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- -- ---------------------------
- -- Table structure for castle_siege_guards
- -- ---------------------------
- CREATE TABLE IF NOT EXISTS castle_siege_guards (
- castleId INT NOT NULL default 0,
- id int(11) NOT NULL auto_increment,
- npcId INT NOT NULL default 0,
- x INT NOT NULL default 0,
- y INT NOT NULL default 0,
- z INT NOT NULL default 0,
- heading INT NOT NULL default 0,
- respawnDelay INT NOT NULL default 0,
- isHired INT NOT NULL default 1,
- PRIMARY KEY (id),
- KEY id (castleId)
- );
- -- Aden
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147290, 8527, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147356, 8527, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147423, 8527, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147490, 8527, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147556, 8527, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147290, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147323, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147356, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147390, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147423, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147456, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147490, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147523, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147556, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147590, 8547, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147290, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147323, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147356, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147390, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147423, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147456, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147490, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147523, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147556, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147590, 8567, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147290, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147323, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147356, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147390, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147423, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12278, 147456, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147490, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147523, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147556, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12283, 147590, 8587, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8527, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8567, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8608, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8649, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8689, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8730, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8771, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8811, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8852, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8893, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8933, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8974, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9015, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9055, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9096, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9137, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9177, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9218, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9259, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9300, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8724, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8839, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8954, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 9069, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8954, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 9069, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8621, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8757, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8894, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 9030, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 9167, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147984, 8486, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147955, 8486, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147927, 8486, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147896, 8485, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147865, 8485, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147835, 8485, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147983, 8467, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147954, 8467, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147925, 8467, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147895, 8466, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147864, 8466, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147833, 8466, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147064, 8489, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147035, 8489, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147007, 8489, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146976, 8488, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146945, 8488, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146915, 8488, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147065, 8466, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147036, 8466, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147007, 8466, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146977, 8465, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146946, 8465, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146915, 8465, -212, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149105, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149142, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149180, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149217, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149255, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149292, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 149330, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149105, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149142, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149180, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149217, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149255, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149292, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149330, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149105, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 149142, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149180, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 149217, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149255, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 149292, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149330, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145569, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145606, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145644, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145682, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145719, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145757, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 145795, 6657, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145569, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145606, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145644, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145682, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145719, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145757, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145795, 6637, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145569, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145606, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145644, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145682, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145719, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145757, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145795, 6617, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 145762, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 146067, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 146372, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 146678, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 146983, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147288, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 147594, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 147899, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 148204, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 148510, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 148815, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12269, 149121, 7588, -470, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 149083, 4965, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149082, 4926, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149081, 4886, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149081, 4843, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149057, 4810, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149034, 4790, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149008, 4773, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148980, 4766, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148951, 4766, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148921, 4766, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 149006, 4835, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 149056, 4219, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149080, 4252, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149080, 4295, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149081, 4335, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149082, 4374, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149038, 4416, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149011, 4439, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148984, 4449, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148955, 4450, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148922, 4451, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 149006, 4362, -20, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 145831, 4252, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145909, 4440, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145883, 4421, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145833, 4374, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145833, 4335, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145832, 4295, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145852, 4404, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145936, 4450, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145966, 4450, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145995, 4449, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 145926, 4377, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 145836, 4968, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145836, 4929, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145835, 4889, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145834, 4846, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145853, 4815, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145874, 4797, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145901, 4774, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145989, 4766, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 145958, 4767, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145928, 4767, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 145921, 4829, -20, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147146, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147196, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147247, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147298, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147349, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147400, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147451, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147501, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147552, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147603, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147654, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147705, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147756, 5459, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147554, 5354, -340, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147352, 5354, -340, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147560, 5754, -340, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147356, 5754, -340, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147457, 5754, -340, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147556, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147522, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147488, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147455, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147421, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147387, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147353, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147320, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147455, 3221, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147334, 5827, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147367, 5827, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147401, 5827, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147435, 5827, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147468, 5827, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147502, 5827, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147536, 5827, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147570, 5827, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147590, 5857, -400, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1600, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1600, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1620, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1620, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1640, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1640, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1660, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1660, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148161, 1680, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 148199, 1680, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148161, 1700, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148199, 1700, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148161, 1720, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148199, 1720, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1600, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1600, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1620, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1620, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1640, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1640, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1660, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1660, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146750, 