ItemSkillsTemplate.java 7.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
  21. import com.l2jserver.gameserver.model.entity.TvTEvent;
  22. import com.l2jserver.gameserver.model.holders.SkillHolder;
  23. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  24. import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
  25. import com.l2jserver.gameserver.model.skills.L2Skill;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. /**
  30. * Template for item skills handler.<br>
  31. * Only minimum of checks.
  32. */
  33. public class ItemSkillsTemplate implements IItemHandler
  34. {
  35. @Override
  36. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  37. {
  38. final L2PcInstance activeChar = playable.getActingPlayer();
  39. if (!playable.isPet() && !playable.isPlayer())
  40. {
  41. return false;
  42. }
  43. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  44. {
  45. playable.sendPacket(ActionFailed.STATIC_PACKET);
  46. return false;
  47. }
  48. // Pets can use items only when they are tradable.
  49. if (playable.isPet() && !item.isTradeable())
  50. {
  51. activeChar.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  52. return false;
  53. }
  54. if (!checkReuse(activeChar, null, item))
  55. {
  56. return false;
  57. }
  58. int skillId;
  59. int skillLvl;
  60. final SkillHolder[] skills = item.getEtcItem().getSkills();
  61. if (skills == null)
  62. {
  63. _log.info("Item " + item + " does not have registered any skill for handler.");
  64. return false;
  65. }
  66. for (SkillHolder skillInfo : skills)
  67. {
  68. if (skillInfo == null)
  69. {
  70. continue;
  71. }
  72. skillId = skillInfo.getSkillId();
  73. skillLvl = skillInfo.getSkillLvl();
  74. L2Skill itemSkill = skillInfo.getSkill();
  75. if (itemSkill != null)
  76. {
  77. if (!itemSkill.checkCondition(playable, playable.getTarget(), false))
  78. {
  79. return false;
  80. }
  81. if (playable.isSkillDisabled(itemSkill))
  82. {
  83. checkReuse(activeChar, itemSkill, item);
  84. return false;
  85. }
  86. if (!itemSkill.isPotion() && playable.isCastingNow())
  87. {
  88. return false;
  89. }
  90. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (itemSkill.isPotion() || itemSkill.isSimultaneousCast()))
  91. {
  92. if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
  93. {
  94. activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  95. return false;
  96. }
  97. }
  98. // send message to owner
  99. if (playable.isPet())
  100. {
  101. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1);
  102. sm.addString(itemSkill.getName());
  103. activeChar.sendPacket(sm);
  104. }
  105. else
  106. {
  107. switch (skillId)
  108. {
  109. // short buff icon for healing potions
  110. case 2031:
  111. case 2032:
  112. case 2037:
  113. case 26025:
  114. case 26026:
  115. int buffId = activeChar._shortBuffTaskSkillId;
  116. // greater healing potions
  117. if ((skillId == 2037) || (skillId == 26025))
  118. {
  119. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  120. }
  121. else if (((skillId == 2032) || (skillId == 26026)) && (buffId != 2037) && (buffId != 26025))
  122. {
  123. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  124. // lesser healing potions
  125. }
  126. else
  127. {
  128. if ((buffId != 2037) && (buffId != 26025) && (buffId != 2032) && (buffId != 26026))
  129. {
  130. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  131. }
  132. }
  133. break;
  134. }
  135. }
  136. if (itemSkill.isPotion() || itemSkill.isSimultaneousCast())
  137. {
  138. playable.doSimultaneousCast(itemSkill);
  139. // Summons should be affected by herbs too, self time effect is handled at L2Effect constructor
  140. if (!playable.isPet() && (item.getItemType() == L2EtcItemType.HERB) && (activeChar.getPet() != null) && (activeChar.getPet() instanceof L2ServitorInstance))
  141. {
  142. activeChar.getPet().doSimultaneousCast(itemSkill);
  143. }
  144. }
  145. else
  146. {
  147. playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  148. if (!playable.useMagic(itemSkill, forceUse, false))
  149. {
  150. return false;
  151. }
  152. // Consume.
  153. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0))
  154. {
  155. if (!activeChar.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
  156. {
  157. activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  158. return false;
  159. }
  160. }
  161. }
  162. if (itemSkill.getReuseDelay() > 0)
  163. {
  164. activeChar.addTimeStamp(itemSkill, itemSkill.getReuseDelay());
  165. }
  166. }
  167. }
  168. return true;
  169. }
  170. /**
  171. * @param player
  172. * @param skill
  173. * @param item
  174. * @return
  175. */
  176. private boolean checkReuse(L2PcInstance player, L2Skill skill, L2ItemInstance item)
  177. {
  178. final SystemMessage sm;
  179. final long remainingTime = (skill != null) ? player.getSkillRemainingReuseTime(skill.getReuseHashCode()) : player.getItemRemainingReuseTime(item.getObjectId());
  180. final boolean isAvailable = remainingTime <= 0;
  181. if (!isAvailable)
  182. {
  183. final int hours = (int) (remainingTime / 3600000L);
  184. final int minutes = (int) (remainingTime % 3600000L) / 60000;
  185. final int seconds = (int) ((remainingTime / 1000) % 60);
  186. if (hours > 0)
  187. {
  188. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
  189. if ((skill == null) || skill.isPotion())
  190. {
  191. sm.addItemName(item);
  192. }
  193. else
  194. {
  195. sm.addSkillName(skill);
  196. }
  197. sm.addNumber(hours);
  198. sm.addNumber(minutes);
  199. }
  200. else if (minutes > 0)
  201. {
  202. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
  203. if ((skill == null) || skill.isPotion())
  204. {
  205. sm.addItemName(item);
  206. }
  207. else
  208. {
  209. sm.addSkillName(skill);
  210. }
  211. sm.addNumber(minutes);
  212. }
  213. else
  214. {
  215. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
  216. if ((skill == null) || skill.isPotion())
  217. {
  218. sm.addItemName(item);
  219. }
  220. else
  221. {
  222. sm.addSkillName(skill);
  223. }
  224. }
  225. sm.addNumber(seconds);
  226. }
  227. else
  228. {
  229. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
  230. sm.addItemName(item);
  231. }
  232. player.sendPacket(sm);
  233. return isAvailable;
  234. }
  235. }