32768, 120, 0);
  369. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5348, -21, 32768, 120, 0);
  370. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5368, -21, 32768, 120, 0);
  371. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149936, 5168, -80, 8192, 120, 0);
  372. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149893, 5230, -80, 8192, 120, 0);
  373. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149851, 5293, -80, 8192, 120, 0);
  374. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149809, 5355, -80, 8192, 120, 0);
  375. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149767, 5418, -80, 8192, 120, 0);
  376. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149725, 5480, -80, 8192, 120, 0);
  377. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149682, 5543, -80, 8192, 120, 0);
  378. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149640, 5605, -80, 8192, 120, 0);
  379. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149598, 5668, -80, 8192, 120, 0);
  380. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149556, 5730, -80, 8192, 120, 0);
  381. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149514, 5793, -80, 8192, 120, 0);
  382. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149472, 5856, -80, 8192, 120, 0);
  383. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 144976, 5136, -80, 8192, 120, 0);
  384. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145015, 5197, -80, 8192, 120, 0);
  385. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145054, 5258, -80, 8192, 120, 0);
  386. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145093, 5319, -80, 8192, 120, 0);
  387. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145133, 5380, -80, 8192, 120, 0);
  388. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145172, 5441, -80, 8192, 120, 0);
  389. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145211, 5502, -80, 8192, 120, 0);
  390. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145250, 5563, -80, 8192, 120, 0);
  391. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145290, 5624, -80, 8192, 120, 0);
  392. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145329, 5685, -80, 8192, 120, 0);
  393. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145368, 5746, -80, 8192, 120, 0);
  394. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145408, 5808, -80, 8192, 120, 0);
  395. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8527, -212, 32768, 10800, 0);
  396. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8567, -212, 32768, 10800, 0);
  397. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8649, -212, 32768, 10800, 0);
  398. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8689, -212, 32768, 10800, 0);
  399. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8771, -212, 32768, 10800, 0);
  400. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8811, -212, 32768, 10800, 0);
  401. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8893, -212, 32768, 10800, 0);
  402. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8933, -212, 32768, 10800, 0);
  403. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9015, -212, 32768, 10800, 0);
  404. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9055, -212, 32768, 10800, 0);
  405. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9137, -212, 32768, 10800, 0);
  406. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9177, -212, 32768, 10800, 0);
  407. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9259, -212, 32768, 10800, 0);
  408. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9300, -212, 32768, 10800, 0);
  409. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8724, -212, 32768, 10800, 0);
  410. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8839, -212, 32768, 10800, 0);
  411. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 9069, -212, 32768, 10800, 0);
  412. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8954, -212, 32768, 10800, 0);
  413. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8621, -212, 32768, 10800, 0);
  414. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8894, -212, 32768, 10800, 0);
  415. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 9167, -212, 32768, 10800, 0);
  416. -- Dion
  417. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22403, 156725, -2953, 48376, 10800, 0);
  418. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22375, 156725, -2953, 48376, 10800, 0);
  419. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22347, 156725, -2953, 48376, 10800, 0);
  420. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22319, 156725, -2953, 48376, 10800, 0);
  421. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22291, 156725, -2953, 48376, 10800, 0);
  422. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22263, 156725, -2953, 48376, 10800, 0);
  423. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22235, 156725, -2953, 48376, 10800, 0);
  424. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22207, 156725, -2953, 48376, 10800, 0);
  425. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22179, 156725, -2953, 48376, 10800, 0);
  426. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22403, 156705, -2953, 48376, 10800, 0);
  427. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22375, 156705, -2953, 48376, 10800, 0);
  428. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22347, 156705, -2953, 48376, 10800, 0);
  429. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22319, 156705, -2953, 48376, 10800, 0);
  430. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22291, 156705, -2953, 48376, 10800, 0);
  431. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22263, 156705, -2953, 48376, 10800, 0);
  432. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22235, 156705, -2953, 48376, 10800, 0);
  433. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22207, 156705, -2953, 48376, 10800, 0);
  434. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22179, 156705, -2953, 48376, 10800, 0);
  435. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22403, 156685, -2953, 48376, 10800, 0);
  436. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22375, 156685, -2953, 48376, 10800, 0);
  437. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22347, 156685, -2953, 48376, 10800, 0);
  438. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22319, 156685, -2953, 48376, 10800, 0);
  439. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 22291, 156685, -2953, 48376, 10800, 0);
  440. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22263, 156685, -2953, 48376, 10800, 0);
  441. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22235, 156685, -2953, 48376, 10800, 0);
  442. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22207, 156685, -2953, 48376, 10800, 0);
  443. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22179, 156685, -2953, 48376, 10800, 0);
  444. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22546, 157103, -2943, 32080, 10800, 0);
  445. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22545, 157134, -2942, 32080, 10800, 0);
  446. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 22545, 157164, -2942, 32080, 10800, 0);
  447. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22545, 157194, -2941, 32080, 10800, 0);
  448. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22546, 157225, -2942, 32080, 10800, 0);
  449. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22544, 157254, -2941, 32080, 10800, 0);
  450. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 22544, 157284, -2941, 32080, 10800, 0);
  451. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22544, 157314, -2940, 32080, 10800, 0);
  452. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22545, 157345, -2941, 32080, 10800, 0);
  453. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22571, 157121, -2961, 32080, 10800, 0);
  454. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22571, 157151, -2961, 32080, 10800, 0);
  455. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22571, 157182, -2960, 32080, 10800, 0);
  456. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22572, 157212, -2961, 32080, 10800, 0);
  457. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22570, 157242, -2960, 32080, 10800, 0);
  458. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22570, 157272, -2960, 32080, 10800, 0);
  459. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22569, 157301, -2959, 32080, 10800, 0);
  460. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22570, 157333, -2960, 32080, 10800, 0);
  461. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22592, 157105, -2965, 32080, 10800, 0);
  462. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22591, 157135, -2965, 32080, 10800, 0);
  463. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22591, 157165, -2964, 32080, 10800, 0);
  464. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22590, 157196, -2964, 32080, 10800, 0);
  465. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22592, 157226, -2964, 32080, 10800, 0);
  466. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22590, 157256, -2963, 32080, 10800, 0);
  467. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22590, 157286, -2963, 32080, 10800, 0);
  468. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22589, 157315, -2962, 32080, 10800, 0);
  469. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22590, 157347, -2963, 32080, 10800, 0);
  470. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22738, 157123, -2966, 32080, 10800, 0);
  471. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22738, 157153, -2965, 32080, 10800, 0);
  472. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22738, 157184, -2965, 32080, 10800, 0);
  473. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22737, 157214, -2964, 32080, 10800, 0);
  474. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22738, 157244, -2964, 32080, 10800, 0);
  475. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22736, 157274, -2964, 32080, 10800, 0);
  476. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22735, 157304, -2963, 32080, 10800, 0);
  477. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22735, 157334, -2963, 32080, 10800, 0);
  478. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22839, 157454, -2957, 48668, 10800, 0);
  479. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22809, 157455, -2958, 48668, 10800, 0);
  480. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22601, 157336, -2941, 32080, 60, 0);
  481. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22602, 157272, -2941, 32080, 60, 0);
  482. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22602, 157183, -2941, 32080, 60, 0);
  483. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22599, 157123, -2941, 32080, 60, 0);
  484. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22353, 157476, -2692, 48668, 10800, 0);
  485. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22323, 157477, -2693, 48668, 10800, 0);
  486. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22293, 157474, -2692, 48668, 10800, 0);
  487. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22263, 157473, -2692, 48668, 10800, 0);
  488. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22234, 157472, -2691, 48668, 10800, 0);
  489. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22583, 157410, -2690, 48668, 10800, 0);
  490. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22553, 157411, -2691, 48668, 10800, 0);
  491. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22524, 157408, -2690, 48668, 10800, 0);
  492. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22494, 157407, -2690, 48668, 10800, 0);
  493. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22464, 157406, -2689, 48668, 10800, 0);
  494. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22050, 157272, -2691, 64432, 10800, 0);
  495. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 157242, -2692, 64432, 10800, 0);
  496. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22049, 157213, -2691, 64432, 10800, 0);
  497. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22048, 157183, -2691, 64432, 10800, 0);
  498. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 157153, -2690, 64432, 10800, 0);
  499. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21783, 157478, -2794, 32712, 10800, 0);
  500. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 21782, 157506, -2794, 32712, 10800, 0);
  501. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21778, 157533, -2793, 32712, 10800, 0);
  502. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21804, 157477, -2783, 32712, 10800, 0);
  503. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21803, 157505, -2784, 32712, 10800, 0);
  504. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21799, 157532, -2783, 32712, 10800, 0);
  505. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21822, 157478, -2769, 32712, 10800, 0);
  506. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21821, 157506, -2770, 32712, 10800, 0);
  507. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21817, 157533, -2769, 32712, 10800, 0);
  508. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22150, 157519, -2692, 55444, 10800, 0);
  509. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22228, 159486, -2687, 39088, 10800, 0);
  510. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22211, 159511, -2688, 39088, 10800, 0);
  511. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22187, 159537, -2687, 39088, 10800, 0);
  512. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22168, 159560, -2687, 39088, 10800, 0);
  513. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22153, 159578, -2686, 39088, 10800, 0);
  514. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22131, 159604, -2688, 39088, 10800, 0);
  515. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22114, 159629, -2688, 39088, 10800, 0);
  516. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22094, 159650, -2688, 39088, 10800, 0);
  517. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22070, 159661, -2689, 49844, 10800, 0);
  518. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22045, 159642, -2688, 58336, 10800, 0);
  519. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22027, 159618, -2688, 58336, 10800, 0);
  520. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22014, 159598, -2687, 58336, 10800, 0);
  521. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21995, 159571, -2689, 58336, 10800, 0);
  522. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21976, 159547, -2690, 58336, 10800, 0);
  523. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21957, 159517, -2689, 58336, 10800, 0);
  524. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21940, 159492, -2689, 58336, 10800, 0);
  525. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21927, 159473, -2688, 58336, 10800, 0);
  526. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22243, 159506, -2689, 39088, 10800, 0);
  527. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22225, 159530, -2690, 39088, 10800, 0);
  528. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22201, 159556, -2689, 39088, 10800, 0);
  529. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22182, 159580, -2689, 39088, 10800, 0);
  530. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22167, 159598, -2688, 39088, 10800, 0);
  531. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22146, 159624, -2690, 39088, 10800, 0);
  532. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22128, 159648, -2690, 39088, 10800, 0);
  533. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22109, 159669, -2690, 39088, 10800, 0);
  534. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22084, 159680, -2691, 49844, 10800, 0);
  535. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22056, 159679, -2688, 49844, 10800, 0);
  536. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22031, 159660, -2687, 58336, 10800, 0);
  537. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22013, 159636, -2687, 58336, 10800, 0);
  538. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22000, 159616, -2686, 58336, 10800, 0);
  539. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21981, 159589, -2688, 58336, 10800, 0);
  540. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21962, 159565, -2689, 58336, 10800, 0);
  541. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21943, 159535, -2688, 58336, 10800, 0);
  542. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21926, 159510, -2688, 58336, 10800, 0);
  543. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21913, 159491, -2687, 58336, 10800, 0);
  544. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22271, 159611, -2687, 39088, 10800, 0);
  545. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22252, 159634, -2687, 39088, 10800, 0);
  546. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22237, 159652, -2686, 39088, 10800, 0);
  547. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22215, 159678, -2688, 39088, 10800, 0);
  548. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22198, 159703, -2689, 39088, 10800, 0);
  549. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21970, 159669, -2683, 58336, 10800, 0);