1680, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 146707, 1680, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146750, 1700, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146707, 1700, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146750, 1720, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146707, 1720, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146818, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146861, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146905, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146949, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146993, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147037, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147351, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147393, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147435, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147477, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147519, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147561, 1300, -150, 16389, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 147461, 1245, -150, 16391, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146933, 1245, -150, 16392, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147441, 1245, -150, 16391, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146953, 1245, -150, 16392, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12254, 147468, 1671, -338, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 147428, 1671, -338, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12281, 147508, 1671, -338, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147482, 1933, -468, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12282, 147449, 1933, -468, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147740, 2020, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147690, 2020, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147592, 2020, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147542, 2020, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147444, 2020, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147395, 2020, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147296, 2020, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147247, 2020, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147740, 2040, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147690, 2040, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147592, 2040, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147542, 2040, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147444, 2040, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147395, 2040, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147296, 2040, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 147247, 2040, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147740, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147690, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147641, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147592, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147542, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147493, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147444, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147395, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147345, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147296, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147247, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147198, 2060, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147740, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147690, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147641, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147592, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147542, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147493, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147444, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147395, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147345, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147296, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147247, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 147198, 2080, -450, 16389, 200, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148404, 5289, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148404, 5309, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148404, 5328, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148404, 5348, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148404, 5368, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5289, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5309, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5328, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5348, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148424, 5368, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5289, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5309, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5328, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5348, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148444, 5368, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5289, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5309, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5328, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5348, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 148464, 5368, -21, 0, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146520, 5289, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146520, 5308, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146520, 5328, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 146520, 5348, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 146520, 5368, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5289, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5308, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5328, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5348, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146500, 5368, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5289, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5308, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5328, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5348, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 146480, 5368, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5289, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5308, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5328, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5348, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12270, 146460, 5368, -21, 32768, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149936, 5168, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149893, 5230, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149851, 5293, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149809, 5355, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149767, 5418, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149725, 5480, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149682, 5543, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149640, 5605, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149598, 5668, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149556, 5730, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149514, 5793, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 149472, 5856, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 144976, 5136, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145015, 5197, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145054, 5258, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145093, 5319, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145133, 5380, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145172, 5441, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145211, 5502, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145250, 5563, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145290, 5624, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145329, 5685, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145368, 5746, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 145408, 5808, -80, 8192, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8527, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8567, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8649, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8689, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8771, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8811, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8893, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 8933, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9015, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9055, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9137, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9177, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9259, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12284, 148185, 9300, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8724, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8839, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 9069, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12279, 148231, 8954, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8621, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 8894, -212, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (5, 12280, 148261, 9167, -212, 32768, 10800, 0);
- -- Dion
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22403, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22375, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22347, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22319, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22291, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22263, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22235, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22207, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22179, 156725, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22403, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22375, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22347, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22319, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22291, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22263, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22235, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22207, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22179, 156705, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22403, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22375, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22347, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22319, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 22291, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22263, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22235, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22207, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22179, 156685, -2953, 48376, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22546, 157103, -2943, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22545, 157134, -2942, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 22545, 157164, -2942, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22545, 157194, -2941, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22546, 157225, -2942, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22544, 157254, -2941, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 22544, 157284, -2941, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22544, 157314, -2940, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22545, 157345, -2941, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22571, 157121, -2961, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22571, 157151, -2961, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22571, 157182, -2960, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22572, 157212, -2961, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22570, 157242, -2960, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22570, 157272, -2960, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22569, 157301, -2959, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22570, 157333, -2960, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22592, 157105, -2965, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22591, 157135, -2965, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22591, 157165, -2964, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22590, 157196, -2964, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22592, 157226, -2964, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22590, 157256, -2963, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22590, 157286, -2963, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22589, 157315, -2962, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22590, 157347, -2963, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22738, 157123, -2966, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22738, 157153, -2965, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22738, 157184, -2965, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22737, 157214, -2964, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22738, 157244, -2964, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22736, 157274, -2964, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22735, 157304, -2963, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22735, 157334, -2963, 32080, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22839, 157454, -2957, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22809, 157455, -2958, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22601, 157336, -2941, 32080, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22602, 157272, -2941, 32080, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22602, 157183, -2941, 32080, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22599, 157123, -2941, 32080, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22353, 157476, -2692, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22323, 157477, -2693, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22293, 157474, -2692, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22263, 157473, -2692, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22234, 157472, -2691, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22583, 157410, -2690, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22553, 157411, -2691, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22524, 157408, -2690, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22494, 157407, -2690, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22464, 157406, -2689, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22050, 157272, -2691, 64432, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 157242, -2692, 64432, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22049, 157213, -2691, 64432, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22048, 157183, -2691, 64432, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 157153, -2690, 64432, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21783, 157478, -2794, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 21782, 157506, -2794, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21778, 157533, -2793, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21804, 