SignetNoise.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  24. import com.l2jserver.gameserver.model.effects.L2Effect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.stats.Env;
  27. /**
  28. * @author Forsaiken, Sami
  29. */
  30. public class SignetNoise extends L2Effect
  31. {
  32. private L2EffectPointInstance _actor;
  33. public SignetNoise(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. @Override
  38. public L2EffectType getEffectType()
  39. {
  40. return L2EffectType.SIGNET_GROUND;
  41. }
  42. @Override
  43. public boolean onStart()
  44. {
  45. _actor = (L2EffectPointInstance) getEffected();
  46. return true;
  47. }
  48. @Override
  49. public boolean onActionTime()
  50. {
  51. if (getCount() == (getTotalCount() - 1))
  52. {
  53. return true; // do nothing first time
  54. }
  55. L2PcInstance caster = getEffector().getActingPlayer();
  56. for (L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getAffectRange()))
  57. {
  58. if ((target == null) || (target == caster))
  59. {
  60. continue;
  61. }
  62. if (caster.canAttackCharacter(target))
  63. {
  64. L2Effect[] effects = target.getAllEffects();
  65. if (effects != null)
  66. {
  67. for (L2Effect effect : effects)
  68. {
  69. if (effect.getSkill().isDance())
  70. {
  71. effect.exit();
  72. }
  73. }
  74. }
  75. }
  76. }
  77. return true;
  78. }
  79. @Override
  80. public void onExit()
  81. {
  82. if (_actor != null)
  83. {
  84. _actor.deleteMe();
  85. }
  86. }
  87. }