  550. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21957, 159649, -2682, 58336, 10800, 0);
  551. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21937, 159622, -2684, 58336, 10800, 0);
  552. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21919, 159598, -2685, 58336, 10800, 0);
  553. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21900, 159568, -2684, 58336, 10800, 0);
  554. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21939, 159745, -2685, 48388, 10800, 0);
  555. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21905, 159745, -2686, 48388, 10800, 0);
  556. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22184, 159748, -2686, 48388, 10800, 0);
  557. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22161, 159747, -2686, 48388, 10800, 0);
  558. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22236, 159473, -2684, 58336, 10800, 0);
  559. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22245, 159527, -2687, 39088, 60, 0);
  560. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22164, 159618, -2687, 39088, 60, 0);
  561. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21979, 159609, -2687, 39088, 60, 0);
  562. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21907, 159506, -2687, 39088, 60, 0);
  563. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12093, 22144, 161631, -2749, 49112, 300, 0);
  564. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12094, 22032, 161634, -2748, 49112, 180, 0);
  565. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21930, 161617, -2754, 49112, 120, 0);
  566. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21893, 161618, -2754, 49112, 120, 0);
  567. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21860, 161618, -2754, 49112, 120, 0);
  568. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21822, 161619, -2754, 49112, 120, 0);
  569. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21785, 161619, -2753, 49112, 120, 0);
  570. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21747, 161620, -2753, 49112, 120, 0);
  571. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21715, 161620, -2753, 49112, 120, 0);
  572. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21677, 161621, -2753, 49112, 120, 0);
  573. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21930, 161583, -2755, 49112, 120, 0);
  574. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21892, 161584, -2755, 49112, 120, 0);
  575. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21859, 161584, -2755, 49112, 120, 0);
  576. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21822, 161585, -2755, 49112, 120, 0);
  577. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21784, 161585, -2754, 49112, 120, 0);
  578. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21747, 161586, -2754, 49112, 120, 0);
  579. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21714, 161586, -2754, 49112, 120, 0);
  580. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21677, 161587, -2754, 49112, 120, 0);
  581. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21928, 161545, -2756, 49112, 120, 0);
  582. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21890, 161546, -2756, 49112, 120, 0);
  583. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 21858, 161546, -2756, 49112, 120, 0);
  584. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21820, 161547, -2756, 49112, 120, 0);
  585. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21783, 161547, -2755, 49112, 120, 0);
  586. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 21745, 161548, -2755, 49112, 120, 0);
  587. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21713, 161548, -2755, 49112, 120, 0);
  588. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21675, 161549, -2755, 49112, 120, 0);
  589. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22490, 161611, -2750, 49112, 120, 0);
  590. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22452, 161611, -2750, 49112, 120, 0);
  591. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22420, 161611, -2750, 49112, 120, 0);
  592. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22382, 161612, -2750, 49112, 120, 0);
  593. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22345, 161613, -2749, 49112, 120, 0);
  594. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22307, 161613, -2749, 49112, 120, 0);
  595. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22274, 161614, -2749, 49112, 120, 0);
  596. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22237, 161614, -2749, 49112, 120, 0);
  597. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22489, 161576, -2751, 49112, 120, 0);
  598. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22451, 161577, -2751, 49112, 120, 0);
  599. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22419, 161577, -2751, 49112, 120, 0);
  600. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22381, 161578, -2751, 49112, 120, 0);
  601. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22344, 161579, -2750, 49112, 120, 0);
  602. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22306, 161579, -2750, 49112, 120, 0);
  603. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22274, 161579, -2750, 49112, 120, 0);
  604. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22236, 161580, -2750, 49112, 120, 0);
  605. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22488, 161539, -2752, 49112, 120, 0);
  606. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22450, 161540, -2752, 49112, 120, 0);
  607. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22417, 161540, -2752, 49112, 120, 0);
  608. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22380, 161541, -2752, 49112, 120, 0);
  609. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22342, 161541, -2751, 49112, 120, 0);
  610. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22305, 161542, -2751, 49112, 120, 0);
  611. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22272, 161542, -2751, 49112, 120, 0);
  612. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22235, 161543, -2751, 49112, 120, 0);
  613. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22410, 161776, -2749, 49112, 120, 0);
  614. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22326, 161776, -2748, 49112, 120, 0);
  615. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22247, 161777, -2748, 49112, 120, 0);
  616. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22172, 161777, -2748, 49112, 120, 0);
  617. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21995, 161777, -2745, 49112, 120, 0);
  618. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21912, 161777, -2745, 49112, 120, 0);
  619. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21832, 161778, -2745, 49112, 120, 0);
  620. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21758, 161778, -2745, 49112, 120, 0);
  621. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21570, 160651, -2527, 48856, 10800, 0);
  622. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 21596, 160651, -2527, 48856, 10800, 0);
  623. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21624, 160651, -2526, 48856, 10800, 0);
  624. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21570, 160673, -2531, 48856, 10800, 0);
  625. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21597, 160673, -2531, 48856, 10800, 0);
  626. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21624, 160673, -2530, 48856, 10800, 0);
  627. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21571, 160698, -2529, 48856, 10800, 0);
  628. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21598, 160698, -2529, 48856, 10800, 0);
  629. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21625, 160697, -2528, 48856, 10800, 0);
  630. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21511, 160775, -2529, 48856, 10800, 0);
  631. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21537, 160775, -2529, 48856, 10800, 0);
  632. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21565, 160775, -2528, 48856, 10800, 0);
  633. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21766, 161348, -2532, 65460, 10800, 0);
  634. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21765, 161385, -2532, 65460, 10800, 0);
  635. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21765, 161422, -2531, 65460, 10800, 0);
  636. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21764, 161458, -2531, 65460, 10800, 0);
  637. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21764, 161494, -2531, 65460, 10800, 0);
  638. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21763, 161532, -2531, 65460, 10800, 0);
  639. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21763, 161563, -2530, 65460, 10800, 0);
  640. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21762, 161600, -2530, 65460, 10800, 0);
  641. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21761, 161635, -2530, 65460, 10800, 0);
  642. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21761, 161672, -2530, 65460, 10800, 0);
  643. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21761, 161709, -2530, 65460, 10800, 0);
  644. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22545, 160585, -2527, 48856, 10800, 0);
  645. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 22571, 160585, -2527, 48856, 10800, 0);
  646. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22614, 160588, -2526, 48856, 10800, 0);
  647. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22545, 160607, -2531, 48856, 10800, 0);
  648. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22572, 160607, -2531, 48856, 10800, 0);
  649. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22599, 160607, -2530, 48856, 10800, 0);
  650. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22546, 160632, -2529, 48856, 10800, 0);
  651. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22573, 160632, -2529, 48856, 10800, 0);
  652. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22600, 160631, -2528, 48856, 10800, 0);
  653. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22507, 160873, -2529, 48856, 10800, 0);
  654. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22533, 160873, -2529, 48856, 10800, 0);
  655. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22561, 160873, -2528, 48856, 10800, 0);
  656. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22399, 161703, -2532, 32384, 10800, 0);
  657. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22398, 161667, -2532, 32384, 10800, 0);
  658. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22397, 161630, -2531, 32384, 10800, 0);
  659. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22397, 161594, -2531, 32384, 10800, 0);
  660. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22397, 161558, -2531, 32384, 10800, 0);
  661. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22396, 161520, -2531, 32384, 10800, 0);
  662. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22396, 161489, -2530, 32384, 10800, 0);
  663. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22395, 161452, -2530, 32384, 10800, 0);
  664. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22395, 161417, -2530, 32384, 10800, 0);
  665. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22394, 161380, -2530, 32384, 10800, 0);
  666. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22393, 161343, -2530, 32384, 10800, 0);
  667. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156721, -2567, 0, 10800, 0);
  668. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156609, -2567, 0, 10800, 0);
  669. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22000, 156550, -2567, 57344, 10800, 0);
  670. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21969, 156536, -2567, 49152, 10800, 0);
  671. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21933, 156536, -2567, 49152, 10800, 0);
  672. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21898, 156536, -2567, 49152, 10800, 0);
  673. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22532, 156724, -2567, 32768, 10800, 0);
  674. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156689, -2567, 0, 10800, 0);
  675. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22532, 156682, -2567, 32768, 10800, 0);
  676. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22531, 156602, -2567, 32768, 10800, 0);
  677. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22577, 156545, -2567, 40960, 10800, 0);
  678. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22609, 156533, -2567, 49152, 10800, 0);
  679. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22649, 156533, -2567, 49152, 10800, 0);
  680. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22690, 156533, -2567, 49152, 10800, 0);
  681. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22532, 156641, -2566, 32768, 10800, 0);
  682. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22543, 156570, -2566, 40960, 10800, 0);
  683. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22037, 156573, -2566, 57344, 10800, 0);
  684. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22047, 156657, -2567, 0, 10800, 0);
  685. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22631, 156572, -2567, 40960, 10800, 0);
  686. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21941, 156580, -2567, 57344, 10800, 0);
  687. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22147, 158717, -2823, 49152, 10800, 0);
  688. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22019, 158717, -2823, 49152, 10800, 0);
  689. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21956, 158717, -2823, 49152, 10800, 0);
  690. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22211, 158717, -2823, 49152, 10800, 0);
  691. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22342, 158717, -2822, 49152, 10800, 0);
  692. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22470, 158717, -2822, 49152, 10800, 0);
  693. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21828, 158717, -2822, 49152, 10800, 0);
  694. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21699, 158717, -2822, 49152, 10800, 0);
  695. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12096, 22275, 158717, -2818, 49152, 10800, 0);
  696. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12096, 21892, 158717, -2821, 49152, 10800, 0);
  697. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12096, 21635, 158717, -2818, 49152, 10800, 0);
  698. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12096, 22534, 158717, -2818, 49152, 10800, 0);
  699. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22083, 158717, -2822, 49152, 10800, 0);
  700. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21764, 158717, -2818, 49152, 10800, 0);
  701. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22406, 158717, -2818, 49152, 10800, 0);
  702. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22531, 158589, -2834, 49152, 10800, 0);
  703. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22467, 158589, -2834, 49152, 10800, 0);
  704. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21635, 158589, -2834, 49152, 10800, 0);
  705. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21699, 158589, -2834, 49152, 10800, 0);
  706. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22083, 158589, -2834, 49152, 10800, 0);
  707. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22403, 158589, -2834, 49152, 10800, 0);
  708. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22339, 158589, -2834, 49152, 10800, 0);
  709. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22275, 158589, -2834, 49152, 10800, 0);
  710. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22211, 158589, -2834, 49152, 10800, 0);
  711. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22147, 158589, -2834, 49152, 10800, 0);
  712. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22020, 158589, -2834, 49152, 10800, 0);
  713. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21956, 158589, -2834, 49152, 10800, 0);
  714. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21892, 158589, -2834, 49152, 10800, 0);
  715. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21828, 158589, -2834, 49152, 10800, 0);
  716. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21764, 158589, -2834, 49152, 10800, 0);
  717. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21851, 159154, -2385, 0, 10800, 0);
  718. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21852, 159032, -2385, 0, 10800, 0);
  719. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21797, 158971, -2385, 57344, 10800, 0);
  720. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21772, 158952, -2385, 49152, 10800, 0);
  721. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21733, 158951, -2385, 49152, 10800, 0);
  722. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21697, 158951, -2385, 49152, 10800, 0);
  723. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21851, 159111, -2385, 0, 10800, 0);
  724. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21823, 158996, -2385, 57344, 10800, 0);
  725. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21851, 159072, -2384, 0, 10800, 0);
  726. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21749, 159017, -2386, 57344, 10800, 0);