157477, -2783, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21803, 157505, -2784, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21799, 157532, -2783, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21822, 157478, -2769, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21821, 157506, -2770, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21817, 157533, -2769, 32712, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22150, 157519, -2692, 55444, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22228, 159486, -2687, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22211, 159511, -2688, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22187, 159537, -2687, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22168, 159560, -2687, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22153, 159578, -2686, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22131, 159604, -2688, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22114, 159629, -2688, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22094, 159650, -2688, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22070, 159661, -2689, 49844, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22045, 159642, -2688, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22027, 159618, -2688, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22014, 159598, -2687, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21995, 159571, -2689, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21976, 159547, -2690, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21957, 159517, -2689, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21940, 159492, -2689, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21927, 159473, -2688, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22243, 159506, -2689, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22225, 159530, -2690, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22201, 159556, -2689, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22182, 159580, -2689, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22167, 159598, -2688, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22146, 159624, -2690, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22128, 159648, -2690, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22109, 159669, -2690, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22084, 159680, -2691, 49844, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22056, 159679, -2688, 49844, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22031, 159660, -2687, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22013, 159636, -2687, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22000, 159616, -2686, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21981, 159589, -2688, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21962, 159565, -2689, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21943, 159535, -2688, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21926, 159510, -2688, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21913, 159491, -2687, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22271, 159611, -2687, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22252, 159634, -2687, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22237, 159652, -2686, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22215, 159678, -2688, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22198, 159703, -2689, 39088, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21970, 159669, -2683, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21957, 159649, -2682, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21937, 159622, -2684, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21919, 159598, -2685, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21900, 159568, -2684, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21939, 159745, -2685, 48388, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21905, 159745, -2686, 48388, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22184, 159748, -2686, 48388, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22161, 159747, -2686, 48388, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22236, 159473, -2684, 58336, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22245, 159527, -2687, 39088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22164, 159618, -2687, 39088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21979, 159609, -2687, 39088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21907, 159506, -2687, 39088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12093, 22144, 161631, -2749, 49112, 300, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12094, 22032, 161634, -2748, 49112, 180, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21930, 161617, -2754, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21893, 161618, -2754, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21860, 161618, -2754, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21822, 161619, -2754, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21785, 161619, -2753, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21747, 161620, -2753, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21715, 161620, -2753, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21677, 161621, -2753, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21930, 161583, -2755, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21892, 161584, -2755, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21859, 161584, -2755, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21822, 161585, -2755, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21784, 161585, -2754, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21747, 161586, -2754, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21714, 161586, -2754, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 21677, 161587, -2754, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21928, 161545, -2756, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21890, 161546, -2756, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 21858, 161546, -2756, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21820, 161547, -2756, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21783, 161547, -2755, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 21745, 161548, -2755, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21713, 161548, -2755, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21675, 161549, -2755, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22490, 161611, -2750, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22452, 161611, -2750, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22420, 161611, -2750, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22382, 161612, -2750, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22345, 161613, -2749, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22307, 161613, -2749, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22274, 161614, -2749, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22237, 161614, -2749, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22489, 161576, -2751, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22451, 161577, -2751, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22419, 161577, -2751, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22381, 161578, -2751, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22344, 161579, -2750, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22306, 161579, -2750, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22274, 161579, -2750, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12098, 22236, 161580, -2750, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22488, 161539, -2752, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22450, 161540, -2752, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22417, 161540, -2752, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22380, 161541, -2752, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22342, 161541, -2751, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22305, 161542, -2751, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22272, 161542, -2751, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22235, 161543, -2751, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22410, 161776, -2749, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22326, 161776, -2748, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22247, 161777, -2748, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22172, 161777, -2748, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21995, 161777, -2745, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21912, 161777, -2745, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21832, 161778, -2745, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21758, 161778, -2745, 49112, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21570, 160651, -2527, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 21596, 160651, -2527, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 21624, 160651, -2526, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21570, 160673, -2531, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21597, 160673, -2531, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 21624, 160673, -2530, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21571, 160698, -2529, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21598, 160698, -2529, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 21625, 160697, -2528, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21511, 160775, -2529, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21537, 160775, -2529, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21565, 160775, -2528, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21766, 161348, -2532, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21765, 161385, -2532, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21765, 161422, -2531, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21764, 161458, -2531, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21764, 161494, -2531, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21763, 161532, -2531, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21763, 161563, -2530, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21762, 161600, -2530, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21761, 161635, -2530, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21761, 161672, -2530, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21761, 161709, -2530, 65460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22545, 160585, -2527, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12108, 22571, 160585, -2527, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12113, 22614, 160588, -2526, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22545, 160607, -2531, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22572, 160607, -2531, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12112, 22599, 160607, -2530, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22546, 160632, -2529, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22573, 160632, -2529, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12111, 22600, 160631, -2528, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22507, 160873, -2529, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22533, 160873, -2529, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22561, 160873, -2528, 48856, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22399, 161703, -2532, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22398, 161667, -2532, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22397, 161630, -2531, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22397, 161594, -2531, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22397, 161558, -2531, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22396, 161520, -2531, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22396, 161489, -2530, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22395, 161452, -2530, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22395, 161417, -2530, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22394, 161380, -2530, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22393, 161343, -2530, 32384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156721, -2567, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156609, -2567, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22000, 156550, -2567, 57344, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21969, 156536, -2567, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21933, 156536, -2567, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21898, 156536, -2567, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22532, 156724, -2567, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156689, -2567, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22532, 156682, -2567, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22531, 156602, -2567, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22577, 156545, -2567, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22609, 156533, -2567, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22649, 156533, -2567, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22690, 156533, -2567, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22532, 156641, -2566, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22543, 156570, -2566, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22037, 156573, -2566, 57344, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22047, 156657, -2567, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22631, 156572, -2567, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21941, 156580, -2567, 57344, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22147, 158717, -2823, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22019, 158717, -2823, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21956, 158717, -2823, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22211, 158717, -2823, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22342, 158717, -2822, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 22470, 158717, -2822, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21828, 158717, -2822, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12101, 21699, 158717, -2822, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12096, 22275, 158717, -2818, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12096, 21892, 158717, -2821, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12096, 21635, 158717, -2818, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12096, 22534, 158717, -2818, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22083, 158717, -2822, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 21764, 158717, -2818, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12097, 22406, 158717, -2818, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22531, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22467, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21635, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21699, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22083, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22403, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22339, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22275, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 22211, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22147, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12095, 22020, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21956, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21892, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21828, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12100, 21764, 158589, -2834, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21851, 159154, -2385, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21852, 159032, -2385, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21797, 158971, -2385, 57344, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21772, 158952, -2385, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21733, 158951, -2385, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21697, 158951, -2385, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21851, 159111, -2385, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21823, 158996, -2385, 57344, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 21851, 159072, -2384, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21749, 159017, -2386, 57344, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22304, 159160, -2387, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22304, 159120, -2385, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22304, 159035, -2386, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22362, 158970, -2385, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22389, 158950, -2384, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22429, 158951, -2385, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22468, 158950, -2385, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22304, 159076, -2383, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22326, 159006, -2386, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22406, 159024, -2383, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22353, 157476, -2692, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22293, 157474, -2692, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22234, 157472, -2691, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22583, 157410, -2690, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22553, 157411, -2691, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22524, 157408, -2690, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22494, 157407, -2690, 48668, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22050, 157272, -2691, 64432, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22049, 157213, -2691, 64432, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 157153, -2690, 64432, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156721, -2567, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22047, 156609, -2567, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22000, 156550, -2567, 57344, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 21933, 156536, -2567, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22532, 156682, -2567, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22531, 156602, -2567, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22577, 156545, -2567, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12114, 22649, 156533, -2567, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22532, 156641, -2566, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22543, 156570, -2566, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22037, 156573, -2566, 57344, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12109, 22047, 156657, -2567, 0, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 22631, 156572, -2567, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (2, 12110, 21941, 156580, -2567, 57344, 10800, 0);
- -- Giran
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144722, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144750, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144778, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144806, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144834, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144862, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144890, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144918, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112830, 144946, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144722, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 112810, 144750, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144778, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 112810, 144806, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144834, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 112810, 144862, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144890, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 112810, 144918, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 112810, 144946, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144722, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144750, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144778, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144806, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 112790, 144834, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144862, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144890, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144918, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 112790, 144946, -2828, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113208, 144579, -2818, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113239, 144580, -2817, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 113269, 144580, -2817, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113299, 144580, -2816, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113330, 144579, -2817, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113359, 144581, -2816, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 113389, 144581, -2816, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113419, 144581, -2815, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113450, 144580, -2816, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113226, 144554, -2836, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113256, 144554, -2836, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113287, 144554, -2835, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113317, 144553, -2836, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113347, 144555, -2835, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113377, 144555, -2835, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113406, 144556, -2834, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113438, 144555, -2835, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113210, 144533, -2840, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113240, 144534, -2840, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113270, 144534, -2839, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113301, 144535, -2839, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113331, 144533, -2839, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113361, 144535, -2838, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113391, 144535, -2838, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113420, 144536, -2837, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113452, 144535, -2838, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113228, 144387, -2841, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113258, 144387, -2840, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113289, 144387, -2840, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113319, 144388, -2839, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113349, 144387, -2839, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113379, 144389, -2839, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113409, 144390, -2838, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113439, 144390, -2838, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 113559, 144286, -2832, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 113560, 144316, -2833, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 113441, 144524, -2816, 15696, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 113377, 144523, -2816, 15696, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 113288, 144523, -2816, 15696, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 113228, 144526, -2816, 15696, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113581, 144772, -2567, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113582, 144802, -2568, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113579, 144832, -2567, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113578, 144862, -2567, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113577, 144891, -2566, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113515, 144542, -2565, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113516, 144572, -2566, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113513, 144601, -2565, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113512, 144631, -2565, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113511, 144661, -2564, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113377, 145075, -2566, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113347, 145078, -2567, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113318, 145076, -2566, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113288, 145077, -2566, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113258, 145078, -2565, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113583, 145342, -2669, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 113611, 145343, -2669, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 113638, 145347, -2668, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113582, 145321, -2658, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113610, 145322, -2659, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 113637, 145326, -2658, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113583, 145303, -2644, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113611, 145304, -2645, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 113638, 145308, -2644, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 113624, 144975, -2567, 39060, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115591, 144897, -2562, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115616, 144914, -2563, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115642, 144938, -2562, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115665, 144957, -2562, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115683, 144972, -2561, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115709, 144994, -2563, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115734, 145011, -2563, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115755, 145031, -2563, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115766, 145055, -2564, 33460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115747, 145080, -2563, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115723, 145098, -2563, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115703, 145111, -2562, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115676, 145130, -2564, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115652, 145149, -2565, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115622, 145168, -2564, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 115597, 145185, -2564, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 115578, 145198, -2563, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115611, 144882, -2564, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115635, 144900, -2565, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115661, 144924, -2564, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115685, 144943, -2564, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115703, 144958, -2563, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115729, 144979, -2565, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115753, 144997, -2565, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115774, 145016, -2565, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115785, 145041, -2566, 33460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115784, 145069, -2563, 33460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115765, 145094, -2562, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115741, 145112, -2562, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115721, 145125, -2561, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115694, 145144, -2563, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115670, 145163, -2564, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115640, 145182, -2563, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 115615, 145199, -2563, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115596, 145212, -2562, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115716, 144854, -2562, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115739, 144873, -2562, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115757, 144888, -2561, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115783, 144910, -2563, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115808, 144927, -2564, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115774, 145155, -2558, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115754, 145168, -2557, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115727, 145188, -2559, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115703, 145206, -2560, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115673, 145225, -2559, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 115850, 145186, -2560, 32004, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115850, 145220, -2561, 32004, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115853, 144941, -2561, 32004, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 115852, 144964, -2561, 32004, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115578, 144889, -2559, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 115632, 144880, -2562, 22704, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 115723, 144961, -2562, 22704, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 115714, 145146, -2562, 22704, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 115611, 145218, -2562, 22704, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12124, 117736, 144981, -2624, 32728, 300, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12125, 117739, 145093, -2623, 32728, 180, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117722, 145195, -2629, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117723, 145232, -2629, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117723, 145265, -2629, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117724, 145303, -2629, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117724, 145340, -2628, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117725, 145378, -2628, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117725, 145410, -2628, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117726, 145448, -2628, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117688, 145195, -2630, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117689, 145233, -2630, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117689, 145266, -2630, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117690, 145303, -2630, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117690, 145341, -2629, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117691, 145378, -2629, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117691, 145411, -2629, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117692, 145448, -2629, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117650, 145197, -2631, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117651, 145235, -2631, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 117651, 145267, -2631, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117652, 