  727. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22304, 159160, -2387, 32768, 10800, 0);
  728. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22304, 159120, -2385, 32768, 10800, 0);
  729. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22304, 159035, -2386, 32768, 10800, 0);
  730. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22362, 158970, -2385, 40960, 10800, 0);
  731. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22389, 158950, -2384, 49152, 10800, 0);
  732. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22429, 158951, -2385, 49152, 10800, 0);
  733. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22468, 158950, -2385, 49152, 10800, 0);
  734. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22304, 159076, -2383, 32768, 10800, 0);
  735. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22326, 159006, -2386, 40960, 10800, 0);
  736. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22406, 159024, -2383, 40960, 10800, 0);
  737. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22353, 157476, -2692, 48668, 10800, 0);
  738. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22293, 157474, -2692, 48668, 10800, 0);
  739. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22234, 157472, -2691, 48668, 10800, 0);
  740. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22583, 157410, -2690, 48668, 10800, 0);
  741. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22553, 157411, -2691, 48668, 10800, 0);
  742. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22524, 157408, -2690, 48668, 10800, 0);
  743. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22494, 157407, -2690, 48668, 10800, 0);
  744. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22050, 157272, -2691, 64432, 10800, 0);
  745. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22049, 157213, -2691, 64432, 10800, 0);
  746. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 157153, -2690, 64432, 10800, 0);
  747. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156721, -2567, 0, 10800, 0);
  748. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156609, -2567, 0, 10800, 0);
  749. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22000, 156550, -2567, 57344, 10800, 0);
  750. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21933, 156536, -2567, 49152, 10800, 0);
  751. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22532, 156682, -2567, 32768, 10800, 0);
  752. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22531, 156602, -2567, 32768, 10800, 0);
  753. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22577, 156545, -2567, 40960, 10800, 0);
  754. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22649, 156533, -2567, 49152, 10800, 0);
  755. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22532, 156641, -2566, 32768, 10800, 0);
  756. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22543, 156570, -2566, 40960, 10800, 0);
  757. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22037, 156573, -2566, 57344, 10800, 0);
  758. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22047, 156657, -2567, 0, 10800, 0);
  759. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22631, 156572, -2567, 40960, 10800, 0);
  760. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21941, 156580, -2567, 57344, 10800, 0);
  761. -- Giran
  762. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144722, -2828, 31992, 10800, 0);
  763. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144750, -2828, 31992, 10800, 0);
  764. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144778, -2828, 31992, 10800, 0);
  765. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144806, -2828, 31992, 10800, 0);
  766. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144834, -2828, 31992, 10800, 0);
  767. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144862, -2828, 31992, 10800, 0);
  768. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144890, -2828, 31992, 10800, 0);
  769. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144918, -2828, 31992, 10800, 0);
  770. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144946, -2828, 31992, 10800, 0);
  771. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144722, -2828, 31992, 10800, 0);
  772. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 112810, 144750, -2828, 31992, 10800, 0);
  773. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144778, -2828, 31992, 10800, 0);
  774. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 112810, 144806, -2828, 31992, 10800, 0);
  775. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144834, -2828, 31992, 10800, 0);
  776. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 112810, 144862, -2828, 31992, 10800, 0);
  777. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144890, -2828, 31992, 10800, 0);
  778. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 112810, 144918, -2828, 31992, 10800, 0);
  779. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144946, -2828, 31992, 10800, 0);
  780. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144722, -2828, 31992, 10800, 0);
  781. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144750, -2828, 31992, 10800, 0);
  782. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144778, -2828, 31992, 10800, 0);
  783. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144806, -2828, 31992, 10800, 0);
  784. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 112790, 144834, -2828, 31992, 10800, 0);
  785. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144862, -2828, 31992, 10800, 0);
  786. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144890, -2828, 31992, 10800, 0);
  787. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144918, -2828, 31992, 10800, 0);
  788. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144946, -2828, 31992, 10800, 0);
  789. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113208, 144579, -2818, 15696, 10800, 0);
  790. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113239, 144580, -2817, 15696, 10800, 0);
  791. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 113269, 144580, -2817, 15696, 10800, 0);
  792. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113299, 144580, -2816, 15696, 10800, 0);
  793. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113330, 144579, -2817, 15696, 10800, 0);
  794. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113359, 144581, -2816, 15696, 10800, 0);
  795. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 113389, 144581, -2816, 15696, 10800, 0);
  796. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113419, 144581, -2815, 15696, 10800, 0);
  797. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113450, 144580, -2816, 15696, 10800, 0);
  798. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113226, 144554, -2836, 15696, 10800, 0);
  799. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113256, 144554, -2836, 15696, 10800, 0);
  800. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113287, 144554, -2835, 15696, 10800, 0);
  801. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113317, 144553, -2836, 15696, 10800, 0);
  802. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113347, 144555, -2835, 15696, 10800, 0);
  803. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113377, 144555, -2835, 15696, 10800, 0);
  804. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113406, 144556, -2834, 15696, 10800, 0);
  805. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113438, 144555, -2835, 15696, 10800, 0);
  806. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113210, 144533, -2840, 15696, 10800, 0);
  807. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113240, 144534, -2840, 15696, 10800, 0);
  808. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113270, 144534, -2839, 15696, 10800, 0);
  809. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113301, 144535, -2839, 15696, 10800, 0);
  810. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113331, 144533, -2839, 15696, 10800, 0);
  811. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113361, 144535, -2838, 15696, 10800, 0);
  812. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113391, 144535, -2838, 15696, 10800, 0);
  813. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113420, 144536, -2837, 15696, 10800, 0);
  814. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113452, 144535, -2838, 15696, 10800, 0);
  815. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113228, 144387, -2841, 15696, 10800, 0);
  816. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113258, 144387, -2840, 15696, 10800, 0);
  817. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113289, 144387, -2840, 15696, 10800, 0);
  818. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113319, 144388, -2839, 15696, 10800, 0);
  819. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113349, 144387, -2839, 15696, 10800, 0);
  820. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113379, 144389, -2839, 15696, 10800, 0);
  821. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113409, 144390, -2838, 15696, 10800, 0);
  822. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113439, 144390, -2838, 15696, 10800, 0);
  823. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 113559, 144286, -2832, 32284, 10800, 0);
  824. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 113560, 144316, -2833, 32284, 10800, 0);
  825. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 113441, 144524, -2816, 15696, 60, 0);
  826. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 113377, 144523, -2816, 15696, 60, 0);
  827. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 113288, 144523, -2816, 15696, 60, 0);
  828. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 113228, 144526, -2816, 15696, 60, 0);
  829. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113581, 144772, -2567, 32284, 10800, 0);
  830. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113582, 144802, -2568, 32284, 10800, 0);
  831. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113579, 144832, -2567, 32284, 10800, 0);
  832. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113578, 144862, -2567, 32284, 10800, 0);
  833. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113577, 144891, -2566, 32284, 10800, 0);
  834. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113515, 144542, -2565, 32284, 10800, 0);
  835. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113516, 144572, -2566, 32284, 10800, 0);
  836. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113513, 144601, -2565, 32284, 10800, 0);
  837. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113512, 144631, -2565, 32284, 10800, 0);
  838. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113511, 144661, -2564, 32284, 10800, 0);
  839. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113377, 145075, -2566, 48048, 10800, 0);
  840. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113347, 145078, -2567, 48048, 10800, 0);
  841. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113318, 145076, -2566, 48048, 10800, 0);
  842. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113288, 145077, -2566, 48048, 10800, 0);
  843. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113258, 145078, -2565, 48048, 10800, 0);
  844. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113583, 145342, -2669, 16328, 10800, 0);
  845. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 113611, 145343, -2669, 16328, 10800, 0);
  846. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113638, 145347, -2668, 16328, 10800, 0);
  847. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113582, 145321, -2658, 16328, 10800, 0);
  848. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113610, 145322, -2659, 16328, 10800, 0);
  849. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113637, 145326, -2658, 16328, 10800, 0);
  850. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113583, 145303, -2644, 16328, 10800, 0);
  851. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113611, 145304, -2645, 16328, 10800, 0);
  852. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113638, 145308, -2644, 16328, 10800, 0);
  853. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 113624, 144975, -2567, 39060, 10800, 0);
  854. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115591, 144897, -2562, 22704, 10800, 0);
  855. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115616, 144914, -2563, 22704, 10800, 0);
  856. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115642, 144938, -2562, 22704, 10800, 0);
  857. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115665, 144957, -2562, 22704, 10800, 0);
  858. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115683, 144972, -2561, 22704, 10800, 0);
  859. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115709, 144994, -2563, 22704, 10800, 0);
  860. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115734, 145011, -2563, 22704, 10800, 0);
  861. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115755, 145031, -2563, 22704, 10800, 0);
  862. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115766, 145055, -2564, 33460, 10800, 0);
  863. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115747, 145080, -2563, 41952, 10800, 0);
  864. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115723, 145098, -2563, 41952, 10800, 0);
  865. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115703, 145111, -2562, 41952, 10800, 0);
  866. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115676, 145130, -2564, 41952, 10800, 0);
  867. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115652, 145149, -2565, 41952, 10800, 0);
  868. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115622, 145168, -2564, 41952, 10800, 0);
  869. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115597, 145185, -2564, 41952, 10800, 0);
  870. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115578, 145198, -2563, 41952, 10800, 0);
  871. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115611, 144882, -2564, 22704, 10800, 0);
  872. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115635, 144900, -2565, 22704, 10800, 0);
  873. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115661, 144924, -2564, 22704, 10800, 0);
  874. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115685, 144943, -2564, 22704, 10800, 0);
  875. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115703, 144958, -2563, 22704, 10800, 0);
  876. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115729, 144979, -2565, 22704, 10800, 0);
  877. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115753, 144997, -2565, 22704, 10800, 0);
  878. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115774, 145016, -2565, 22704, 10800, 0);
  879. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115785, 145041, -2566, 33460, 10800, 0);
  880. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115784, 145069, -2563, 33460, 10800, 0);
  881. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115765, 145094, -2562, 41952, 10800, 0);
  882. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115741, 145112, -2562, 41952, 10800, 0);
  883. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115721, 145125, -2561, 41952, 10800, 0);
  884. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115694, 145144, -2563, 41952, 10800, 0);
  885. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115670, 145163, -2564, 41952, 10800, 0);
  886. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115640, 145182, -2563, 41952, 10800, 0);
  887. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115615, 145199, -2563, 41952, 10800, 0);
  888. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115596, 145212, -2562, 41952, 10800, 0);
  889. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115716, 144854, -2562, 22704, 10800, 0);
  890. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115739, 144873, -2562, 22704, 10800, 0);
  891. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115757, 144888, -2561, 22704, 10800, 0);
  892. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115783, 144910, -2563, 22704, 10800, 0);
  893. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115808, 144927, -2564, 22704, 10800, 0);
  894. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115774, 145155, -2558, 41952, 10800, 0);
  895. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115754, 145168, -2557, 41952, 10800, 0);
  896. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115727, 145188, -2559, 41952, 10800, 0);
  897. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115703, 145206, -2560, 41952, 10800, 0);
  898. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115673, 145225, -2559, 41952, 10800, 0);
  899. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 115850, 145186, -2560, 32004, 10800, 0);
  900. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115850, 145220, -2561, 32004, 10800, 0);
  901. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115853, 144941, -2561, 32004, 10800, 0);
  902. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 115852, 144964, -2561, 32004, 10800, 0);
  903. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115578, 144889, -2559, 41952, 10800, 0);