145305, -2631, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117652, 145342, -2630, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 117653, 145380, -2630, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117653, 145412, -2630, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117654, 145450, -2630, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117716, 144635, -2625, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117716, 144673, -2625, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117716, 144705, -2625, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117717, 144743, -2625, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117718, 144780, -2624, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117718, 144818, -2624, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117719, 144851, -2624, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 117719, 144888, -2624, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117681, 144636, -2626, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117682, 144674, -2626, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117682, 144706, -2626, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117683, 144744, -2626, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117684, 144781, -2625, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117684, 144819, -2625, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117684, 144851, -2625, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12129, 117685, 144889, -2625, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117644, 144637, -2627, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117645, 144675, -2627, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 117645, 144708, -2627, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117646, 144745, -2627, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117646, 144783, -2626, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 117647, 144820, -2626, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117647, 144853, -2626, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 117648, 144890, -2626, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117881, 144715, -2624, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117881, 144799, -2623, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117882, 144878, -2623, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117882, 144953, -2623, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117882, 145130, -2620, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117882, 145213, -2620, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117883, 145293, -2620, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 117883, 145367, -2620, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 116756, 145555, -2402, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 116756, 145529, -2402, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 116756, 145501, -2401, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116778, 145555, -2406, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116778, 145528, -2406, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116778, 145501, -2405, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116803, 145554, -2404, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116803, 145527, -2404, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116802, 145500, -2403, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116880, 145614, -2404, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116880, 145588, -2404, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116880, 145560, -2403, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117453, 145359, -2407, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117490, 145360, -2407, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117527, 145360, -2406, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117563, 145361, -2406, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117599, 145361, -2406, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117637, 145362, -2406, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117668, 145362, -2405, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117705, 145363, -2405, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117740, 145364, -2405, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117777, 145364, -2405, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117814, 145364, -2405, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 116690, 144580, -2402, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12139, 116690, 144554, -2402, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12144, 116693, 144511, -2401, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116712, 144580, -2406, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116712, 144553, -2406, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12143, 116712, 144526, -2405, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116737, 144579, -2404, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116737, 144552, -2404, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12142, 116736, 144525, -2403, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116978, 144618, -2404, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116978, 144592, -2404, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 116978, 144564, -2403, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117808, 144726, -2407, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117772, 144727, -2407, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117735, 144728, -2406, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117699, 144728, -2406, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117663, 144728, -2406, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117625, 144729, -2406, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117594, 144729, -2405, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117557, 144730, -2405, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 117522, 144730, -2405, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117485, 144731, -2405, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 117448, 144732, -2405, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112826, 145078, -2442, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112714, 145078, -2442, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112655, 145125, -2442, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112641, 145156, -2442, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112641, 145192, -2442, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112641, 145227, -2442, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112829, 144593, -2442, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112794, 145078, -2442, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112787, 144593, -2442, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112707, 144594, -2442, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112650, 144548, -2442, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112638, 144516, -2442, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112638, 144476, -2442, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112638, 144435, -2442, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112746, 144593, -2441, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112675, 144582, -2441, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112678, 145088, -2441, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112762, 145078, -2442, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 112677, 144494, -2442, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 112685, 145184, -2442, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 144978, -2698, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 145106, -2698, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 145169, -2698, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 144914, -2698, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 144783, -2697, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 144655, -2697, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 145297, -2697, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12132, 114822, 145426, -2697, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12127, 114822, 144850, -2693, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12127, 114822, 145233, -2696, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12127, 114822, 145490, -2693, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12127, 114822, 144591, -2693, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 114822, 145042, -2697, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 114822, 145361, -2693, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12128, 114822, 144719, -2693, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144594, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144658, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145490, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145426, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 114694, 145042, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144722, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144786, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144850, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 144914, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 114694, 144978, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12126, 114694, 145105, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145169, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145233, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145297, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12131, 114694, 145361, -2709, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115259, 145274, -2260, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115137, 145273, -2260, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115076, 145328, -2260, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115057, 145353, -2260, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115056, 145392, -2260, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115056, 145428, -2260, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115216, 145274, -2260, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115101, 145302, -2260, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115177, 145274, -2259, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 115122, 145376, -2261, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115265, 144821, -2262, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115225, 144821, -2260, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115140, 144821, -2261, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115075, 144763, -2260, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115055, 144736, -2259, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115056, 144696, -2260, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 115055, 144657, -2260, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115181, 144821, -2258, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 115111, 144799, -2261, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 115129, 144719, -2258, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113581, 144772, -2567, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113579, 144832, -2567, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113577, 144891, -2566, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113515, 144542, -2565, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113516, 144572, -2566, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113513, 144601, -2565, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113512, 144631, -2565, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113377, 145075, -2566, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 113318, 145076, -2566, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 113258, 145078, -2565, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112826, 145078, -2442, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112714, 145078, -2442, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112655, 145125, -2442, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112641, 145192, -2442, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112787, 144593, -2442, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112707, 144594, -2442, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112650, 144548, -2442, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12145, 112638, 144476, -2442, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112746, 144593, -2441, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112675, 144582, -2441, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112678, 145088, -2441, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12140, 112762, 145078, -2442, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 112677, 144494, -2442, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (3, 12141, 112685, 145184, -2442, 40960, 10800, 0);
- -- Gludio
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18432, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18404, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18376, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18348, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18320, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18292, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18264, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18236, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18208, 113096, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18432, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18404, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18376, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18348, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18320, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18292, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18264, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18236, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18208, 113116, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18432, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18404, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18376, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18348, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -18320, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18292, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18264, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18236, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18208, 113136, -2684, 15608, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18575, 112718, -2674, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18574, 112687, -2673, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -18574, 112657, -2673, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18574, 112627, -2672, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18575, 112596, -2673, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18573, 112567, -2672, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -18573, 112537, -2672, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18573, 112507, -2671, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18574, 112476, -2672, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18600, 112700, -2692, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18600, 112670, -2692, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18600, 112639, -2691, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18601, 112609, -2692, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18599, 112579, -2691, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18599, 112549, -2691, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18598, 112520, -2690, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18599, 112488, -2691, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18621, 112716, -2696, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18620, 112686, -2696, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18620, 112656, -2695, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18619, 112625, -2695, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18621, 112595, -2695, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18619, 112565, -2694, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18619, 112535, -2694, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18618, 112506, -2693, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18619, 112474, -2694, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18767, 112698, -2697, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18767, 112668, -2696, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18767, 112637, -2696, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18766, 112607, -2695, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18767, 112577, -2695, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18765, 112547, -2695, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18764, 112517, -2694, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18764, 112487, -2694, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18868, 112367, -2688, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18838, 112366, -2689, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18630, 112485, -2672, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18631, 112549, -2672, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18631, 112638, -2672, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18628, 112698, -2672, -688, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18382, 112345, -2423, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18352, 112344, -2424, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18322, 112347, -2423, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18292, 112348, -2423, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18263, 112349, -2422, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18612, 112411, -2421, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18582, 112410, -2422, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18553, 112413, -2421, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18523, 112414, -2421, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18493, 112415, -2420, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18079, 112549, -2422, 31664, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 112579, -2423, 31664, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18078, 112608, -2422, 31664, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18077, 112638, -2422, 31664, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 112668, -2421, 31664, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17812, 112343, -2525, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -17811, 112315, -2525, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17807, 112288, -2524, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17833, 112344, -2514, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17832, 112316, -2515, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17828, 112289, -2514, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17851, 112343, -2500, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17850, 112315, -2501, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17846, 112288, -2500, -56, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18179, 112302, -2423, 22676, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18257, 110335, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18240, 110310, -2419, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18216, 110284, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18197, 110261, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18182, 110243, -2417, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18160, 110217, -2419, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18143, 110192, -2419, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18123, 110171, -2419, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18099, 110160, -2420, 17076, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18074, 110179, -2419, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18056, 110203, -2419, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18043, 110223, -2418, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18024, 110250, -2420, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18005, 110274, -2421, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17986, 110304, -2420, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17969, 110329, -2420, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17956, 110348, -2419, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18272, 110315, -2420, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18254, 110291, -2421, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18230, 110265, -2420, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18211, 110241, -2420, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18196, 110223, -2419, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18175, 110197, -2421, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18157, 110173, -2421, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18138, 110152, -2421, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18113, 110141, -2422, 17076, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18085, 110142, -2419, 17076, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18060, 110161, -2418, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18042, 110185, -2418, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18029, 110205, -2417, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18010, 110232, -2419, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17991, 110256, -2420, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17972, 110286, -2419, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17955, 110311, -2419, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17942, 110330, -2418, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18300, 110210, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18281, 110187, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18266, 110169, -2417, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18244, 110143, -2419, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18227, 110118, -2420, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17999, 110152, -2414, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17986, 110172, -2413, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17966, 110199, -2415, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17948, 110223, -2416, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17929, 110253, -2415, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17968, 110076, -2416, 15620, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17934, 110076, -2417, 15620, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18213, 110073, -2417, 15620, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18190, 110074, -2417, 15620, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18265, 110348, -2415, 25568, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18274, 110294, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18193, 110203, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18008, 110212, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17936, 110315, -2418, 6320, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12009, -18173, 108190, -2480, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12010, -18061, 108187, -2479, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17959, 108204, -2485, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17922, 108203, -2485, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17889, 108203, -2485, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17851, 108202, -2485, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17814, 108202, -2484, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17776, 108201, -2484, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17744, 108201, -2484, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17706, 108200, -2484, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17959, 108238, -2486, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17921, 108237, -2486, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17888, 108237, -2486, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17851, 108236, -2486, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17813, 108236, -2485, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17776, 108235, -2485, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17743, 108235, -2485, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -17706, 108234, -2485, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17957, 108276, -2487, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17919, 108275, -2487, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -17887, 108275, -2487, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17849, 108274, -2487, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17812, 108274, -2486, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -17774, 108273, -2486, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17742, 108273, -2486, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17704, 108272, -2486, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18519, 108210, -2481, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18481, 108210, -2481, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18449, 108210, -2481, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18411, 108209, -2481, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18374, 108208, -2480, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18336, 108208, -2480, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18303, 108207, -2480, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18266, 108207, -2480, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18518, 108245, -2482, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18480, 108244, -2482, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18448, 108244, -2482, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18410, 108243, -2482, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18373, 108242, -2481, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18335, 108242, -2481, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18303, 108242, -2481, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12014, -18265, 108241, -2481, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18517, 108282, -2483, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18479, 108281, -2483, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18446, 108281, -2483, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18409, 108280, -2483, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18371, 108280, -2482, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18334, 108279, -2482, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18301, 108279, -2482, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18264, 108278, -2482, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18439, 108045, -2480, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18355, 108045, -2479, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18276, 108044, -2479, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18201, 108044, -2479, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18024, 108044, -2476, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -17941, 108044, -2476, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -17861, 108043, -2476, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -17787, 108043, -2476, 16344, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17599, 109170, -2258, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -17625, 109170, -2258, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -17653, 109170, -2257, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17599, 109148, -2262, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17626, 109148, -2262, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -17653, 109148, -2261, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17600, 109123, -2260, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17627, 109123, -2260, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -17654, 109124, -2259, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17540, 109046, -2260, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17566, 109046, -2260, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17594, 109046, -2259, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17795, 108473, -2263, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17794, 108436, -2263, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17794, 108399, -2262, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17793, 108363, -2262, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17793, 108327, -2262, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17792, 108289, -2262, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17792, 108258, -2261, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17791, 108221, -2261, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17790, 108186, -2261, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17790, 108149, -2261, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17790, 108112, -2261, 32692, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18574, 109236, -2258, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12025, -18600, 109236, -2258, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12030, -18643, 109233, -2257, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18574, 109214, -2262, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18601, 109214, -2262, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12029, -18628, 109214, -2261, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18575, 109189, -2260, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18602, 109189, -2260, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12028, -18629, 109190, -2259, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18536, 108948, -2260, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18562, 108948, -2260, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18590, 108948, -2259, 16088, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18428, 108118, -2263, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18427, 108154, -2263, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18426, 108191, -2262, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18426, 108227, -2262, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18426, 108263, -2262, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18425, 108301, -2262, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18425, 108332, -2261, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18424, 108369, -2261, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18424, 108404, -2261, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18423, 108441, -2261, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18422, 108478, -2261, 65152, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113100, -2298, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113212, -2298, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18029, 113271, -2298, 24576, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17998, 113285, -2298, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17962, 