  904. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 115632, 144880, -2562, 22704, 60, 0);
  905. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 115723, 144961, -2562, 22704, 60, 0);
  906. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 115714, 145146, -2562, 22704, 60, 0);
  907. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 115611, 145218, -2562, 22704, 60, 0);
  908. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12124, 117736, 144981, -2624, 32728, 300, 0);
  909. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12125, 117739, 145093, -2623, 32728, 180, 0);
  910. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117722, 145195, -2629, 32728, 120, 0);
  911. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117723, 145232, -2629, 32728, 120, 0);
  912. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117723, 145265, -2629, 32728, 120, 0);
  913. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117724, 145303, -2629, 32728, 120, 0);
  914. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117724, 145340, -2628, 32728, 120, 0);
  915. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117725, 145378, -2628, 32728, 120, 0);
  916. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117725, 145410, -2628, 32728, 120, 0);
  917. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117726, 145448, -2628, 32728, 120, 0);
  918. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117688, 145195, -2630, 32728, 120, 0);
  919. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117689, 145233, -2630, 32728, 120, 0);
  920. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117689, 145266, -2630, 32728, 120, 0);
  921. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117690, 145303, -2630, 32728, 120, 0);
  922. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117690, 145341, -2629, 32728, 120, 0);
  923. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117691, 145378, -2629, 32728, 120, 0);
  924. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117691, 145411, -2629, 32728, 120, 0);
  925. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117692, 145448, -2629, 32728, 120, 0);
  926. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117650, 145197, -2631, 32728, 120, 0);
  927. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117651, 145235, -2631, 32728, 120, 0);
  928. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 117651, 145267, -2631, 32728, 120, 0);
  929. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117652, 145305, -2631, 32728, 120, 0);
  930. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117652, 145342, -2630, 32728, 120, 0);
  931. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 117653, 145380, -2630, 32728, 120, 0);
  932. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117653, 145412, -2630, 32728, 120, 0);
  933. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117654, 145450, -2630, 32728, 120, 0);
  934. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117716, 144635, -2625, 32728, 120, 0);
  935. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117716, 144673, -2625, 32728, 120, 0);
  936. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117716, 144705, -2625, 32728, 120, 0);
  937. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117717, 144743, -2625, 32728, 120, 0);
  938. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117718, 144780, -2624, 32728, 120, 0);
  939. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117718, 144818, -2624, 32728, 120, 0);
  940. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117719, 144851, -2624, 32728, 120, 0);
  941. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117719, 144888, -2624, 32728, 120, 0);
  942. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117681, 144636, -2626, 32728, 120, 0);
  943. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117682, 144674, -2626, 32728, 120, 0);
  944. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117682, 144706, -2626, 32728, 120, 0);
  945. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117683, 144744, -2626, 32728, 120, 0);
  946. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117684, 144781, -2625, 32728, 120, 0);
  947. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117684, 144819, -2625, 32728, 120, 0);
  948. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117684, 144851, -2625, 32728, 120, 0);
  949. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117685, 144889, -2625, 32728, 120, 0);
  950. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117644, 144637, -2627, 32728, 120, 0);
  951. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117645, 144675, -2627, 32728, 120, 0);
  952. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 117645, 144708, -2627, 32728, 120, 0);
  953. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117646, 144745, -2627, 32728, 120, 0);
  954. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117646, 144783, -2626, 32728, 120, 0);
  955. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 117647, 144820, -2626, 32728, 120, 0);
  956. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117647, 144853, -2626, 32728, 120, 0);
  957. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117648, 144890, -2626, 32728, 120, 0);
  958. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117881, 144715, -2624, 32728, 120, 0);
  959. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117881, 144799, -2623, 32728, 120, 0);
  960. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117882, 144878, -2623, 32728, 120, 0);
  961. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117882, 144953, -2623, 32728, 120, 0);
  962. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117882, 145130, -2620, 32728, 120, 0);
  963. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117882, 145213, -2620, 32728, 120, 0);
  964. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117883, 145293, -2620, 32728, 120, 0);
  965. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117883, 145367, -2620, 32728, 120, 0);
  966. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 116756, 145555, -2402, 32472, 10800, 0);
  967. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 116756, 145529, -2402, 32472, 10800, 0);
  968. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 116756, 145501, -2401, 32472, 10800, 0);
  969. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116778, 145555, -2406, 32472, 10800, 0);
  970. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116778, 145528, -2406, 32472, 10800, 0);
  971. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116778, 145501, -2405, 32472, 10800, 0);
  972. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116803, 145554, -2404, 32472, 10800, 0);
  973. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116803, 145527, -2404, 32472, 10800, 0);
  974. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116802, 145500, -2403, 32472, 10800, 0);
  975. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116880, 145614, -2404, 32472, 10800, 0);
  976. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116880, 145588, -2404, 32472, 10800, 0);
  977. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116880, 145560, -2403, 32472, 10800, 0);
  978. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117453, 145359, -2407, 49076, 10800, 0);
  979. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117490, 145360, -2407, 49076, 10800, 0);
  980. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117527, 145360, -2406, 49076, 10800, 0);
  981. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117563, 145361, -2406, 49076, 10800, 0);
  982. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117599, 145361, -2406, 49076, 10800, 0);
  983. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117637, 145362, -2406, 49076, 10800, 0);
  984. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117668, 145362, -2405, 49076, 10800, 0);
  985. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117705, 145363, -2405, 49076, 10800, 0);
  986. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117740, 145364, -2405, 49076, 10800, 0);
  987. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117777, 145364, -2405, 49076, 10800, 0);
  988. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117814, 145364, -2405, 49076, 10800, 0);
  989. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 116690, 144580, -2402, 32472, 10800, 0);
  990. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 116690, 144554, -2402, 32472, 10800, 0);
  991. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 116693, 144511, -2401, 32472, 10800, 0);
  992. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116712, 144580, -2406, 32472, 10800, 0);
  993. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116712, 144553, -2406, 32472, 10800, 0);
  994. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116712, 144526, -2405, 32472, 10800, 0);
  995. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116737, 144579, -2404, 32472, 10800, 0);
  996. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116737, 144552, -2404, 32472, 10800, 0);
  997. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116736, 144525, -2403, 32472, 10800, 0);
  998. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116978, 144618, -2404, 32472, 10800, 0);
  999. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116978, 144592, -2404, 32472, 10800, 0);
  1000. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116978, 144564, -2403, 32472, 10800, 0);
  1001. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117808, 144726, -2407, 16000, 10800, 0);
  1002. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117772, 144727, -2407, 16000, 10800, 0);
  1003. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117735, 144728, -2406, 16000, 10800, 0);
  1004. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117699, 144728, -2406, 16000, 10800, 0);
  1005. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117663, 144728, -2406, 16000, 10800, 0);
  1006. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117625, 144729, -2406, 16000, 10800, 0);
  1007. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117594, 144729, -2405, 16000, 10800, 0);
  1008. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117557, 144730, -2405, 16000, 10800, 0);
  1009. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117522, 144730, -2405, 16000, 10800, 0);
  1010. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117485, 144731, -2405, 16000, 10800, 0);
  1011. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117448, 144732, -2405, 16000, 10800, 0);
  1012. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112826, 145078, -2442, 49152, 10800, 0);
  1013. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112714, 145078, -2442, 49152, 10800, 0);
  1014. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112655, 145125, -2442, 40960, 10800, 0);
  1015. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112641, 145156, -2442, 32768, 10800, 0);
  1016. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112641, 145192, -2442, 32768, 10800, 0);
  1017. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112641, 145227, -2442, 32768, 10800, 0);
  1018. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112829, 144593, -2442, 16384, 10800, 0);
  1019. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112794, 145078, -2442, 49152, 10800, 0);
  1020. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112787, 144593, -2442, 16384, 10800, 0);
  1021. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112707, 144594, -2442, 16384, 10800, 0);
  1022. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112650, 144548, -2442, 24576, 10800, 0);
  1023. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112638, 144516, -2442, 32768, 10800, 0);
  1024. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112638, 144476, -2442, 32768, 10800, 0);
  1025. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112638, 144435, -2442, 32768, 10800, 0);
  1026. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112746, 144593, -2441, 16384, 10800, 0);
  1027. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112675, 144582, -2441, 24576, 10800, 0);
  1028. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112678, 145088, -2441, 40960, 10800, 0);
  1029. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112762, 145078, -2442, 49152, 10800, 0);
  1030. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 112677, 144494, -2442, 24576, 10800, 0);
  1031. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 112685, 145184, -2442, 40960, 10800, 0);
  1032. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 144978, -2698, 32768, 10800, 0);
  1033. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 145106, -2698, 32768, 10800, 0);
  1034. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 145169, -2698, 32768, 10800, 0);
  1035. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 144914, -2698, 32768, 10800, 0);
  1036. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 144783, -2697, 32768, 10800, 0);
  1037. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 144655, -2697, 32768, 10800, 0);
  1038. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 145297, -2697, 32768, 10800, 0);
  1039. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 145426, -2697, 32768, 10800, 0);
  1040. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12127, 114822, 144850, -2693, 32768, 10800, 0);
  1041. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12127, 114822, 145233, -2696, 32768, 10800, 0);
  1042. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12127, 114822, 145490, -2693, 32768, 10800, 0);
  1043. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12127, 114822, 144591, -2693, 32768, 10800, 0);
  1044. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 114822, 145042, -2697, 32768, 10800, 0);
  1045. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 114822, 145361, -2693, 32768, 10800, 0);
  1046. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 114822, 144719, -2693, 32768, 10800, 0);
  1047. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144594, -2709, 32768, 10800, 0);
  1048. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144658, -2709, 32768, 10800, 0);
  1049. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145490, -2709, 32768, 10800, 0);
  1050. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145426, -2709, 32768, 10800, 0);
  1051. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 114694, 145042, -2709, 32768, 10800, 0);
  1052. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144722, -2709, 32768, 10800, 0);
  1053. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144786, -2709, 32768, 10800, 0);
  1054. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144850, -2709, 32768, 10800, 0);
  1055. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144914, -2709, 32768, 10800, 0);
  1056. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 114694, 144978, -2709, 32768, 10800, 0);
  1057. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 114694, 145105, -2709, 32768, 10800, 0);
  1058. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145169, -2709, 32768, 10800, 0);
  1059. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145233, -2709, 32768, 10800, 0);
  1060. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145297, -2709, 32768, 10800, 0);
  1061. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145361, -2709, 32768, 10800, 0);
  1062. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115259, 145274, -2260, 49152, 10800, 0);
  1063. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115137, 145273, -2260, 49152, 10800, 0);
  1064. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115076, 145328, -2260, 40960, 10800, 0);
  1065. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115057, 145353, -2260, 32768, 10800, 0);
  1066. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115056, 145392, -2260, 32768, 10800, 0);
  1067. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115056, 145428, -2260, 32768, 10800, 0);
  1068. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115216, 145274, -2260, 49152, 10800, 0);
  1069. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115101, 145302, -2260, 40960, 10800, 0);
  1070. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115177, 145274, -2259, 49152, 10800, 0);
  1071. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 115122, 145376, -2261, 40960, 10800, 0);
  1072. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115265, 144821, -2262, 16384, 10800, 0);
  1073. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115225, 144821, -2260, 16384, 10800, 0);
  1074. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115140, 144821, -2261, 16384, 10800, 0);
  1075. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115075, 144763, -2260, 24576, 10800, 0);
  1076. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115055, 144736, -2259, 32768, 10800, 0);
  1077. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115056, 144696, -2260, 32768, 10800, 0);
  1078. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115055, 144657, -2260, 32768, 10800, 0);
  1079. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115181, 144821, -2258, 16384, 10800, 0);