113285, -2298, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17927, 113285, -2298, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18561, 113097, -2298, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113132, -2298, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18561, 113139, -2298, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18560, 113219, -2298, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18606, 113276, -2298, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18638, 113288, -2298, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18678, 113288, -2298, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18719, 113288, -2298, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18561, 113180, -2297, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18572, 113251, -2297, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18066, 113248, -2297, 24576, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18076, 113164, -2298, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18660, 113249, -2298, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17970, 113241, -2298, 24576, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18176, 111104, -2554, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18048, 111104, -2554, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17985, 111104, -2554, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18240, 111104, -2554, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18371, 111104, -2553, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -18499, 111104, -2553, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17857, 111104, -2553, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12017, -17728, 111104, -2553, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12012, -18304, 111104, -2549, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12012, -17921, 111104, -2552, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12012, -17664, 111104, -2549, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12012, -18563, 111104, -2549, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18112, 111104, -2553, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -17793, 111104, -2549, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12013, -18435, 111104, -2549, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18560, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18496, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17664, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17728, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18112, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18432, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18368, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18304, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -18240, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18176, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12011, -18049, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17985, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17921, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17857, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12016, -17793, 111232, -2565, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17880, 110667, -2116, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17881, 110789, -2116, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17826, 110850, -2116, 24576, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17801, 110869, -2116, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17762, 110870, -2116, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17726, 110870, -2116, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17880, 110710, -2116, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17852, 110825, -2116, 24576, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -17880, 110749, -2115, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17778, 110804, -2117, 24576, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18333, 110661, -2118, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18333, 110701, -2116, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18333, 110786, -2117, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18391, 110851, -2116, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18418, 110871, -2115, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18458, 110870, -2116, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18497, 110871, -2116, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18333, 110745, -2114, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18355, 110815, -2117, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18435, 110797, -2114, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18382, 112345, -2423, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18322, 112347, -2423, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18263, 112349, -2422, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18612, 112411, -2421, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18582, 112410, -2422, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18553, 112413, -2421, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18523, 112414, -2421, 15900, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18079, 112549, -2422, 31664, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18078, 112608, -2422, 31664, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 112668, -2421, 31664, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113100, -2298, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18076, 113212, -2298, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18029, 113271, -2298, 24576, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -17962, 113285, -2298, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18561, 113139, -2298, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18560, 113219, -2298, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18606, 113276, -2298, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12031, -18678, 113288, -2298, 16384, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18561, 113180, -2297, 0, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18572, 113251, -2297, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18066, 113248, -2297, 24576, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12026, -18076, 113164, -2298, 32768, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -18660, 113249, -2298, 8192, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (1, 12027, -17970, 113241, -2298, 24576, 60, 0);
- -- Oren
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36870, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36898, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36926, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36954, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 36982, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 37010, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 37038, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 37066, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78908, 37094, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 36870, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 78888, 36898, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 36926, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 78888, 36954, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 36982, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 78888, 37010, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 37038, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 78888, 37066, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 78888, 37094, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 36870, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 36898, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 36926, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 36954, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 78868, 36982, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 37010, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 37038, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 37066, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 78868, 37094, -2549, 31992, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79286, 36727, -2539, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79317, 36728, -2538, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 79347, 36728, -2538, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79377, 36728, -2537, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79408, 36727, -2538, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79437, 36729, -2537, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 79467, 36729, -2537, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79497, 36729, -2536, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79528, 36728, -2537, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79304, 36702, -2557, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79334, 36702, -2557, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79365, 36702, -2556, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79395, 36701, -2557, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79425, 36703, -2556, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79455, 36703, -2556, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79484, 36704, -2555, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79516, 36703, -2556, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79288, 36681, -2561, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79318, 36682, -2561, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79348, 36682, -2560, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79379, 36683, -2560, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79409, 36681, -2560, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79439, 36683, -2559, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79469, 36683, -2559, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79498, 36684, -2558, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79530, 36683, -2559, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79306, 36535, -2562, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79336, 36535, -2561, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79367, 36535, -2561, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79397, 36536, -2560, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79427, 36535, -2560, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79457, 36537, -2560, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79487, 36538, -2559, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79517, 36538, -2559, 15696, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 79637, 36434, -2553, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 79638, 36464, -2554, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 79519, 36672, -2537, 15696, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 79455, 36671, -2537, 15696, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 79366, 36671, -2537, 15696, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 79306, 36674, -2537, 15696, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79659, 36920, -2288, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79660, 36950, -2289, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79657, 36980, -2288, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79656, 37010, -2288, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79655, 37039, -2287, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79593, 36690, -2286, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79594, 36720, -2287, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79591, 36749, -2286, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79590, 36779, -2286, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79589, 36809, -2285, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79455, 37223, -2287, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79425, 37226, -2288, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79396, 37224, -2287, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79366, 37225, -2287, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79336, 37226, -2286, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79661, 37490, -2390, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 79689, 37491, -2390, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 79716, 37495, -2389, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79660, 37469, -2379, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79688, 37470, -2380, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 79715, 37474, -2379, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79661, 37451, -2365, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79689, 37452, -2366, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 79716, 37456, -2365, 16328, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 79702, 37123, -2288, 39060, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81669, 37045, -2283, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81694, 37062, -2284, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81720, 37086, -2283, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81743, 37105, -2283, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81761, 37120, -2282, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81787, 37142, -2284, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81812, 37159, -2284, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81833, 37179, -2284, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81844, 37203, -2285, 33460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81825, 37228, -2284, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81801, 37246, -2284, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81781, 37259, -2283, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81754, 37278, -2285, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81730, 37297, -2286, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81700, 37316, -2285, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 81675, 37333, -2285, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 81656, 37346, -2284, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81689, 37030, -2285, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81713, 37048, -2286, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81739, 37072, -2285, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81763, 37091, -2285, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81781, 37106, -2284, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81807, 37127, -2286, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81831, 37145, -2286, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81852, 37164, -2286, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81863, 37189, -2287, 33460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81862, 37217, -2284, 33460, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81843, 37242, -2283, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81819, 37260, -2283, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81799, 37273, -2282, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81772, 37292, -2284, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81748, 37311, -2285, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81718, 37330, -2284, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 81693, 37347, -2284, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81674, 37360, -2283, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81794, 37002, -2283, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81817, 37021, -2283, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81835, 37036, -2282, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81861, 37058, -2284, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81886, 37075, -2285, 22704, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81852, 37303, -2279, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81832, 37316, -2278, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81805, 37336, -2280, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81781, 37354, -2281, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81751, 37373, -2280, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 81928, 37334, -2281, 32004, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81928, 37368, -2282, 32004, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81931, 37089, -2282, 32004, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 81930, 37112, -2282, 32004, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81656, 37037, -2280, 41952, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 81710, 37028, -2283, 22704, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 81801, 37109, -2283, 22704, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 81792, 37294, -2283, 22704, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 81689, 37366, -2283, 22704, 60, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12212, 83814, 37129, -2345, 32728, 300, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12213, 83817, 37241, -2344, 32728, 180, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83800, 37343, -2350, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83801, 37380, -2350, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83801, 37413, -2350, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83802, 37451, -2350, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83802, 37488, -2349, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83803, 37526, -2349, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83803, 37558, -2349, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83804, 37596, -2349, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83766, 37343, -2351, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83767, 37381, -2351, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83767, 37414, -2351, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83768, 37451, -2351, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83768, 37489, -2350, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83769, 37526, -2350, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83769, 37559, -2350, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83770, 37596, -2350, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83728, 37345, -2352, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83729, 37383, -2352, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 83729, 37415, -2352, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83730, 37453, -2352, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83730, 37490, -2351, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 83731, 37528, -2351, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83731, 37560, -2351, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83732, 37598, -2351, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83794, 36783, -2346, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83794, 36821, -2346, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83794, 36853, -2346, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83795, 36891, -2346, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83796, 36928, -2345, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83796, 36966, -2345, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83797, 36999, -2345, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 83797, 37036, -2345, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83759, 36784, -2347, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83760, 36822, -2347, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83760, 36854, -2347, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83761, 36892, -2347, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83762, 36929, -2346, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83762, 36967, -2346, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83762, 36999, -2346, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12217, 83763, 37037, -2346, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83722, 36785, -2348, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83723, 36823, -2348, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 83723, 36856, -2348, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83724, 36893, -2348, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83724, 36931, -2347, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 83725, 36968, -2347, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83725, 37001, -2347, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 83726, 37038, -2347, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83959, 36863, -2345, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83959, 36947, -2344, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83960, 37026, -2344, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83960, 37101, -2344, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83960, 37278, -2341, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83960, 37361, -2341, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83961, 37441, -2341, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 83961, 37515, -2341, 32728, 120, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 82834, 37703, -2123, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 82834, 37677, -2123, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 82834, 37649, -2122, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82856, 37703, -2127, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82856, 37676, -2127, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82856, 37649, -2126, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82881, 37702, -2125, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82881, 37675, -2125, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82880, 37648, -2124, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 82958, 37762, -2125, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 82958, 37736, -2125, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 82958, 37708, -2124, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83531, 37507, -2128, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83568, 37508, -2128, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83605, 37508, -2127, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83641, 37509, -2127, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83677, 37509, -2127, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83715, 37510, -2127, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83746, 37510, -2126, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83783, 37511, -2126, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83818, 37512, -2126, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83855, 37512, -2126, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83892, 37512, -2126, 49076, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 82768, 36728, -2123, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12227, 82768, 36702, -2123, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12232, 82771, 36659, -2122, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82790, 36728, -2127, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82790, 36701, -2127, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12231, 82790, 36674, -2126, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82815, 36727, -2125, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82815, 36700, -2125, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12230, 82814, 36673, -2124, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 83056, 36766, -2125, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 83056, 36740, -2125, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 83056, 36712, -2124, 32472, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83886, 36874, -2128, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83850, 36875, -2128, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83813, 36876, -2127, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83777, 36876, -2127, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83741, 36876, -2127, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83703, 36877, -2127, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83672, 36877, -2126, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83635, 36878, -2126, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 83600, 36878, -2126, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83563, 36879, -2126, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 83526, 36880, -2126, 16000, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78904, 37226, -2163, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78792, 37226, -2163, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78733, 37273, -2163, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78719, 37304, -2163, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78719, 37340, -2163, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78719, 37375, -2163, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78907, 36741, -2163, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78872, 37226, -2163, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78865, 36741, -2163, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78785, 36742, -2163, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78728, 36696, -2163, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78716, 36664, -2163, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78716, 36624, -2163, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78716, 36583, -2163, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78824, 36741, -2162, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78753, 36730, -2162, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78756, 37236, -2162, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78840, 37226, -2163, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 78755, 36642, -2163, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 78763, 37332, -2163, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37126, -2419, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37254, -2419, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37317, -2419, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37062, -2419, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 36931, -2418, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 36803, -2418, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37445, -2418, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12220, 80900, 37574, -2418, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12215, 80900, 36998, -2414, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12215, 80900, 37381, -2417, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12215, 80900, 37638, -2414, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12215, 80900, 36739, -2414, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 80900, 37190, -2418, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 80900, 37509, -2414, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12216, 80900, 36867, -2414, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36742, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36806, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37638, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37574, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 80772, 37190, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36870, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36934, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 36998, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37062, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 80772, 37126, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12214, 80772, 37253, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37317, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37381, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37445, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12219, 80772, 37509, -2430, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81337, 37422, -1981, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81215, 37421, -1981, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81154, 37476, -1981, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81135, 37501, -1981, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81134, 37540, -1981, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81134, 37576, -1981, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81294, 37422, -1981, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81179, 37450, -1981, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81255, 37422, -1980, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 81200, 37524, -1982, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81343, 36969, -1983, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81303, 36969, -1981, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81218, 36969, -1982, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81153, 36911, -1981, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81133, 36884, -1980, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81134, 36844, -1981, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 81133, 36805, -1981, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81259, 36969, -1979, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 81189, 36947, -1982, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 81207, 36867, -1979, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79659, 36920, -2288, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79657, 36980, -2288, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79655, 37039, -2287, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79593, 36690, -2286, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79594, 36720, -2287, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79591, 36749, -2286, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79590, 36779, -2286, 32284, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79455, 37223, -2287, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 79396, 37224, -2287, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 79336, 37226, -2286, 48048, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78904, 37226, -2163, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78792, 37226, -2163, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78733, 37273, -2163, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78719, 37340, -2163, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78865, 36741, -2163, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78785, 36742, -2163, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78728, 36696, -2163, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12233, 78716, 36624, -2163, 32768, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78824, 36741, -2162, 16384, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78753, 36730, -2162, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78756, 37236, -2162, 40960, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12228, 78840, 37226, -2163, 49152, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 78755, 36642, -2163, 24576, 10800, 0);
- Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (4, 12229, 78763, 37332, -2163, 40960, 10800, 0);
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