  1080. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115111, 144799, -2261, 24576, 10800, 0);
  1081. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 115129, 144719, -2258, 24576, 10800, 0);
  1082. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113581, 144772, -2567, 32284, 10800, 0);
  1083. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113579, 144832, -2567, 32284, 10800, 0);
  1084. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113577, 144891, -2566, 32284, 10800, 0);
  1085. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113515, 144542, -2565, 32284, 10800, 0);
  1086. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113516, 144572, -2566, 32284, 10800, 0);
  1087. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113513, 144601, -2565, 32284, 10800, 0);
  1088. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113512, 144631, -2565, 32284, 10800, 0);
  1089. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113377, 145075, -2566, 48048, 10800, 0);
  1090. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113318, 145076, -2566, 48048, 10800, 0);
  1091. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113258, 145078, -2565, 48048, 10800, 0);
  1092. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112826, 145078, -2442, 49152, 10800, 0);
  1093. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112714, 145078, -2442, 49152, 10800, 0);
  1094. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112655, 145125, -2442, 40960, 10800, 0);
  1095. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112641, 145192, -2442, 32768, 10800, 0);
  1096. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112787, 144593, -2442, 16384, 10800, 0);
  1097. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112707, 144594, -2442, 16384, 10800, 0);
  1098. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112650, 144548, -2442, 24576, 10800, 0);
  1099. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112638, 144476, -2442, 32768, 10800, 0);
  1100. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112746, 144593, -2441, 16384, 10800, 0);
  1101. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112675, 144582, -2441, 24576, 10800, 0);
  1102. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112678, 145088, -2441, 40960, 10800, 0);
  1103. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112762, 145078, -2442, 49152, 10800, 0);
  1104. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 112677, 144494, -2442, 24576, 10800, 0);
  1105. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 112685, 145184, -2442, 40960, 10800, 0);
  1106. -- Gludio
  1107. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18432, 113096, -2684, 15608, 60, 0);
  1108. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18404, 113096, -2684, 15608, 60, 0);
  1109. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18376, 113096, -2684, 15608, 60, 0);
  1110. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18348, 113096, -2684, 15608, 60, 0);
  1111. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18320, 113096, -2684, 15608, 60, 0);
  1112. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18292, 113096, -2684, 15608, 60, 0);
  1113. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18264, 113096, -2684, 15608, 60, 0);
  1114. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18236, 113096, -2684, 15608, 60, 0);
  1115. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18208, 113096, -2684, 15608, 60, 0);
  1116. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18432, 113116, -2684, 15608, 60, 0);
  1117. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18404, 113116, -2684, 15608, 60, 0);
  1118. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18376, 113116, -2684, 15608, 60, 0);
  1119. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18348, 113116, -2684, 15608, 60, 0);
  1120. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18320, 113116, -2684, 15608, 60, 0);
  1121. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18292, 113116, -2684, 15608, 60, 0);
  1122. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18264, 113116, -2684, 15608, 60, 0);
  1123. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18236, 113116, -2684, 15608, 60, 0);
  1124. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18208, 113116, -2684, 15608, 60, 0);
  1125. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18432, 113136, -2684, 15608, 60, 0);
  1126. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18404, 113136, -2684, 15608, 60, 0);
  1127. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18376, 113136, -2684, 15608, 60, 0);
  1128. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18348, 113136, -2684, 15608, 60, 0);
  1129. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -18320, 113136, -2684, 15608, 60, 0);
  1130. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18292, 113136, -2684, 15608, 60, 0);
  1131. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18264, 113136, -2684, 15608, 60, 0);
  1132. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18236, 113136, -2684, 15608, 60, 0);
  1133. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18208, 113136, -2684, 15608, 60, 0);
  1134. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18575, 112718, -2674, -688, 60, 0);
  1135. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18574, 112687, -2673, -688, 60, 0);
  1136. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -18574, 112657, -2673, -688, 60, 0);
  1137. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18574, 112627, -2672, -688, 60, 0);
  1138. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18575, 112596, -2673, -688, 60, 0);
  1139. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18573, 112567, -2672, -688, 60, 0);
  1140. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -18573, 112537, -2672, -688, 60, 0);
  1141. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18573, 112507, -2671, -688, 60, 0);
  1142. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18574, 112476, -2672, -688, 60, 0);
  1143. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18600, 112700, -2692, -688, 60, 0);
  1144. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18600, 112670, -2692, -688, 60, 0);
  1145. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18600, 112639, -2691, -688, 60, 0);
  1146. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18601, 112609, -2692, -688, 60, 0);
  1147. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18599, 112579, -2691, -688, 60, 0);
  1148. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18599, 112549, -2691, -688, 60, 0);
  1149. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18598, 112520, -2690, -688, 60, 0);
  1150. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18599, 112488, -2691, -688, 60, 0);
  1151. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18621, 112716, -2696, -688, 60, 0);
  1152. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18620, 112686, -2696, -688, 60, 0);
  1153. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18620, 112656, -2695, -688, 60, 0);
  1154. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18619, 112625, -2695, -688, 60, 0);
  1155. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18621, 112595, -2695, -688, 60, 0);
  1156. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18619, 112565, -2694, -688, 60, 0);
  1157. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18619, 112535, -2694, -688, 60, 0);
  1158. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18618, 112506, -2693, -688, 60, 0);
  1159. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18619, 112474, -2694, -688, 60, 0);
  1160. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18767, 112698, -2697, -688, 60, 0);
  1161. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18767, 112668, -2696, -688, 60, 0);
  1162. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18767, 112637, -2696, -688, 60, 0);
  1163. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18766, 112607, -2695, -688, 60, 0);
  1164. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18767, 112577, -2695, -688, 60, 0);
  1165. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18765, 112547, -2695, -688, 60, 0);
  1166. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18764, 112517, -2694, -688, 60, 0);
  1167. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18764, 112487, -2694, -688, 60, 0);
  1168. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18868, 112367, -2688, 15900, 60, 0);
  1169. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18838, 112366, -2689, 15900, 60, 0);
  1170. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18630, 112485, -2672, -688, 60, 0);
  1171. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18631, 112549, -2672, -688, 60, 0);
  1172. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18631, 112638, -2672, -688, 60, 0);
  1173. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18628, 112698, -2672, -688, 60, 0);
  1174. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18382, 112345, -2423, 15900, 60, 0);
  1175. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18352, 112344, -2424, 15900, 60, 0);
  1176. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18322, 112347, -2423, 15900, 60, 0);
  1177. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18292, 112348, -2423, 15900, 60, 0);
  1178. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18263, 112349, -2422, 15900, 60, 0);
  1179. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18612, 112411, -2421, 15900, 60, 0);
  1180. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18582, 112410, -2422, 15900, 60, 0);
  1181. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18553, 112413, -2421, 15900, 60, 0);
  1182. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18523, 112414, -2421, 15900, 60, 0);
  1183. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18493, 112415, -2420, 15900, 60, 0);
  1184. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18079, 112549, -2422, 31664, 60, 0);
  1185. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 112579, -2423, 31664, 60, 0);
  1186. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18078, 112608, -2422, 31664, 60, 0);
  1187. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18077, 112638, -2422, 31664, 60, 0);
  1188. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 112668, -2421, 31664, 60, 0);
  1189. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17812, 112343, -2525, -56, 60, 0);
  1190. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -17811, 112315, -2525, -56, 60, 0);
  1191. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17807, 112288, -2524, -56, 60, 0);
  1192. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17833, 112344, -2514, -56, 60, 0);
  1193. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17832, 112316, -2515, -56, 60, 0);
  1194. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17828, 112289, -2514, -56, 60, 0);
  1195. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17851, 112343, -2500, -56, 60, 0);
  1196. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17850, 112315, -2501, -56, 60, 0);
  1197. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17846, 112288, -2500, -56, 60, 0);
  1198. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18179, 112302, -2423, 22676, 60, 0);
  1199. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18257, 110335, -2418, 6320, 60, 0);
  1200. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18240, 110310, -2419, 6320, 60, 0);
  1201. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18216, 110284, -2418, 6320, 60, 0);
  1202. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18197, 110261, -2418, 6320, 60, 0);
  1203. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18182, 110243, -2417, 6320, 60, 0);
  1204. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18160, 110217, -2419, 6320, 60, 0);
  1205. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18143, 110192, -2419, 6320, 60, 0);
  1206. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18123, 110171, -2419, 6320, 60, 0);
  1207. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18099, 110160, -2420, 17076, 60, 0);
  1208. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18074, 110179, -2419, 25568, 60, 0);
  1209. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18056, 110203, -2419, 25568, 60, 0);
  1210. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18043, 110223, -2418, 25568, 60, 0);
  1211. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18024, 110250, -2420, 25568, 60, 0);
  1212. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18005, 110274, -2421, 25568, 60, 0);
  1213. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17986, 110304, -2420, 25568, 60, 0);
  1214. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17969, 110329, -2420, 25568, 60, 0);
  1215. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17956, 110348, -2419, 25568, 60, 0);
  1216. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18272, 110315, -2420, 6320, 60, 0);
  1217. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18254, 110291, -2421, 6320, 60, 0);
  1218. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18230, 110265, -2420, 6320, 60, 0);
  1219. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18211, 110241, -2420, 6320, 60, 0);
  1220. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18196, 110223, -2419, 6320, 60, 0);
  1221. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18175, 110197, -2421, 6320, 60, 0);
  1222. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18157, 110173, -2421, 6320, 60, 0);
  1223. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18138, 110152, -2421, 6320, 60, 0);
  1224. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18113, 110141, -2422, 17076, 60, 0);
  1225. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18085, 110142, -2419, 17076, 60, 0);
  1226. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18060, 110161, -2418, 25568, 60, 0);
  1227. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18042, 110185, -2418, 25568, 60, 0);
  1228. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18029, 110205, -2417, 25568, 60, 0);
  1229. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18010, 110232, -2419, 25568, 60, 0);
  1230. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17991, 110256, -2420, 25568, 60, 0);
  1231. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17972, 110286, -2419, 25568, 60, 0);
  1232. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17955, 110311, -2419, 25568, 60, 0);
  1233. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17942, 110330, -2418, 25568, 60, 0);
  1234. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18300, 110210, -2418, 6320, 60, 0);
  1235. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18281, 110187, -2418, 6320, 60, 0);
  1236. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18266, 110169, -2417, 6320, 60, 0);
  1237. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18244, 110143, -2419, 6320, 60, 0);
  1238. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18227, 110118, -2420, 6320, 60, 0);
  1239. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17999, 110152, -2414, 25568, 60, 0);
  1240. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17986, 110172, -2413, 25568, 60, 0);
  1241. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17966, 110199, -2415, 25568, 60, 0);
  1242. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17948, 110223, -2416, 25568, 60, 0);
  1243. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17929, 110253, -2415, 25568, 60, 0);
  1244. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17968, 110076, -2416, 15620, 60, 0);
  1245. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17934, 110076, -2417, 15620, 60, 0);
  1246. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18213, 110073, -2417, 15620, 60, 0);
  1247. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18190, 110074, -2417, 15620, 60, 0);
  1248. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18265, 110348, -2415, 25568, 60, 0);
  1249. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18274, 110294, -2418, 6320, 60, 0);
  1250. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18193, 110203, -2418, 6320, 60, 0);
  1251. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18008, 110212, -2418, 6320, 60, 0);
  1252. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17936, 110315, -2418, 6320, 60, 0);
  1253. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12009, -18173, 108190, -2480, 16344, 60, 0);
  1254. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12010, -18061, 108187, -2479, 16344, 60, 0);
  1255. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17959, 108204, -2485, 16344, 60, 0);
  1256. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17922, 108203, -2485, 16344, 60, 0);
  1257. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17889, 108203, -2485, 16344, 60, 0);
  1258. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17851, 108202, -2485, 16344, 60, 0);
  1259. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17814, 108202, -2484, 16344, 60, 0);
  1260. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17776, 108201, -2484, 16344, 60, 0);
  1261. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17744, 108201, -2484, 16344, 60, 0);
  1262. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17706, 108200, -2484, 16344, 60, 0);
  1263. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17959, 108238, -2486, 16344, 60, 0);
  1264. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17921, 108237, -2486, 16344, 60, 0);
  1265. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17888, 108237, -2486, 16344, 60, 0);
  1266. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17851, 108236, -2486, 16344, 60, 0);
  1267. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17813, 108236, -2485, 16344, 60, 0);
  1268. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17776, 108235, -2485, 16344, 60, 0);
  1269. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17743, 108235, -2485, 16344, 60, 0);
  1270. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17706, 108234, -2485, 16344, 60, 0);
  1271. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17957, 108276, -2487, 16344, 60, 0);
  1272. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17919, 108275, -2487, 16344, 60, 0);
  1273. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -17887, 108275, -2487, 16344, 60, 0);
  1274. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17849, 108274, -2487, 16344, 60, 0);
  1275. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17812, 108274, -2486, 16344, 60, 0);
  1276. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -17774, 108273, -2486, 16344, 60, 0);
  1277. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17742, 108273, -2486, 16344, 60, 0);
  1278. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17704, 108272, -2486, 16344, 60, 0);
  1279. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18519, 108210, -2481, 16344, 60, 0);
  1280. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18481, 108210, -2481, 16344, 60, 0);
  1281. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18449, 108210, -2481, 16344, 60, 0);
  1282. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18411, 108209, -2481, 16344, 60, 0);
  1283. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18374, 108208, -2480, 16344, 60, 0);
  1284. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18336, 108208, -2480, 16344, 60, 0);
  1285. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18303, 108207, -2480, 16344, 60, 0);
  1286. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18266, 108207, -2480, 16344, 60, 0);
  1287. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18518, 108245, -2482, 16344, 60, 0);
  1288. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18480, 108244, -2482, 16344, 60, 0);
  1289. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18448, 108244, -2482, 16344, 60, 0);
  1290. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18410, 108243, -2482, 16344, 60, 0);
  1291. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18373, 108242, -2481, 16344, 60, 0);
  1292. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18335, 108242, -2481, 16344, 60, 0);
  1293. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18303, 108242, -2481, 16344, 60, 0);
  1294. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18265, 108241, -2481, 16344, 60, 0);
  1295. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18517, 108282, -2483, 16344, 60, 0);
  1296. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18479, 108281, -2483, 16344, 60, 0);
  1297. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18446, 108281, -2483, 16344, 60, 0);
  1298. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18409, 108280, -2483, 16344, 60, 0);
  1299. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18371, 108280, -2482, 16344, 60, 0);
  1300. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18334, 108279, -2482, 16344, 60, 0);
  1301. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18301, 108279, -2482, 16344, 60, 0);
  1302. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18264, 108278, -2482, 16344, 60, 0);
  1303. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18439, 108045, -2480, 16344, 60, 0);
  1304. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18355, 108045, -2479, 16344, 60, 0);
  1305. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18276, 108044, -2479, 16344, 60, 0);
  1306. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18201, 108044, -2479, 16344, 60, 0);
  1307. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18024, 108044, -2476, 16344, 60, 0);
  1308. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -17941, 108044, -2476, 16344, 60, 0);
  1309. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -17861, 108043, -2476, 16344, 60, 0);
  1310. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -17787, 108043, -2476, 16344, 60, 0);
  1311. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17599, 109170, -2258, 16088, 60, 0);
  1312. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -17625, 109170, -2258, 16088, 60, 0);
  1313. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17653, 109170, -2257, 16088, 60, 0);
  1314. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17599, 109148, -2262, 16088, 60, 0);
  1315. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17626, 109148, -2262, 16088, 60, 0);
  1316. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17653, 109148, -2261, 16088, 60, 0);
  1317. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17600, 109123, -2260, 16088, 60, 0);
  1318. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17627, 109123, -2260, 16088, 60, 0);
  1319. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17654, 109124, -2259, 16088, 60, 0);
  1320. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17540, 109046, -2260, 16088, 60, 0);
  1321. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17566, 109046, -2260, 16088, 60, 0);
  1322. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17594, 109046, -2259, 16088, 60, 0);
  1323. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17795, 108473, -2263, 32692, 60, 0);
  1324. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17794, 108436, -2263, 32692, 60, 0);
  1325. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17794, 108399, -2262, 32692, 60, 0);
  1326. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17793, 108363, -2262, 32692, 60, 0);
  1327. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17793, 108327, -2262, 32692, 60, 0);
  1328. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17792, 108289, -2262, 32692, 60, 0);
  1329. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17792, 108258, -2261, 32692, 60, 0);
  1330. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17791, 108221, -2261, 32692, 60, 0);
  1331. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17790, 108186, -2261, 32692, 60, 0);
  1332. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17790, 108149, -2261, 32692, 60, 0);
  1333. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17790, 108112, -2261, 32692, 60, 0);
  1334. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18574, 109236, -2258, 16088, 60, 0);
  1335. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -18600, 109236, -2258, 16088, 60, 0);
  1336. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18643, 109233, -2257, 16088, 60, 0);
  1337. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18574, 109214, -2262, 16088, 60, 0);
  1338. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18601, 109214, -2262, 16088, 60, 0);
  1339. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18628, 109214, -2261, 16088, 60, 0);
  1340. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18575, 109189, -2260, 16088, 60, 0);
  1341. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18602, 109189, -2260, 16088, 60, 0);
  1342. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18629, 109190, -2259, 16088, 60, 0);
  1343. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18536, 108948, -2260, 16088, 60, 0);
  1344. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18562, 108948, -2260, 16088, 60, 0);
  1345. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18590, 108948, -2259, 16088, 60, 0);
  1346. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18428, 108118, -2263, 65152, 60, 0);
  1347. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18427, 108154, -2263, 65152, 60, 0);
  1348. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18426, 108191, -2262, 65152, 60, 0);
  1349. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18426, 108227, -2262, 65152, 60, 0);
  1350. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18426, 108263, -2262, 65152, 60, 0);
  1351. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18425, 108301, -2262, 65152, 60, 0);
  1352. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18425, 108332, -2261, 65152, 60, 0);
  1353. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18424, 108369, -2261, 65152, 60, 0);
  1354. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18424, 108404, -2261, 65152, 60, 0);
  1355. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18423, 108441, -2261, 65152, 60, 0);
  1356. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18422, 108478, -2261, 65152, 60, 0);
  1357. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113100, -2298, 32768, 60, 0);
  1358. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113212, -2298, 32768, 60, 0);
  1359. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18029, 113271, -2298, 24576, 60, 0);
  1360. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17998, 113285, -2298, 16384, 60, 0);
  1361. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17962, 113285, -2298, 16384, 60, 0);
  1362. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17927, 113285, -2298, 16384, 60, 0);
  1363. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18561, 113097, -2298, 0, 60, 0);
  1364. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113132, -2298, 32768, 60, 0);
  1365. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18561, 113139, -2298, 0, 60, 0);
  1366. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18560, 113219, -2298, 0, 60, 0);
  1367. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18606, 113276, -2298, 8192, 60, 0);
  1368. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18638, 113288, -2298, 16384, 60, 0);
  1369. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18678, 113288, -2298, 16384, 60, 0);
  1370. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18719, 113288, -2298, 16384, 60, 0);
  1371. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18561, 113180, -2297, 0, 60, 0);
  1372. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18572, 113251, -2297, 8192, 60, 0);
  1373. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18066, 113248, -2297, 24576, 60, 0);
  1374. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18076, 113164, -2298, 32768, 60, 0);
  1375. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18660, 113249, -2298, 8192, 60, 0);
  1376. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17970, 113241, -2298, 24576, 60, 0);
  1377. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18176, 111104, -2554, 16384, 60, 0);
  1378. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18048, 111104, -2554, 16384, 60, 0);
  1379. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17985, 111104, -2554, 16384, 60, 0);
  1380. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18240, 111104, -2554, 16384, 60, 0);
  1381. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18371, 111104, -2553, 16384, 60, 0);
  1382. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18499, 111104, -2553, 16384, 60, 0);
  1383. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17857, 111104, -2553, 16384, 60, 0);
  1384. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17728, 111104, -2553, 16384, 60, 0);
  1385. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12012, -18304, 111104, -2549, 16384, 60, 0);
  1386. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12012, -17921, 111104, -2552, 16384, 60, 0);
  1387. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12012, -17664, 111104, -2549, 16384, 60, 0);
  1388. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12012, -18563, 111104, -2549, 16384, 60, 0);
  1389. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18112, 111104, -2553, 16384, 60, 0);
  1390. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -17793, 111104, -2549, 16384, 60, 0);
  1391. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18435, 111104, -2549, 16384, 60, 0);
  1392. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18560, 111232, -2565, 16384, 60, 0);
  1393. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18496, 111232, -2565, 16384, 60, 0);
  1394. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17664, 111232, -2565, 16384, 60, 0);
  1395. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17728, 111232, -2565, 16384, 60, 0);
  1396. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18112, 111232, -2565, 16384, 60, 0);
  1397. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18432, 111232, -2565, 16384, 60, 0);
  1398. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18368, 111232, -2565, 16384, 60, 0);
  1399. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18304, 111232, -2565, 16384, 60, 0);
  1400. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18240, 111232, -2565, 16384, 60, 0);
  1401. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18176, 111232, -2565, 16384, 60, 0);
  1402. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18049, 111232, -2565, 16384, 60, 0);
  1403. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17985, 111232, -2565, 16384, 60, 0);
  1404. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17921, 111232, -2565, 16384, 60, 0);
  1405. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17857, 111232, -2565, 16384, 60, 0);
  1406. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17793, 111232, -2565, 16384, 60, 0);
  1407. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17880, 110667, -2116, 32768, 60, 0);
  1408. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17881, 110789, -2116, 32768, 60, 0);
  1409. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17826, 110850, -2116, 24576, 60, 0);
  1410. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17801, 110869, -2116, 16384, 60, 0);
  1411. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17762, 110870, -2116, 16384, 60, 0);
  1412. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17726, 110870, -2116, 16384, 60, 0);
  1413. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17880, 110710, -2116, 32768, 60, 0);
  1414. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17852, 110825, -2116, 24576, 60, 0);
  1415. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17880, 110749, -2115, 32768, 60, 0);
  1416. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17778, 110804, -2117, 24576, 60, 0);
  1417. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18333, 110661, -2118, 0, 60, 0);
  1418. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18333, 110701, -2116, 0, 60, 0);
  1419. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18333, 110786, -2117, 0, 60, 0);
  1420. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18391, 110851, -2116, 8192, 60, 0);
  1421. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18418, 110871, -2115, 16384, 60, 0);
  1422. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18458, 110870, -2116, 16384, 60, 0);
  1423. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18497, 110871, -2116, 16384, 60, 0);
  1424. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18333, 110745, -2114, 0, 60, 0);
  1425. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18355, 110815, -2117, 8192, 60, 0);
  1426. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18435, 110797, -2114, 8192, 60, 0);
  1427. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18382, 112345, -2423, 15900, 60, 0);
  1428. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18322, 112347, -2423, 15900, 60, 0);
  1429. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18263, 112349, -2422, 15900, 60, 0);
  1430. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18612, 112411, -2421, 15900, 60, 0);
  1431. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18582, 112410, -2422, 15900, 60, 0);
  1432. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18553, 112413, -2421, 15900, 60, 0);
  1433. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18523, 112414, -2421, 15900, 60, 0);
  1434. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18079, 112549, -2422, 31664, 60, 0);
  1435. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18078, 112608, -2422, 31664, 60, 0);
  1436. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 112668, -2421, 31664, 60, 0);
  1437. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113100, -2298, 32768, 60, 0);
  1438. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113212, -2298, 32768, 60, 0);
  1439. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18029, 113271, -2298, 24576, 60, 0);
  1440. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17962, 113285, -2298, 16384, 60, 0);
  1441. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18561, 113139, -2298, 0, 60, 0);
  1442. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18560, 113219, -2298, 0, 60, 0);
  1443. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18606, 113276, -2298, 8192, 60, 0);
  1444. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18678, 113288, -2298, 16384, 60, 0);
  1445. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18561, 113180, -2297, 0, 60, 0);
  1446. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18572, 113251, -2297, 8192, 60, 0);
  1447. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18066, 113248, -2297, 24576, 60, 0);
  1448. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18076, 113164, -2298, 32768, 60, 0);
  1449. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18660, 113249, -2298, 8192, 60, 0);
  1450. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17970, 113241, -2298, 24576, 60, 0);
  1451. -- Oren
  1452. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36870, -2549, 31992, 10800, 0);
  1453. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36898, -2549, 31992, 10800, 0);
  1454. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36926, -2549, 31992, 10800, 0);
  1455. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36954, -2549, 31992, 10800, 0);
  1456. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36982, -2549, 31992, 10800, 0);
  1457. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 37010, -2549, 31992, 10800, 0);
  1458. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 37038, -2549, 31992, 10800, 0);
  1459. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 37066, -2549, 31992, 10800, 0);
  1460. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 37094, -2549, 31992, 10800, 0);
  1461. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 36870, -2549, 31992, 10800, 0);
  1462. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 78888, 36898, -2549, 31992, 10800, 0);
  1463. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 36926, -2549, 31992, 10800, 0);
  1464. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 78888, 36954, -2549, 31992, 10800, 0);
  1465. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 36982, -2549, 31992, 10800, 0);
  1466. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 78888, 37010, -2549, 31992, 10800, 0);
  1467. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 37038, -2549, 31992, 10800, 0);
  1468. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 78888, 37066, -2549, 31992, 10800, 0);
  1469. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 37094, -2549, 31992, 10800, 0);
  1470. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 36870, -2549, 31992, 10800, 0);
  1471. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 36898, -2549, 31992, 10800, 0);
  1472. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 36926, -2549, 31992, 10800, 0);
  1473. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 36954, -2549, 31992, 10800, 0);
  1474. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 78868, 36982, -2549, 31992, 10800, 0);
  1475. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 37010, -2549, 31992, 10800, 0);
  1476. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 37038, -2549, 31992, 10800, 0);
  1477. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 37066, -2549, 31992, 10800, 0);
  1478. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 37094, -2549, 31992, 10800, 0);
  1479. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79286, 36727, -2539, 15696, 10800, 0);
  1480. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79317, 36728, -2538, 15696, 10800, 0);
  1481. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 79347, 36728, -2538, 15696, 10800, 0);
  1482. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79377, 36728, -2537, 15696, 10800, 0);
  1483. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79408, 36727, -2538, 15696, 10800, 0);
  1484. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79437, 36729, -2537, 15696, 10800, 0);
  1485. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 79467, 36729, -2537, 15696, 10800, 0);
  1486. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79497, 36729, -2536, 15696, 10800, 0);
  1487. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79528, 36728, -2537, 15696, 10800, 0);
  1488. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79304, 36702, -2557, 15696, 10800, 0);
  1489. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79334, 36702, -2557, 15696, 10800, 0);
  1490. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79365, 36702, -2556, 15696, 10800, 0);
  1491. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79395, 36701, -2557, 15696, 10800, 0);
  1492. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79425, 36703, -2556, 15696, 10800, 0);
  1493. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79455, 36703, -2556, 15696, 10800, 0);
  1494. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79484, 36704, -2555, 15696, 10800, 0);
  1495. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79516, 36703, -2556, 15696, 10800, 0);
  1496. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79288, 36681, -2561, 15696, 10800, 0);
  1497. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79318, 36682, -2561, 15696, 10800, 0);
  1498. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79348, 36682, -2560, 15696, 10800, 0);
  1499. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79379, 36683, -2560, 15696, 10800, 0);
  1500. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79409, 36681, -2560, 15696, 10800, 0);
  1501. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79439, 36683, -2559, 15696, 10800, 0);
  1502. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79469, 36683, -2559, 15696, 10800, 0);
  1503. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79498, 36684, -2558, 15696, 10800, 0);
  1504. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79530, 36683, -2559, 15696, 10800, 0);
  1505. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79306, 36535, -2562, 15696, 10800, 0);
  1506. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79336, 36535, -2561, 15696, 10800, 0);
  1507. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79367, 36535, -2561, 15696, 10800, 0);
  1508. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79397, 36536, -2560, 15696, 10800, 0);
  1509. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79427, 36535, -2560, 15696, 10800, 0);
  1510. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79457, 36537, -2560, 15696, 10800, 0);
  1511. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79487, 36538, -2559, 15696, 10800, 0);
  1512. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79517, 36538, -2559, 15696, 10800, 0);
  1513. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 79637, 36434, -2553, 32284, 10800, 0);
  1514. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 79638, 36464, -2554, 32284, 10800, 0);
  1515. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 79519, 36672, -2537, 15696, 60, 0);
  1516. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 79455, 36671, -2537, 15696, 60, 0);
  1517. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 79366, 36671, -2537, 15696, 60, 0);
  1518. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 79306, 36674, -2537, 15696, 60, 0);
  1519. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79659, 36920, -2288, 32284, 10800, 0);
  1520. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79660, 36950, -2289, 32284, 10800, 0);
  1521. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79657, 36980, -2288, 32284, 10800, 0);
  1522. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79656, 37010, -2288, 32284, 10800, 0);
  1523. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79655, 37039, -2287, 32284, 10800, 0);
  1524. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79593, 36690, -2286, 32284, 10800, 0);
  1525. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79594, 36720, -2287, 32284, 10800, 0);
  1526. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79591, 36749, -2286, 32284, 10800, 0);
  1527. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79590, 36779, -2286, 32284, 10800, 0);
  1528. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79589, 36809, -2285, 32284, 10800, 0);
  1529. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79455, 37223, -2287, 48048, 10800, 0);
  1530. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79425, 37226, -2288, 48048, 10800, 0);
  1531. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79396, 37224, -2287, 48048, 10800, 0);
  1532. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79366, 37225, -2287, 48048, 10800, 0);
  1533. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79336, 37226, -2286, 48048, 10800, 0);
  1534. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79661, 37490, -2390, 16328, 10800, 0);
  1535. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 79689, 37491, -2390, 16328, 10800, 0);
  1536. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79716, 37495, -2389, 16328, 10800, 0);
  1537. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79660, 37469, -2379, 16328, 10800, 0);
  1538. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79688, 37470, -2380, 16328, 10800, 0);
  1539. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79715, 37474, -2379, 16328, 10800, 0);
  1540. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79661, 37451, -2365, 16328, 10800, 0);
  1541. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79689, 37452, -2366, 16328, 10800, 0);
  1542. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79716, 37456, -2365, 16328, 10800, 0);
  1543. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 79702, 37123, -2288, 39060, 10800, 0);
  1544. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81669, 37045, -2283, 22704, 10800, 0);
  1545. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81694, 37062, -2284, 22704, 10800, 0);
  1546. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81720, 37086, -2283, 22704, 10800, 0);
  1547. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81743, 37105, -2283, 22704, 10800, 0);
  1548. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81761, 37120, -2282, 22704, 10800, 0);
  1549. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81787, 37142, -2284, 22704, 10800, 0);
  1550. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81812, 37159, -2284, 22704, 10800, 0);
  1551. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81833, 37179, -2284, 22704, 10800, 0);
  1552. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81844, 37203, -2285, 33460, 10800, 0);
  1553. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81825, 37228, -2284, 41952, 10800, 0);
  1554. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81801, 37246, -2284, 41952, 10800, 0);
  1555. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81781, 37259, -2283, 41952, 10800, 0);
  1556. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81754, 37278, -2285, 41952, 10800, 0);
  1557. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81730, 37297, -2286, 41952, 10800, 0);
  1558. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81700, 37316, -2285, 41952, 10800, 0);
  1559. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81675, 37333, -2285, 41952, 10800, 0);
  1560. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81656, 37346, -2284, 41952, 10800, 0);
  1561. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81689, 37030, -2285, 22704, 10800, 0);
  1562. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81713, 37048, -2286, 22704, 10800, 0);
  1563. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81739, 37072, -2285, 22704, 10800, 0);
  1564. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81763, 37091, -2285, 22704, 10800, 0);
  1565. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81781, 37106, -2284, 22704, 10800, 0);
  1566. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81807, 37127, -2286, 22704, 10800, 0);
  1567. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81831, 37145, -2286, 22704, 10800, 0);
  1568. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81852, 37164, -2286, 22704, 10800, 0);
  1569. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81863, 37189, -2287, 33460, 10800, 0);
  1570. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81862, 37217, -2284, 33460, 10800, 0);
  1571. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81843, 37242, -2283, 41952, 10800, 0);
  1572. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81819, 37260, -2283, 41952, 10800, 0);
  1573. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81799, 37273, -2282, 41952, 10800, 0);
  1574. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81772, 37292, -2284, 41952, 10800, 0);
  1575. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81748, 37311, -2285, 41952, 10800, 0);
  1576. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81718, 37330, -2284, 41952, 10800, 0);
  1577. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81693, 37347, -2284, 41952, 10800, 0);
  1578. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81674, 37360, -2283, 41952, 10800, 0);
  1579. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81794, 37002, -2283, 22704, 10800, 0);
  1580. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81817, 37021, -2283, 22704, 10800, 0);
  1581. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81835, 37036, -2282, 22704, 10800, 0);
  1582. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81861, 37058, -2284, 22704, 10800, 0);
  1583. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81886, 37075, -2285, 22704, 10800, 0);
  1584. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81852, 37303, -2279, 41952, 10800, 0);
  1585. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81832, 37316, -2278, 41952, 10800, 0);
  1586. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81805, 37336, -2280, 41952, 10800, 0);
  1587. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81781, 37354, -2281, 41952, 10800, 0);
  1588. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81751, 37373, -2280, 41952, 10800, 0);
  1589. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 81928, 37334, -2281, 32004, 10800, 0);
  1590. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81928, 37368, -2282, 32004, 10800, 0);
  1591. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81931, 37089, -2282, 32004, 10800, 0);
  1592. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 81930, 37112, -2282, 32004, 10800, 0);
  1593. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81656, 37037, -2280, 41952, 10800, 0);
  1594. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 81710, 37028, -2283, 22704, 60, 0);
  1595. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 81801, 37109, -2283, 22704, 60, 0);
  1596. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 81792, 37294, -2283, 22704, 60, 0);
  1597. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 81689, 37366, -2283, 22704, 60, 0);
  1598. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12212, 83814, 37129, -2345, 32728, 300, 0);
  1599. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12213, 83817, 37241, -2344, 32728, 180, 0);
  1600. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83800, 37343, -2350, 32728, 120, 0);
  1601. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83801, 37380, -2350, 32728, 120, 0);
  1602. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83801, 37413, -2350, 32728, 120, 0);
  1603. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83802, 37451, -2350, 32728, 120, 0);
  1604. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83802, 37488, -2349, 32728, 120, 0);
  1605. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83803, 37526, -2349, 32728, 120, 0);
  1606. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83803, 37558, -2349, 32728, 120, 0);
  1607. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83804, 37596, -2349, 32728, 120, 0);
  1608. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83766, 37343, -2351, 32728, 120, 0);
  1609. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83767, 37381, -2351, 32728, 120, 0);
  1610. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83767, 37414, -2351, 32728, 120, 0);
  1611. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83768, 37451, -2351, 32728, 120, 0);
  1612. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83768, 37489, -2350, 32728, 120, 0);
  1613. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83769, 37526, -2350, 32728, 120, 0);
  1614. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83769, 37559, -2350, 32728, 120, 0);
  1615. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83770, 37596, -2350, 32728, 120, 0);
  1616. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83728, 37345, -2352, 32728, 120, 0);
  1617. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83729, 37383, -2352, 32728, 120, 0);
  1618. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 83729, 37415, -2352, 32728, 120, 0);
  1619. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83730, 37453, -2352, 32728, 120, 0);
  1620. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83730, 37490, -2351, 32728, 120, 0);
  1621. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 83731, 37528, -2351, 32728, 120, 0);
  1622. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83731, 37560, -2351, 32728, 120, 0);
  1623. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83732, 37598, -2351, 32728, 120, 0);
  1624. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83794, 36783, -2346, 32728, 120, 0);
  1625. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83794, 36821, -2346, 32728, 120, 0);
  1626. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83794, 36853, -2346, 32728, 120, 0);
  1627. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83795, 36891, -2346, 32728, 120, 0);
  1628. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83796, 36928, -2345, 32728, 120, 0);
  1629. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83796, 36966, -2345, 32728, 120, 0);
  1630. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83797, 36999, -2345, 32728, 120, 0);
  1631. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83797, 37036, -2345, 32728, 120, 0);
  1632. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83759, 36784, -2347, 32728, 120, 0);
  1633. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83760, 36822, -2347, 32728, 120, 0);
  1634. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83760, 36854, -2347, 32728, 120, 0);
  1635. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83761, 36892, -2347, 32728, 120, 0);
  1636. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83762, 36929, -2346, 32728, 120, 0);
  1637. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83762, 36967, -2346, 32728, 120, 0);
  1638. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83762, 36999, -2346, 32728, 120, 0);
  1639. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83763, 37037, -2346, 32728, 120, 0);
  1640. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83722, 36785, -2348, 32728, 120, 0);
  1641. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83723, 36823, -2348, 32728, 120, 0);
  1642. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 83723, 36856, -2348, 32728, 120, 0);
  1643. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83724, 36893, -2348, 32728, 120, 0);
  1644. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83724, 36931, -2347, 32728, 120, 0);
  1645. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 83725, 36968, -2347, 32728, 120, 0);
  1646. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83725, 37001, -2347, 32728, 120, 0);
  1647. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83726, 37038, -2347, 32728, 120, 0);
  1648. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83959, 36863, -2345, 32728, 120, 0);
  1649. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83959, 36947, -2344, 32728, 120, 0);
  1650. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83960, 37026, -2344, 32728, 120, 0);
  1651. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83960, 37101, -2344, 32728, 120, 0);
  1652. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83960, 37278, -2341, 32728, 120, 0);
  1653. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83960, 37361, -2341, 32728, 120, 0);
  1654. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83961, 37441, -2341, 32728, 120, 0);
  1655. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83961, 37515, -2341, 32728, 120, 0);
  1656. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 82834, 37703, -2123, 32472, 10800, 0);
  1657. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 82834, 37677, -2123, 32472, 10800, 0);
  1658. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 82834, 37649, -2122, 32472, 10800, 0);
  1659. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82856, 37703, -2127, 32472, 10800, 0);
  1660. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82856, 37676, -2127, 32472, 10800, 0);
  1661. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82856, 37649, -2126, 32472, 10800, 0);
  1662. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82881, 37702, -2125, 32472, 10800, 0);
  1663. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82881, 37675, -2125, 32472, 10800, 0);
  1664. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82880, 37648, -2124, 32472, 10800, 0);
  1665. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 82958, 37762, -2125, 32472, 10800, 0);
  1666. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 82958, 37736, -2125, 32472, 10800, 0);
  1667. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 82958, 37708, -2124, 32472, 10800, 0);
  1668. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83531, 37507, -2128, 49076, 10800, 0);
  1669. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83568, 37508, -2128, 49076, 10800, 0);
  1670. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83605, 37508, -2127, 49076, 10800, 0);
  1671. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83641, 37509, -2127, 49076, 10800, 0);
  1672. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83677, 37509, -2127, 49076, 10800, 0);
  1673. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83715, 37510, -2127, 49076, 10800, 0);
  1674. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83746, 37510, -2126, 49076, 10800, 0);
  1675. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83783, 37511, -2126, 49076, 10800, 0);
  1676. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83818, 37512, -2126, 49076, 10800, 0);
  1677. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83855, 37512, -2126, 49076, 10800, 0);
  1678. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83892, 37512, -2126, 49076, 10800, 0);
  1679. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 82768, 36728, -2123, 32472, 10800, 0);
  1680. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 82768, 36702, -2123, 32472, 10800, 0);
  1681. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 82771, 36659, -2122, 32472, 10800, 0);
  1682. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82790, 36728, -2127, 32472, 10800, 0);
  1683. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82790, 36701, -2127, 32472, 10800, 0);
  1684. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82790, 36674, -2126, 32472, 10800, 0);
  1685. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82815, 36727, -2125, 32472, 10800, 0);
  1686. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82815, 36700, -2125, 32472, 10800, 0);
  1687. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82814, 36673, -2124, 32472, 10800, 0);
  1688. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 83056, 36766, -2125, 32472, 10800, 0);
  1689. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 83056, 36740, -2125, 32472, 10800, 0);
  1690. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 83056, 36712, -2124, 32472, 10800, 0);
  1691. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83886, 36874, -2128, 16000, 10800, 0);
  1692. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83850, 36875, -2128, 16000, 10800, 0);
  1693. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83813, 36876, -2127, 16000, 10800, 0);
  1694. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83777, 36876, -2127, 16000, 10800, 0);
  1695. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83741, 36876, -2127, 16000, 10800, 0);
  1696. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83703, 36877, -2127, 16000, 10800, 0);
  1697. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83672, 36877, -2126, 16000, 10800, 0);
  1698. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83635, 36878, -2126, 16000, 10800, 0);
  1699. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83600, 36878, -2126, 16000, 10800, 0);
  1700. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83563, 36879, -2126, 16000, 10800, 0);
  1701. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83526, 36880, -2126, 16000, 10800, 0);
  1702. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78904, 37226, -2163, 49152, 10800, 0);
  1703. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78792, 37226, -2163, 49152, 10800, 0);
  1704. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78733, 37273, -2163, 40960, 10800, 0);
  1705. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78719, 37304, -2163, 32768, 10800, 0);
  1706. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78719, 37340, -2163, 32768, 10800, 0);
  1707. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78719, 37375, -2163, 32768, 10800, 0);
  1708. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78907, 36741, -2163, 16384, 10800, 0);
  1709. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78872, 37226, -2163, 49152, 10800, 0);
  1710. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78865, 36741, -2163, 16384, 10800, 0);
  1711. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78785, 36742, -2163, 16384, 10800, 0);
  1712. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78728, 36696, -2163, 24576, 10800, 0);
  1713. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78716, 36664, -2163, 32768, 10800, 0);
  1714. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78716, 36624, -2163, 32768, 10800, 0);
  1715. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78716, 36583, -2163, 32768, 10800, 0);
  1716. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78824, 36741, -2162, 16384, 10800, 0);
  1717. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78753, 36730, -2162, 24576, 10800, 0);
  1718. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78756, 37236, -2162, 40960, 10800, 0);
  1719. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78840, 37226, -2163, 49152, 10800, 0);
  1720. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 78755, 36642, -2163, 24576, 10800, 0);
  1721. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 78763, 37332, -2163, 40960, 10800, 0);
  1722. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37126, -2419, 32768, 10800, 0);
  1723. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37254, -2419, 32768, 10800, 0);
  1724. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37317, -2419, 32768, 10800, 0);
  1725. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37062, -2419, 32768, 10800, 0);
  1726. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 36931, -2418, 32768, 10800, 0);
  1727. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 36803, -2418, 32768, 10800, 0);
  1728. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37445, -2418, 32768, 10800, 0);
  1729. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37574, -2418, 32768, 10800, 0);
  1730. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12215, 80900, 36998, -2414, 32768, 10800, 0);
  1731. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12215, 80900, 37381, -2417, 32768, 10800, 0);
  1732. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12215, 80900, 37638, -2414, 32768, 10800, 0);
  1733. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12215, 80900, 36739, -2414, 32768, 10800, 0);
  1734. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 80900, 37190, -2418, 32768, 10800, 0);
  1735. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 80900, 37509, -2414, 32768, 10800, 0);
  1736. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 80900, 36867, -2414, 32768, 10800, 0);
  1737. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36742, -2430, 32768, 10800, 0);
  1738. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36806, -2430, 32768, 10800, 0);
  1739. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37638, -2430, 32768, 10800, 0);
  1740. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37574, -2430, 32768, 10800, 0);
  1741. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 80772, 37190, -2430, 32768, 10800, 0);
  1742. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36870, -2430, 32768, 10800, 0);
  1743. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36934, -2430, 32768, 10800, 0);
  1744. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36998, -2430, 32768, 10800, 0);
  1745. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37062, -2430, 32768, 10800, 0);
  1746. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 80772, 37126, -2430, 32768, 10800, 0);
  1747. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 80772, 37253, -2430, 32768, 10800, 0);
  1748. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37317, -2430, 32768, 10800, 0);
  1749. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37381, -2430, 32768, 10800, 0);
  1750. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37445, -2430, 32768, 10800, 0);
  1751. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37509, -2430, 32768, 10800, 0);
  1752. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81337, 37422, -1981, 49152, 10800, 0);
  1753. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81215, 37421, -1981, 49152, 10800, 0);
  1754. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81154, 37476, -1981, 40960, 10800, 0);
  1755. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81135, 37501, -1981, 32768, 10800, 0);
  1756. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81134, 37540, -1981, 32768, 10800, 0);
  1757. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81134, 37576, -1981, 32768, 10800, 0);
  1758. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81294, 37422, -1981, 49152, 10800, 0);
  1759. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81179, 37450, -1981, 40960, 10800, 0);
  1760. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81255, 37422, -1980, 49152, 10800, 0);
  1761. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 81200, 37524, -1982, 40960, 10800, 0);
  1762. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81343, 36969, -1983, 16384, 10800, 0);
  1763. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81303, 36969, -1981, 16384, 10800, 0);
  1764. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81218, 36969, -1982, 16384, 10800, 0);
  1765. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81153, 36911, -1981, 24576, 10800, 0);
  1766. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81133, 36884, -1980, 32768, 10800, 0);
  1767. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81134, 36844, -1981, 32768, 10800, 0);
  1768. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81133, 36805, -1981, 32768, 10800, 0);
  1769. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81259, 36969, -1979, 16384, 10800, 0);
  1770. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81189, 36947, -1982, 24576, 10800, 0);
  1771. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 81207, 36867, -1979, 24576, 10800, 0);
  1772. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79659, 36920, -2288, 32284, 10800, 0);
  1773. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79657, 36980, -2288, 32284, 10800, 0);
  1774. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79655, 37039, -2287, 32284, 10800, 0);
  1775. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79593, 36690, -2286, 32284, 10800, 0);
  1776. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79594, 36720, -2287, 32284, 10800, 0);
  1777. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79591, 36749, -2286, 32284, 10800, 0);
  1778. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79590, 36779, -2286, 32284, 10800, 0);
  1779. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79455, 37223, -2287, 48048, 10800, 0);
  1780. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79396, 37224, -2287, 48048, 10800, 0);
  1781. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79336, 37226, -2286, 48048, 10800, 0);
  1782. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78904, 37226, -2163, 49152, 10800, 0);
  1783. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78792, 37226, -2163, 49152, 10800, 0);
  1784. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78733, 37273, -2163, 40960, 10800, 0);
  1785. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78719, 37340, -2163, 32768, 10800, 0);
  1786. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78865, 36741, -2163, 16384, 10800, 0);
  1787. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78785, 36742, -2163, 16384, 10800, 0);
  1788. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78728, 36696, -2163, 24576, 10800, 0);
  1789. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78716, 36624, -2163, 32768, 10800, 0);
  1790. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78824, 36741, -2162, 16384, 10800, 0);
  1791. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78753, 36730, -2162, 24576, 10800, 0);
  1792. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78756, 37236, -2162, 40960, 10800, 0);
  1793. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78840, 37226, -2163, 49152, 10800, 0);
  1794. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 78755, 36642, -2163, 24576, 10800, 0);
  1795. Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 78763, 37332, -2163, 40960, 10800, 0);